Recent Topics

Ads

[WL vs Mara] NOT a flame thread but honest Discussion.

Chat about everything else - ask questions, share stories, or just hang out.
User avatar
Tesq
Posts: 5713

Re: [WL vs Mara] NOT a flame thread but honest Discussion.

Post#111 » Sun May 28, 2017 1:36 am

@dansari; leave threa killer to the pro :lol:

pfff, before wl/mara war, lets stop for a second and talk about order party composition and how better am / wl /pet ARE due sm being there random use 1 skill

CLASSIC WALL OF TEXT INCOMING (summary at the end)

-5 CD to all their skill (also pet probably)(new am/sh life tap...oh what about am be able to spam it? oh WAIT if am get hit it also cut half the cast to 1 sec!! so NOW put a little of pressure is not also useless but also is going against you!!! )
-5% crit from kobs apply to pet i assume ? so ye kobs is actually buffing 7 ppl instead 6 (same goes for SW crit tactic?!)
-5 CD to morales also?

for above points pouce it have a 5 sec CD not 10...
same goes for ALL wl skills (waiting for confirmation about yes or not if cd decrease is working on the pet; asking myself)

-pet can 10 sec snare ppl around with 5 sec cd (pet **** tank=?)
-3 KD cd is 25 sec (pet almost **** tank again?)+ if pre used from range the pet burst get 1 skill more and the wl still do his full rotation)
-Cull the weak? --> 5 sec cd...
-lion fury = no cd mean wl also have a way to deal with heavy armored class if he want.
(but WAIT let SM totally wipe your 500 spiritual resistnce with 2x stacking spiritual debuff so that every spiritual skill can make more dmg ...!!! wait am lifetap can make more dmg and is also spamable!!!!!!1!!!1!!!!1!1!!!)
-Pet wounds pool: how many wounds a pet have a rr 50 sorc which do not do exatly lol dmg told me that under heal the pet is a **** tank mmm must have to do for what FOLLOW !!!


so we can spam a 2 sec on the move lifetap (which is 1 sec in emergency telling the true) which hit ignoring spiritual resistence which heal better than a 2,5 stationary group heal (can also crit of course ) and is spamable most of time.

now tell me what synergy mara have with bo and chosen? mara per se remain a mara swapping other tank will not make his dps skyrocket as the SM +kobs do with their cheese.

CS nerf was totally pro order and not sy i not gona block myself to tell this reality, as a matter of fact SM cd decrease is still there, untouched making so many order stuff pure cheese... ah sy i meant """"" s-k-i-l-l- """"" :lol:

Making all kobs snare spamable be able to snare in 10 sec 3/4 different ppl every **** gcd ppl.

->chosen+ bo had both the tool to deal with this pre CS nerf; chosen debuffed melee and BO protected group from magic dmg with save me hide; both stacked with challenge. Chosen (well BO too) had to go s+b to moral tactic becasue it need it just to balance the +5% to order passive heal crit from kobs (any saw those 100k heal more wp throw more than you dok? YEA you got it)
so CS + save me hide countered the 5% crit chance (only vs melee and bw/am ..wat about sw/engi ?no dmg reduciton for them! look strange same thing for BG no avoidance for 2/3 of order main rdp and let dig in more! 1 also have a rkd..good job!).
morales 4 simply coutered the 5% offensive crit more all party recive.....

Chosen wounds debuff is not existent since mara have a better version and it was pretty much balanced around WL have an auto attack tactic.

NOW after you had remove this cheese war with tanks you can do your talk about mara vs WL.
which WL win hand down because --->same old strategy dont let enemy play! let use a 5-10 sec CD skill which FORCE all the party to fall back and rally around the back line because 1 class is able to "mess" with enemy positionin almost at will GREAT/fantastic design!!

Let's keep talk about how perfect all this is (aka hypocrisy)

Since now CS is nerfed and chosen will never have back a way to counter the insane burst wl+whatever are able to put and their alpha strike this is totally cheese.

When ppl ask why there is a wl in every premade or why there is an am in every pramde the answer is very easy ->because order stacking stuff are pure cheese you are all disgusting and you should just feel ashamed.
To apply CS you had to crit; hit+ crit rng (and very low rng inn s+b) which mean if ppl stack crit reducton it is very hard do it in s+b. Spam wounds debuff helped you giving you some gcd economy (loose 1/5 of you ap in one go in return pff).

IN 2h you gave away moral boost tactic; it was all pretty ok.
Even not making stack would had been better than...this.... at least the wounds debuff wold had a chance to help you keep debufff if challenge not avaiable those wl burst in few sec even if snared and 1 feet out of melee from the WL.

-ALl of this making wl the ultimate killing machine while no one moving a **** finger ; destru are even less willign to play and there is not even a **** 5% permanent bonus (even mythic had this **** sake are we or not better than mythic? that's a question you should ask yourself because for me we gone from the balanced meta we had with ruin /annihilator /mercenary sets to the "hell is this **** we have here right know"

BUT EHI THX SOME COMPETITIVE DUDE WHICH MADE PRESSION TO HAVE

-renown skills!!!

ANOTHER (different )ONE THAT HAVE THE SMART IDEA TO GIVE 2H TANK BEST SPEED PROC IN GAME IN PRUPPLE BAGS AND EVEN ADD IT 3% CRIT!!!!!!

-2H tank subjogator

MOVING A LITTLE BACK, SAME GUY ALSO GIVE CAST TIME REDUCITON TO THE NEW OP STUFF OF THE MOMENT ( from epic t4 quest so that is even more accessible )

-AM/SH aoe lifetap

GOING EVEN FURTHER

-2h order better than 2h destru : all destru tank are all s+b based while 2 staple order tank can do **** great job in small scale/retarding kiting set up even with 2h so let's buff only order tanks to stratosphere since destru have no reason to spec 2h YAWHOOOO!!!!!!!

ORDER VS DESTRU RDPS KITING

did i told you that the sum of this made the order kite even more broken?! :lol:


FOR PPL too lazy this is the summer:

-sm cd decrease still not nerfed--> horrendous with wl/am/ and sm itself (spiritual channeling anyone?)
-am/sm aoe life tap--> horrendous per above ( even worst considering no one tough about the fact that have a so low cd mean sm made it spamable very very very ugly.... in which way you pretend you are balancing the game? sorry what? nerfing chosen ...AGAIN?? aye .... wait BG FoF also nerfed to the ground !!!! what next? magus too good? :lol: )
-kobs aoe snare made spamable by sm becaming better than BO horrendous.
-pet be a **** tank in term of cc durability ugly and retarded...
-gave 1 op tool to both faction but one have it better give his party a better survability; what happen? wrong realm get nerfed in dmg reduction.

-expectation for this post's reply -> very ugly trash talk from the same 2-3 forum warrior/gang ban(ganker)ger which only roll roll-stomp premade hidding behind the l2p and competitive 2 cent every **** time with no clue about have a resonable balanced game.
OR even worst possibility ; author of the (so me -> tesq) post banned because someone cant face reality and his fail and can only make the forum a fearfull place.

SUM of the SUM:
you have no idea how to balance the game not even close; every step from the rewow skills introduciton was a fatal error you didn't even thinked about the conseguences of all of this do you?; you just putted in motion a process which is killing the game for good especially destruction.
Last edited by Tesq on Sun May 28, 2017 1:50 am, edited 2 times in total.
Image

Ads
User avatar
Darosh
Banned
Posts: 1197

Re: [WL vs Mara] NOT a flame thread but honest Discussion.

Post#112 » Sun May 28, 2017 1:46 am

Glorian wrote:
Darosh wrote:One simple to solution to about 95% unjustified complaints and ridicoulus proposals:

Disable rr/xp gain for people that snowflake around in the lakes.
Grant 16,67% rr/xp gain per member of a group and have it scale with population, just like AAO.
Warbands with atleast one full group have access to full rr/xp for all groups.
Spoiler:
Enable normal rr/xp gain for people with rr60+, those will most likely unterstand the basics of the game and won't go around complaining about things that can be dealt with via proper CC/assist/guardswaps, group composition and the most basic of communication; those will not complain about their 1v1/1vX/pug encounters against class xyz.

Most complaints and most of the frustration will be vented in, and filtered by voice coms, /p and /wb chat - or will just increase the amount of spam in /ad, /3, /tx chats, but who cares about that either way, its a mess already.

Not being able to yield the perfect-fotm-trololol 6man is no excuse* for making no effort whatsoever to find a group and instead going around getting **** on 24/7 just to vent your frustrations on the forums in form of proposals that completly disregard the nature of the game and the tools at your disposal.

You aren't meant to effortlessly win**, moreso every inch of this game resolves around negating your own classes weakness by the means of composition - by synergy between the members of a group; you are not a swiss knife.
Play in a duo, trio and otherwise - work your way towards a 6man, as more often you group as more people you get to know, and chances are some will be interested in a fix 6man.
As time goes by you'll get to know each other and work out specs and such ~ you'll see your group as a whole improve.

Things you consider absolutely broken out of your current perspective will become laughable - and they will become even more laughable if they are tampered with based on a pug perspective. Moreso, you'd be surprised how incredible "broken" certain classes can become if one does build a group appropriately - given that barely anyone complains about certain compositions but rather wastes time complaining about sole classes, its fair to say no one involved (and emotionally invested) in these circlejerks has actually played the game, checked the toolsets, did some basic theorycrafting/testing or invested remotely enough time otherwise to have a say as it comes to balance. Subjective perception derived from piss poor play doesn't beat math, dedication or coordiantion.

There are games around that offer 1v1/snowflake experience, GW2 comes to mind as just one example.

*If you happen to play during a time in which no one is online: deal with it; thats out of anyones reach and no amount of tampering with the classes will help you. If you get roflstomped by WLs/Maras, or just about any class, over and over try to pester the 2-3 derps online to join up or log off and play a game with a better population during your timeslots.

**Killing snowflakes in the lakes or pugs in scenarios has nothing in common, or is in any way related to "winning" - it is to be considered the nature of things. So don't even bother with "but a WL/Mara/Sorc/whatever killed be within 2gcds! Its broken!11!!!", futhermore: get used to dying, its an integral part of the game.

TLDR:

Before you even bother about overhauling classes, think about what other systems in place would have to be completely overhauled to not mess with the integrity of the game:
Buffs/Debuffs (Stacking), Morales (Rates/Attributes), Stats(Conversions/Progressions/Availablity), Itemization, ... ~ the list goes on ad infinitum.

Then you'd have to make it all transparent and establish a knowledge database containing all the fun math/mechanic stuff to allow for proper discussion, not to mention the Devs need client control afterall.
Unless your proposals are about minor stuff that does not touch on "class defining" mechanics, whether they are defining them by virtue of mythics initial, wonky design or by community perception, there simply is no point bothering - you'd just rile up people without any chance at pacifying them by the means of reason (=> numbers, breakdowns - evidence).
There still is too much missing all over place to allow for a proper and fact-driven discussions; the grouping/community situation before all others makes it impossible to tackle it just now in the manner hinted at (several times) in this thread.
You cannot balance a game that was from the moment of its very inception build around groupplay, if there are barely any groups around.
E: Spelling, format and stuff.
What exactly has this to do with the WL and Mara Discussion?
See the TLDR part.
Darosh wrote:There still is too much missing all over place to allow for a proper and fact-driven discussions; the grouping/community situation before all others makes it impossible to tackle it just now in the manner hinted at (several times) in this thread.
You cannot balance a game that was from the moment of its very inception build around groupplay, if there are barely any groups around.
Abbd.: The above would be arguably a drastic approach, yes.

Who is online

Users browsing this forum: Rubius and 7 guests