Recent Topics

Ads

How is WL in games current stage

Chat about everything else - ask questions, share stories, or just hang out.
User avatar
Luuca
Posts: 1204

Re: How is WL in games current stage

Post#101 » Mon Sep 28, 2015 12:30 am

Azarael wrote:These people drive me insane, honestly.

The whole reason all discussions about what to do go through the forum is precisely because I, myself, am mostly ignorant, and I accept that what may look like acceptable changes to me may, in fact, be completely the wrong approach. So, I rely on those more knowledgeable than I to discuss the merits of changes and show me the right future path.

What doesn't help is when people hit these threads with a head full of preconceptions and give me nothing useful to work with, instead attacking the other posters.
/agree

You know where a lot of good class-based information was found in Live? The WHA Class forums. A lot of spreadsheets and class discussions went on in there from/by people who played the class as their mains. Wish we had access to those forums to track from day 1 through end times the changes Mythic made and the class reactions/issues

Ads
Aceboltz
Posts: 254

Re: How is WL in games current stage

Post#102 » Mon Sep 28, 2015 12:46 am

The fish was too juicy; really sorry for this. But I need to answer luth in a correct manner because he answered with real arguments.
Luth wrote:
Aceboltz wrote:
Spoiler:
Well played rank 40 White Lion. His rr is less than 80.

Gank:

Click here to watch on YouTube

Balanced numbers fights:

Click here to watch on YouTube

Yeah fix the class please, it lacks ... power or something.

Wait for lv 40 it will be much better.
And git good.
The videos show only some semi-afk players, that obviously never heard of TB and "other defensive stuff".
It doesn't show us at least one complete fight (e.g. 6vs6) from the beginning to the end.
It's just a nice little collection of lol-crits-on-squishies (including PvE mobs...) and underwhelming gameplay (mara running away from WL = :lol: ), e.g. keyturning+klicking choppa etc. pp.
His pet shows also level 41 for most of the time, which means that he was over RR80.

His "3second/2second kills" show mostly players with lifebars close to 50%, so he had no problems to burst these "willpower stackers" with cull the weak.

Also: balanced numbers fight =/= balanced fight.

What these kind of videos normally don't show:

- did he wear a bugged lodt axe with insane critrate?
- when where the videos taken? (i don't mean the youtube date ofc...)
- personal playerskill and spec/stats of the enemies etc. pp.

Why people still believe they can judge on the performance of a class from these kind of videos, is a miracle to me...
Only a few players show bad or long fights in videos. But we can see what a decent player can achieve. We can see the situations where he shines.
I agree that the video "tyrean 4" is all about showing big muscles and crit sequences. More fun than usefull.
However, I think the other video, "tyrean 3" is much more interesting (just cut the awful music). The scenes in nordenwatch, serpent's passage and temple of Isha specially. We can see his pet control is perfect and he has good awareness (the shaman/wh sequences are useless, I know).
It's hard to find decend rr80 videos but I think this video is close to what to expect from a well played white lion when ror will have rank40. Did you notice how after almost every pounce his ennemy moves in a random direction? He reacts and adapts all the time. He always get in melee range and in his back very fast.


On topic:
The problem at the moment is that the pet needs improvements: it can go loose, it's slow and you loose a lot of time to dismiss/summon a new pet each time you want to use a mount. I think the priority should be to fix bugs. Improving a particular class is a waste of time. Fixing pets would also benefit all pet classes.
I'd like to thank the devs for all the hard work one again. And I humbly ask you to continue like this, please don't waste too much time changing game mechanics or classes at the moment, only if it is really necessary. Let's get to T3!

About balance:
I don't know what to say...
I started playing on order side and I will wait to have at least 3 classes at max level on order before having a final opinion about destro/ordo imbalance. The game really favors order before level 40. A lot of people defend order by saying that the game will be balanced at level 40. It seems to be the big argument. Then let's get there. There will be plenty of time for balance when the project is in beta. Any class balance before this is pointless.
I understand that the game must be balanced for the highest possible gameplay wich is 6man group. But all this talk about an ideal 6man destro against an ideal 6man order seems very theoretical and his very different from what we have in game now. Yet some people want to use it to get their class upped.
Meanwhile, rkd, crit auras, shatter limbs, pounce, keg, etc, etc are not mirrored... just deal with it.

Rest assured, destro is strong in mind and will live with the fact that the game just favors order now and for an unknown duration, if it ever changes. But don't expect all of them to remain silent when you put salt on the wound.

User avatar
Coryphaus
Posts: 2230

Re: How is WL in games current stage

Post#103 » Mon Sep 28, 2015 1:33 am

Meanwhile, rkd, crit auras, shatter limbs, pounce, keg, etc, etc are not mirrored... just deal with it.
Yeah…no

That’s no acceptable at all, and to say “just deal with it” is not an acceptable solution especially when one faction has some major things like rkds that is not mirrored at all on another side

I don’t accept “lol ordo is ez mode and destro is hard mode”
Image

Greatwarden
Posts: 80

Re: How is WL in games current stage

Post#104 » Mon Sep 28, 2015 8:22 am

Here's one small tweak that should be fairly uncontroversial: make Nature's Bond a single heal rather than a HOT.

As it stands, Nature's Bond doesn't heal fast enough to counteract an AOE dot, let alone any deliberate damage.

/ducks for cover

User avatar
Tesq
Posts: 5713

Re: How is WL in games current stage

Post#105 » Mon Sep 28, 2015 9:17 am

Coryphaus wrote:
Meanwhile, rkd, crit auras, shatter limbs, pounce, keg, etc, etc are not mirrored... just deal with it.
Yeah…no

That’s no acceptable at all, and to say “just deal with it” is not an acceptable solution especially when one faction has some major things like rkds that is not mirrored at all on another side

I don’t accept “lol ordo is ez mode and destro is hard mode”
exept that auras cannot crit it was a bug and it's alredy fixed...

yes the some classes are stronger or have better gimming lay on this matter not all got cross mirror as it should have been.
Image

mickeye
Posts: 226

Re: How is WL in games current stage

Post#106 » Mon Sep 28, 2015 10:50 am

Aceboltz wrote:at WL videos
Videos weren't bad, but nothing extraordinary. Also not enough Fetch...

P.S: I looked on my HDD and found some footage from live. I've uploaded one video from roaming in Black Crag. I'm too lazy to edit so it's full footage. Video contain lowbie farming, but you might like it. Can upload some premade Eternal Citadel videos and stuff like that.
Last edited by mickeye on Mon Sep 28, 2015 11:40 am, edited 1 time in total.
Fionne WL | Burlok > Karak Eight Peaks > Eltharion > Karak Azgal > Karak Norn
_____________________
still roaming around on lowbies - > https://youtu.be/yDSZhP7Mcm0

Korhill
Posts: 114

Re: How is WL in games current stage

Post#107 » Mon Sep 28, 2015 11:31 am

That is how pet pathing should work :) pet is right next to the horsemen. That fix would be so cool.

User avatar
backrow
Posts: 144

Re: How is WL in games current stage

Post#108 » Mon Sep 28, 2015 1:54 pm

yeah, pets are problematic. any bomb group essentially means you are running pet-less... also, AP issues are real so you'd rely on pots. Lion itself does need a buff. burst is good, with no guard all you can do is hit and run tho, don't want to get caught.

Ads
Greatwarden
Posts: 80

Re: How is WL in games current stage

Post#109 » Tue Sep 29, 2015 10:01 am

How attached are most WL players to only have ONE pet?

Because having one or two lion 'stances' that turns it to some sort of range creature (a dryad throwing spikes, a spitting lizard/spider, a sprite, a mini-dragon, a halfling flinging pie, a shaved dwarf flinging boots) would solve the whole swimming-in-the-pit-of-shades problem.

User avatar
Azarael
Posts: 5332

Re: How is WL in games current stage

Post#110 » Tue Sep 29, 2015 10:04 am

As would making pets automatically defend any AoE attack.

Who is online

Users browsing this forum: Ahrefs [Bot], havartii and 3 guests