One is a reliable source for Blue Lvl.9 helms, and the other two drop blue weapons on par with the influence weapons. Most have nice (perhaps incorrect) textures.
Lair info
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READ THE STICKIED THREADS BEFORE YOU POST IN THIS SUBFORUM.
The answers you may seek are likely already there.
Thank you.
- Genisaurus
- Former Staff
- Posts: 1054
Re: Lair info
People definitely kill the T1 lairs, because they're always dead when I try to get a group together. 
One is a reliable source for Blue Lvl.9 helms, and the other two drop blue weapons on par with the influence weapons. Most have nice (perhaps incorrect) textures.
One is a reliable source for Blue Lvl.9 helms, and the other two drop blue weapons on par with the influence weapons. Most have nice (perhaps incorrect) textures.
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Re: Lair info
That is the current implementation. If two players guard no. 3. Any damge no.3 takes, goes to one of the first one. I dont know how it is separated, but it doesnt change who of the two IBs got the damage.noisestorm wrote:No. The closest Tank should receive the 500 damage, while the other 2 get nothing. Either that, or (i am not sure how Aza implemented it though) the guard that was applied first/last will have the only effect. Never bothered testing which is the actual one working though
Captain Lesti Ardisson - 3rd Bitterstone Thunderers.
Full Gallery of Dwarf Weapons and where to find them.
Howto - Reduce Lag, Crashes, Disconects.
Re: Lair info
quite sure its target 50% and guard/guards 50% so if guarded by two they take 25% eachGlorian wrote:I guess your answer implies that guard doesnt stack?noisestorm wrote:Because guard totally stacks. kek
So If one slayer has three guards on him and is hit by 1000 damage.
He takes 500 and every IB 500?
so: 500 + 166,66 + 166,66 + 166,66 if there is no mitigation
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- magicthighs
- Former Staff
- Posts: 717
Re: Lair info
Say what now?wargrimnir wrote:I believe you can have guard from two different sources currently.noisestorm wrote:No. The closest Tank should receive the 500 damage, while the other 2 get nothing. Either that, or (i am not sure how Aza implemented it though) the guard that was applied first/last will have the only effect. Never bothered testing which is the actual one working though

- noisestorm
- Posts: 1727
Re: Lair info
You can even have guard from 5 other people, that doesnt make any difference. My point is still valid. But like i said, i do not know from which Tank the guard currently is 'accepted' . But thats quite an easy thing to test rather than to talk about , right? So hushhush
Re: Lair info
Well we have tested it yesterday and only one of the guarders share the damage.
That we know for sure.
That we know for sure.
Captain Lesti Ardisson - 3rd Bitterstone Thunderers.
Full Gallery of Dwarf Weapons and where to find them.
Howto - Reduce Lag, Crashes, Disconects.
Re: Lair info
regarding the guard you can have as many guard buff´s as you want, the closest tank gets the dmg share, Guard dosent´stack and Aza mentioned it somewhere in the forum how it works
Elratie Frinaba Linera Telsir Skigg Knecht
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http://www.returnofreckoning.com/forum/ ... =20&t=3593 Old War Screen´s
http://www.returnofreckoning.com/forum/ ... 54&t=11901 Elements Video´s
Artstation: https://www.artstation.com/elratie
Elements/z noob
http://www.returnofreckoning.com/forum/ ... =20&t=3593 Old War Screen´s
http://www.returnofreckoning.com/forum/ ... 54&t=11901 Elements Video´s
Artstation: https://www.artstation.com/elratie
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- RyanMakara
- Posts: 1563
Re: Lair info
Their textures have been that way since the release of the game; they're supposed to look like T4 items. That's what made these lair bosses so charming.Genisaurus wrote:People definitely kill the T1 lairs, because they're always dead when I try to get a group together.
One is a reliable source for Blue Lvl.9 helms, and the other two drop blue weapons on par with the influence weapons. Most have nice (perhaps incorrect) textures.

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