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Genisaurus
Former Staff
Posts: 1054

Re: Lair info

Post#11 » Mon Oct 05, 2015 3:42 pm

People definitely kill the T1 lairs, because they're always dead when I try to get a group together. :x

One is a reliable source for Blue Lvl.9 helms, and the other two drop blue weapons on par with the influence weapons. Most have nice (perhaps incorrect) textures.

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Glorian
Posts: 5004

Re: Lair info

Post#12 » Mon Oct 05, 2015 11:23 pm

noisestorm wrote:No. The closest Tank should receive the 500 damage, while the other 2 get nothing. Either that, or (i am not sure how Aza implemented it though) the guard that was applied first/last will have the only effect. Never bothered testing which is the actual one working though
That is the current implementation. If two players guard no. 3. Any damge no.3 takes, goes to one of the first one. I dont know how it is separated, but it doesnt change who of the two IBs got the damage.

yhani
Posts: 109

Re: Lair info

Post#13 » Mon Oct 05, 2015 11:42 pm

Glorian wrote:
noisestorm wrote:Because guard totally stacks. kek
I guess your answer implies that guard doesnt stack?

So If one slayer has three guards on him and is hit by 1000 damage.

He takes 500 and every IB 500?
quite sure its target 50% and guard/guards 50% so if guarded by two they take 25% each
so: 500 + 166,66 + 166,66 + 166,66 if there is no mitigation
Vadhal - kotbs rr80+

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magicthighs
Former Staff
Posts: 717

Re: Lair info

Post#14 » Tue Oct 06, 2015 12:02 am

wargrimnir wrote:
noisestorm wrote:No. The closest Tank should receive the 500 damage, while the other 2 get nothing. Either that, or (i am not sure how Aza implemented it though) the guard that was applied first/last will have the only effect. Never bothered testing which is the actual one working though
I believe you can have guard from two different sources currently.
Say what now?
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noisestorm
Posts: 1727

Re: Lair info

Post#15 » Tue Oct 06, 2015 12:28 am

You can even have guard from 5 other people, that doesnt make any difference. My point is still valid. But like i said, i do not know from which Tank the guard currently is 'accepted' . But thats quite an easy thing to test rather than to talk about , right? So hushhush

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Glorian
Posts: 5004

Re: Lair info

Post#16 » Tue Oct 06, 2015 5:07 am

Well we have tested it yesterday and only one of the guarders share the damage.
That we know for sure.

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chaoscode
Posts: 202

Re: Lair info

Post#17 » Fri Dec 11, 2015 11:29 am

Here is the info I use for lairs

http://www.gaiscioch.com/warhammer/lairs/

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Elratie
Posts: 107

Re: Lair info

Post#18 » Fri Dec 11, 2015 12:02 pm

regarding the guard you can have as many guard buff´s as you want, the closest tank gets the dmg share, Guard dosent´stack and Aza mentioned it somewhere in the forum how it works
Elratie Frinaba Linera Telsir Skigg Knecht

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http://www.returnofreckoning.com/forum/ ... =20&t=3593 Old War Screen´s
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Artstation: https://www.artstation.com/elratie

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RyanMakara
Posts: 1563

Re: Lair info

Post#19 » Fri Dec 11, 2015 12:14 pm

Genisaurus wrote:People definitely kill the T1 lairs, because they're always dead when I try to get a group together. :x

One is a reliable source for Blue Lvl.9 helms, and the other two drop blue weapons on par with the influence weapons. Most have nice (perhaps incorrect) textures.
Their textures have been that way since the release of the game; they're supposed to look like T4 items. That's what made these lair bosses so charming.
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