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Scenario Tactics

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Coryphaus
Posts: 2230

Re: Scenario Tactics

Post#11 » Wed Sep 23, 2015 2:21 pm

feefy1 wrote:
What? No guard? :!:

You tell me? I dont always get guard, not all of us play with grps or are on vent and stuff

and im not always their do stuff with my guild
Last edited by Coryphaus on Wed Sep 23, 2015 2:22 pm, edited 1 time in total.
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Razid1987
Posts: 1295

Re: Scenario Tactics

Post#12 » Wed Sep 23, 2015 2:22 pm

Coryphaus wrote:
feefy1 wrote:
What? No guard? :!:

You tell me? I dont always get guard, not all of use play with grps or are on vent and stuff
Most tanks in SCs don't guard. It's horrible...

Tahlan
Posts: 7

Re: Scenario Tactics

Post#13 » Wed Sep 23, 2015 2:31 pm

To win a scenario takes more than just focusing the healers. I usually look at the enemy team composition and evaluate if it is feasible to bum-rush their back line.

Usually, it's people running aimlessly with the flag into the enemy team or not fighting at flags that loses a scenario, not healers.
Order - Vibece, Tahlan, Variar & others
Destruction - Koorck, Goobins, Trash, Trinn

I don't care, I am bad at this game.

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Halhammer
Posts: 300

Re: Scenario Tactics

Post#14 » Wed Sep 23, 2015 3:12 pm

Now i need to get into the backlines though every stagger, snare, kb, and kd that ordo have while simultanously having to take huge dmg from all the enginners, sws, and bws that are in the back lines

then i need to apply my 1 hdebuff onto 1 of the multiple 2-4 healers that ordo has then i have to continuously output dps to out dmg the healing being done by the healers and his allies and that in off its self is frustrating cause i have to deal with the annoying as **** melee range bug that all healers exploit by jumping

Now say i target a tank in the freont lines with my hdebuff that is espically being target by other "foolish players" that tank drops fast espically if i have a mara appy the armor debuff and suddenly their front lines starts to crumble
Pretty much this. To avoid this cluster fukk, just run bomb groups or melee trains...

And yes, sometimes it does make sense hitting the tanks, this comin from a tank. If you break the first line fast enough, the rest is standin there pretty much with their pants down. On the other hand, you often see half the SC group beatin on that one healer who just stands there smilin and wavin, givin exactly zero fukks, while the rest of said SC group is bein slaughtered around him...
Halhammer - Gundoom - Vewywong et al. of DoE

Tiggo
Former Staff
Posts: 1948

Re: Scenario Tactics

Post#15 » Wed Sep 23, 2015 3:20 pm

enemy gets angry when you beat on their healers!
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grease
Posts: 102

Re: Scenario Tactics

Post#16 » Thu Sep 24, 2015 2:58 am

I did some tests last night, everytime I rush the healers in different SCs the body of destro would fall back as the healer try to run from me, which in turn gave my team the PUSH INITIATIVE.
from a strategical stand point isn't that a good thing?
Last edited by grease on Thu Sep 24, 2015 3:10 am, edited 1 time in total.
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Twyxx
Posts: 934

Re: Scenario Tactics

Post#17 » Thu Sep 24, 2015 3:04 am

Halhammer wrote:And yes, sometimes it does make sense hitting the tanks, this comin from a tank.
There are a few particular instances where hitting the tank makes sense, yeah.
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Coryphaus
Posts: 2230

Re: Scenario Tactics

Post#18 » Thu Sep 24, 2015 3:22 am

grease wrote:I did some tests last night, everytime I rush the healers in different SCs the body of destro would fall back as the healer try to run from me, which in turn gave my team the PUSH INITIATIVE.
from a strategical stand point isn't that a good thing?

yes and no, i play both sides and just because a healer gets attacked dosnt mean the enemy will fall back

sometimes they are just oblivious
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lilsabin
Posts: 619

Re: Scenario Tactics

Post#19 » Thu Sep 24, 2015 3:33 am

Coryphaus wrote:
feefy1 wrote:
What? No guard? :!:

You tell me? I dont always get guard, not all of us play with grps or are on vent and stuff

and im not always their do stuff with my guild
thats the problem of this game overall , it s been designed to be played in group or else u are not effective , but people dont have time for that (time to wait for others to do what they are supposed to do )

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Kacia
Posts: 144

Re: Scenario Tactics

Post#20 » Thu Sep 24, 2015 4:52 am

If I'm pugging in sc and I see a tank using guard I will pocket heal the hell out of him and who ever he is guarding. It just makes sense. But it's not just sc.
In orvr it's the same way. No one wants to push the line. Everyone yells at the tanks to push the tanks yell at the heals to heal.
I yell put me in a party that needs heals and I will. The only response I got was a lvl21 BO and between the two of us he pushed through and lived long enough for destro to pick up their balls and follow.
Everyone would rather beat on the tanks in the front than push in and possibly die horribly.
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