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Re: Did any tank tried init spec?

Posted: Wed Sep 23, 2015 5:57 pm
by Luuca
Tesq wrote:well i specced some initiative from renow and i saw a lot of wh hide that way :D
If seeing a stealthed class that normally won't bother attacking you is paramount to your playstyle, stack Initiative.

If you stay within guard range, have Challenge, Punt, KD, snare, or any combination of all of those on your hotbar, stack block.

Re: Did any tank tried init spec?

Posted: Wed Sep 23, 2015 5:58 pm
by Razid1987
I tried going for it a bit on my Knight. Only 3 points of Initiative gives 1% less chance to be crit. Pretty good stuff. Better than Toughness, though? No idea.

Re: Did any tank tried init spec?

Posted: Wed Sep 23, 2015 6:15 pm
by Luuca
Razid1987 wrote:I tried going for it a bit on my Knight. Only 3 points of Initiative gives 1% less chance to be crit. Pretty good stuff. Better than Toughness, though? No idea.
You need SOME Initiative in your build, yes. You can usually get that from the stats on the gear and not have to use Talisman slots for Initiative.

Thinking about a 1% less crit chance versus a constant reduction in damage of X off of every attack/guard hit when you consider how many times you are "hit" in game right now as well as the average players (BWs included) chance to crit, makes Toughness the clear winner. Either the chance to crit is so high (BWs) due to group synergy that 1% doesn't even matter, or its so average (ev1 else) that 1% doesn't matter. Most players run about 19% chance to be crit in the current state of the game. If you are around that or lower as a tank, you're fine so long as you have all the other mitigation factors dialed up:

My opinion on stats, in order of importance, to Def RvR Tanks in the game as it stands now:

Resists > Toughness > Block > Wounds > Armor > Parry > Dodge

Resists are ezmode if you are or run with a Chosen, shammy etc.

Toughness should be as high as reasonably possible without gimping STR too badly. 500T+300Str is about the ratio (right now) for a def specced tank IMO.

Block is hard as hell to improve; however, the SC shield for Chosen gives 1% block rating - better than Wounds Regen in RvR if you have a solid team beside you IMO.

Wounds are important, but usually come from gear and Jewelry, easy to get, and you should be around 5K-5500.

Armor is improvable with Talismans; however, having the base STR is more important for the melee train and should be slotted first. Run with a DoK for Armor buff if you can, if not, L26 gear is about 1780 Armor and should be fine.

Parry for chosen is an improvable stat from Mixed Defenses and Suppression as well as a 1% straight gain from SC Shield.

Dodge - Not found a way to improve this at this point in the game; however, morale trees do have it as an improvable option. IMO it's not something I'd spend points on unless I had all the other things at Soft Cap.


TLDR: IMO - Initiative beyond 19% chance to crit, as the game is now, is not better than Toughness, Block, Wounds, or Parry for Def Specced Tank.

Re: Did any tank tried init spec?

Posted: Wed Sep 23, 2015 6:15 pm
by feefy1
Is there still someone who holds the chance to be crit calculator?

That'd be very useful right now.

Re: Did any tank tried init spec?

Posted: Wed Sep 23, 2015 11:50 pm
by Tesq
Luuca wrote:
Tesq wrote:well i specced some initiative from renow and i saw a lot of wh hide that way :D
If seeing a stealthed class that normally won't bother attacking you is paramount to your playstyle, stack Initiative.

If you stay within guard range, have Challenge, Punt, KD, snare, or any combination of all of those on your hotbar, stack block.
dont be paranoid :/

like 6 renow poits and also see stealth wh help a lot the partys wtf are you talk about, if i could have a lot of spare point it would be definitely something i would invest on, even more now that auras de-hide no more :/

Re: Did any tank tried init spec?

Posted: Wed Sep 23, 2015 11:57 pm
by Luuca
Tesq wrote:
Luuca wrote:
Tesq wrote:well i specced some initiative from renow and i saw a lot of wh hide that way :D
If seeing a stealthed class that normally won't bother attacking you is paramount to your playstyle, stack Initiative.

If you stay within guard range, have Challenge, Punt, KD, snare, or any combination of all of those on your hotbar, stack block.
dont be paranoid :/

like 6 renow poits and also see stealth wh help a lot the partys wtf are you talk about, if i could have a lot of spare point it would be definitely something i would invest on, even more now that auras de-hide no more :/
If... Spare Points ... are key words my friend.. key words indeed.

Why wouldn't the classes that have the most reason to try and see the WH be spending their points to see them?




?






Any Guess?









no?













That's right.. No Spare Points.



...

Re: Did any tank tried init spec?

Posted: Thu Sep 24, 2015 12:09 am
by Coryphaus
No need to stack resist sif chosen b/c aura right?

No need for parry either as supression + mixed def = 50% parry but i would put pts in block to improve block chance to reliably increase mixed defenses proc chance
I feel tough jewels, rugged, or tough + wounds gear can cover some of the tough requirements ofc though im going up mid tree to get mixed def and downfall while i make my way to oppression

Re: Did any tank tried init spec?

Posted: Thu Sep 24, 2015 4:14 pm
by Luuca
Coryphaus wrote:No need to stack resist sif chosen b/c aura right?

No need for parry either as supression + mixed def = 50% parry but i would put pts in block to improve block chance to reliably increase mixed defenses proc chance
I feel tough jewels, rugged, or tough + wounds gear can cover some of the tough requirements ofc though im going up mid tree to get mixed def and downfall while i make my way to oppression
You are correct. I was listing what you NEED in the game as it sits now, in order of importance, and listing how to get it. Initiative just is not all that important right now was my point.

If you run a regular group melee train, Downfall and Mixed def is the way to go IMO. I run it currently and the KD is great for focus fire, while keeping Parry at 50% with Suppression and Mixed Def tactic helps with the slayer aoe spam.

Re: Did any tank tried init spec?

Posted: Thu Sep 24, 2015 4:48 pm
by Luuca
Luuca wrote:
Coryphaus wrote:No need to stack resist sif chosen b/c aura right?

No need for parry either as supression + mixed def = 50% parry but i would put pts in block to improve block chance to reliably increase mixed defenses proc chance
I feel tough jewels, rugged, or tough + wounds gear can cover some of the tough requirements ofc though im going up mid tree to get mixed def and downfall while i make my way to oppression
You are correct. I was listing what you NEED in the game as it sits now, in order of importance, and listing how to get it. Initiative just is not all that important right now was my point.

If you run a regular group melee train, Downfall and Mixed def is the way to go IMO. I run it currently and the KD is great for focus fire, while keeping Parry at 50% with Suppression and Mixed Def tactic helps with the slayer aoe spam.

EDIT: I was also speaking in terms of and from the perspective of a Chosen - this is why we need class forums

Re: Did any tank tried init spec?

Posted: Thu Sep 24, 2015 5:48 pm
by Razid1987
Luuca wrote:
Luuca wrote:
Coryphaus wrote:No need to stack resist sif chosen b/c aura right?

No need for parry either as supression + mixed def = 50% parry but i would put pts in block to improve block chance to reliably increase mixed defenses proc chance
I feel tough jewels, rugged, or tough + wounds gear can cover some of the tough requirements ofc though im going up mid tree to get mixed def and downfall while i make my way to oppression
You are correct. I was listing what you NEED in the game as it sits now, in order of importance, and listing how to get it. Initiative just is not all that important right now was my point.

If you run a regular group melee train, Downfall and Mixed def is the way to go IMO. I run it currently and the KD is great for focus fire, while keeping Parry at 50% with Suppression and Mixed Def tactic helps with the slayer aoe spam.

EDIT: I was also speaking in terms of and from the perspective of a Chosen - this is why we need class forums
+1

Made a thread a while back, but one guy got butthurt over it (Still not sure what...)

http://www.returnofreckoning.com/forum/ ... =15&t=2922