Page 2 of 2

Re: [PTS] melee squig herder feedback

Posted: Fri Jul 31, 2026 6:37 am
by Ruin
Illuminati wrote: Fri Jul 31, 2026 1:06 am
Ruin wrote: Thu Jul 30, 2026 9:58 pm well untill we get a fix to disapering pets, mSH in small scale will not work at all, and any disscusion about its usefulllnes i pointless, since the main mechanic i broken.
This. Casting the pet on the move is a nice add but no my tears just dissapear in the wind =p
The solution is actualy simple, if what ppl said earlier is true, jsut make the mele pets gain the movment spead tactic for free, since what players were pointing out this bug does not happen when you equipe it, but losing 1 tactic. to get around a bug is not the way to go.

or make that tactic usabale in renown/tok tactic slot until the bug is fixed?

Re: [PTS] melee squig herder feedback

Posted: Fri Jul 31, 2026 10:13 pm
by Illuminati
Ruin wrote: Fri Jul 31, 2026 6:37 am
Illuminati wrote: Fri Jul 31, 2026 1:06 am
Ruin wrote: Thu Jul 30, 2026 9:58 pm well untill we get a fix to disapering pets, mSH in small scale will not work at all, and any disscusion about its usefulllnes i pointless, since the main mechanic i broken.
This. Casting the pet on the move is a nice add but no my tears just dissapear in the wind =p
The solution is actualy simple, if what ppl said earlier is true, jsut make the mele pets gain the movment spead tactic for free, since what players were pointing out this bug does not happen when you equipe it, but losing 1 tactic. to get around a bug is not the way to go.

or make that tactic usabale in renown/tok tactic slot until the bug is fixed?
Even with the tactic you can replicate the issue 100%. I posted how in the bug tracker. You just need to get far enough away from the pet that it needs to 'catchup', and a dsync causes it. Example, in Chaos Waste you can have the tactic slotted and jump through one of the windows on a ruin wall and bam. X-Y changes as well.

It's certainly less common with the tactic equipped however and a good change is just give the pet the speed buff until they can try to fix in earnest.

Re: [PTS] melee squig herder feedback

Posted: Sat Aug 01, 2026 1:58 pm
by Ruin
dam and here i was thinking its just the spead issue, thx for explanation.

Re: [PTS] melee squig herder feedback

Posted: Sun Aug 02, 2026 10:44 am
by Gunlinger
Panzer80 wrote: Thu Jul 30, 2026 3:53 pm The squig is an NPC and shouldn't be able to detaunt. The protection you get from being inside one of your pets is the payoff. At least that would seem to be the devs design intent.
I would go even further. The Squig the SH is crawling into IS HIS PET. The SH can only have one Pet outside at the same time. If the SH crawls into the armor Squig, there SHOULD NOT BE ANOTHER SQUIG!

Re: [PTS] melee squig herder feedback

Posted: Sun Aug 02, 2026 11:21 am
by Avernus
rorswar wrote: Thu Jul 30, 2026 3:45 pm
Ninjagon wrote: Thu Jul 30, 2026 3:24 pm While Shadow Warrior in Assault Stance got AOE detaunt for 5 sec (additional effect for Distracting Shot), melee squig has only single target detaunt.
Let me rephrase that for you...

While Shadow Warrior in Assault Stance got AOE detaunt for 5 sec and had its 2x armour taken away, SH got 792 armour by default and can increase its armour by a further 50% through a tactic.
You forgot about wounds buff from squig armor. All while SW got bloody "useful" 100 initiative...

Re: [PTS] melee squig herder feedback

Posted: Tue Aug 04, 2026 7:36 am
by Ninjagon
A melee character, fighting at melee range, should have the choice to detaunt enemies around you. Sneaky Git was compensating the lack of that ability. Now it is gone and melee squig will be more squishy.
Is this the right move?

Re: [PTS] melee squig herder feedback

Posted: Tue Aug 04, 2026 12:19 pm
by Demonito
Gunlinger wrote: Sun Aug 02, 2026 10:44 am
Panzer80 wrote: Thu Jul 30, 2026 3:53 pm The squig is an NPC and shouldn't be able to detaunt. The protection you get from being inside one of your pets is the payoff. At least that would seem to be the devs design intent.
I would go even further. The Squig the SH is crawling into IS HIS PET. The SH can only have one Pet outside at the same time. If the SH crawls into the armor Squig, there SHOULD NOT BE ANOTHER SQUIG!

A herder is a person who manages, tends, and moves a large group of livestock such as cattle, sheep, or goats. It can also refer to Johann Gottfried von Herder, a famous 18th-century German philosopher and poet

Unless roleplaying a german poet, gobbos should lead an army of squigs :mrgreen:
(This would seriously be a fun m4)

Panzer80 wrote: Thu Jul 30, 2026 3:53 pm The squig is an NPC and shouldn't be able to detaunt. The protection you get from being inside one of your pets is the payoff. At least that would seem to be the devs design intent.

Talking RP, would be so cool if SH could survive the death of his squig armor
Like that tactic of choppa/slayer, even if it's quite useless in pvp
The patch lacks some fun, only magus got few with tp/screamer

Illuminati wrote: Fri Jul 31, 2026 10:13 pm
Ruin wrote: Fri Jul 31, 2026 6:37 am
Illuminati wrote: Fri Jul 31, 2026 1:06 am

This. Casting the pet on the move is a nice add but no my tears just dissapear in the wind =p
The solution is actualy simple, if what ppl said earlier is true, jsut make the mele pets gain the movment spead tactic for free, since what players were pointing out this bug does not happen when you equipe it, but losing 1 tactic. to get around a bug is not the way to go.

or make that tactic usabale in renown/tok tactic slot until the bug is fixed?
Even with the tactic you can replicate the issue 100%. I posted how in the bug tracker. You just need to get far enough away from the pet that it needs to 'catchup', and a dsync causes it. Example, in Chaos Waste you can have the tactic slotted and jump through one of the windows on a ruin wall and bam. X-Y changes as well.

It's certainly less common with the tactic equipped however and a good change is just give the pet the speed buff until they can try to fix in earnest.

While squig doesn't need speed, would be a huge boost for all WL grab...
I wonder if problem comes from Y (height) position :
Maybe dev could make pets float 1 millimeter above the ground (?)
Dev also said they have new tools for map editing, hope it will fix pathfinding

Avernus wrote: Sun Aug 02, 2026 11:21 am You forgot about wounds buff from squig armor. All while SW got bloody "useful" 100 initiative...

100 ini is a nice buff for less crit
Then, I was hoping some AoE aSW for wb/pve since even wh can do some
- The Assault SW has been turned away from a stance-camping playstyle with high passive mitigation and towards a more fluid high risk/reward hybrid range opportunist.
- Sweeping Slash: Removed.
I don't think we should compare but yeah aSw changes seem awful...

Ninjagon wrote: Tue Aug 04, 2026 7:36 am A melee character, fighting at melee range, should have the choice to detaunt enemies around you. Sneaky Git was compensating the lack of that ability. Now it is gone and melee squig will be more squishy.
Is this the right move?

Wasn't using that tactic and survival was ok, aoe detaunt would be much stronger
I agree dev could put more tactics/spell in core abilities instead of deleting them...
You didn't mention the regen from Tastes Like Stuntie, this one I will really be missing

At least mSH can now summon his normal squig on the move ;
Won't be useful in the blob but will help retreating
Would be even better for rSH if that didn't need squig armor (!)

- Cut Ya: Removed.
Please dev keep this one, else what gobbos do with their stabba

Re: [PTS] melee squig herder feedback

Posted: Tue Aug 04, 2026 12:26 pm
by rychu097
i was trying to play msh couple of days and already defensive is crap, after changes it will be unplayable.

It looks like intended nerf to make sh range only

Re: [PTS] melee squig herder feedback

Posted: Thu Aug 06, 2026 3:23 pm
by Ninjagon
rychu097 wrote: Tue Aug 04, 2026 12:26 pm i was trying to play msh couple of days and already defensive is crap, after changes it will be unplayable.

It looks like intended nerf to make sh range only
With bonus armor, wounds buff and that Sneaky Git tactic, the defense was good, If you put some points into Futile Strikes, Reflexes and Deft Defender.
You had actually a real chance to parry, dodge or disrupt something there and there.
Now add -10% to all your defenses. That is a huge change for melee character.
You know how many archers and spell casters are around, don't you ...