Gunlinger wrote: Sun Aug 02, 2026 10:44 am
Panzer80 wrote: Thu Jul 30, 2026 3:53 pm
The squig is an NPC and shouldn't be able to detaunt. The protection you get from being inside one of your pets is the payoff. At least that would seem to be the devs design intent.
I would go even further. The Squig the SH is crawling into IS HIS PET. The SH can only have one Pet outside at the same time. If the SH crawls into the armor Squig, there SHOULD NOT BE ANOTHER SQUIG!
A herder is a person who manages, tends, and moves a large group of livestock such as cattle, sheep, or goats. It can also refer to Johann Gottfried von Herder, a famous 18th-century German philosopher and poet
Unless roleplaying a german poet, gobbos should lead an army of squigs
(This would seriously be a fun m4)
Panzer80 wrote: Thu Jul 30, 2026 3:53 pm
The squig is an NPC and shouldn't be able to detaunt. The protection you get from being inside one of your pets is the payoff. At least that would seem to be the devs design intent.
Talking RP, would be so cool if SH could survive the death of his squig armor
Like that tactic of choppa/slayer, even if it's quite useless in pvp
The patch lacks some fun, only magus got few with tp/screamer
Illuminati wrote: Fri Jul 31, 2026 10:13 pm
Ruin wrote: Fri Jul 31, 2026 6:37 am
Illuminati wrote: Fri Jul 31, 2026 1:06 am
This. Casting the pet on the move is a nice add but no my tears just dissapear in the wind =p
The solution is actualy simple, if what ppl said earlier is true, jsut make the mele pets gain the movment spead tactic for free, since what players were pointing out this bug does not happen when you equipe it, but losing 1 tactic. to get around a bug is not the way to go.
or make that tactic usabale in renown/tok tactic slot until the bug is fixed?
Even with the tactic you can replicate the issue 100%. I posted how in the bug tracker. You just need to get far enough away from the pet that it needs to 'catchup', and a dsync causes it. Example, in Chaos Waste you can have the tactic slotted and jump through one of the windows on a ruin wall and bam. X-Y changes as well.
It's certainly less common with the tactic equipped however and a good change is just give the pet the speed buff until they can try to fix in earnest.
While squig doesn't need speed, would be a huge boost for all WL grab...
I wonder if problem comes from Y (height) position :
Maybe dev could make pets float 1 millimeter above the ground (?)
Dev also said they have new tools for map editing, hope it will fix pathfinding
Avernus wrote: Sun Aug 02, 2026 11:21 am
You forgot about wounds buff from squig armor. All while SW got bloody "useful" 100 initiative...
100 ini is a nice buff for less crit
Then, I was hoping some AoE aSW for wb/pve since even wh can do some
- The Assault SW has been turned away from a stance-camping playstyle with high passive mitigation and towards a more fluid high risk/reward hybrid range opportunist.
- Sweeping Slash: Removed.
I don't think we should compare but yeah aSw changes seem awful...
Ninjagon wrote: Tue Aug 04, 2026 7:36 am
A melee character, fighting at melee range, should have the choice to detaunt enemies around you. Sneaky Git was compensating the lack of that ability. Now it is gone and melee squig will be more squishy.
Is this the right move?
Wasn't using that tactic and survival was ok, aoe detaunt would be much stronger
I agree dev could put more tactics/spell in core abilities instead of deleting them...
You didn't mention the regen from Tastes Like Stuntie, this one I will really be missing
At least mSH can now summon his normal squig on the move ;
Won't be useful in the blob but will help retreating
Would be even better for rSH if that didn't need squig armor (!)
- Cut Ya: Removed.
Please dev keep this one, else what gobbos do with their stabba