Re: Why 'Jump-Casting' Doesn't Work in RoR
Posted: Mon Jan 27, 2025 1:04 pm
much to learn you have young Padawan.Terminatorgit wrote: Sun Jan 26, 2025 8:48 pm you can unbind jump key its useless button for skipping over terrain.
Warhammer Online
https://returnofreckoning.com/forum/
much to learn you have young Padawan.Terminatorgit wrote: Sun Jan 26, 2025 8:48 pm you can unbind jump key its useless button for skipping over terrain.
1.5gcd might be a positive thing, as it slow downs combat a bit and forces you to think beforehand, like using hot potion/self buff *before* engaging in combatSinisterror wrote: Sun Jan 26, 2025 9:26 pm100%. Also 1.5s Gcd instead of 1.15s is a big one as well. Gameplay is too slow with 1.5s. Potions and Morales are not off GCD like in Original War. So in RoR it takes 4.5s to use 2 potions and Morale. In AoR it was instant! Because of 1.5s gcd we now have 6 instant skills vs 8 before in 10+ seconds. All these contribute alot to the clunky feeling.Terminatorgit wrote: Sun Jan 26, 2025 8:38 pmIt seems that you don't understand what is talked about . All that matters is your position BEFORE jump, not during in real time , witch is incredibly stupid, and one of the reasons why every other MMO player that tried Warhammer says movement and pvp is clunky.Aethilmar wrote: Sun Jan 26, 2025 7:13 pm
That is demonstrably not true. You can jump and cast if you are facing the target. If you are facing away, you cannot and as mentioned above you couldn't do that on live either. Probably because kiting in WAR/RoR has always been based on running at an angle from the target and what the OP wants to do is kite by running straight away and do jumps (probably with macros) to maintain damage on the target like you can apparently do in WoW.
There might be some positive aspekts to it but not to my knowledge and people are used to it by now mostly, i play quite little so the original what we had for 15 yrs or so is still in my muscle memory and it takes me a while to slow down enough to get in to any good groove that is not blind killing in RoR with gcd having 2 instant skills less in as little time as 10sec obviously favours ranged and healers who have caast times of 1.5 or more.Tisaya wrote: Mon Jan 27, 2025 2:33 pm1.5gcd might be a positive thing, as it slow downs combat a bit and forces you to think beforehand, like using hot potion/self buff *before* engaging in combatSinisterror wrote: Sun Jan 26, 2025 9:26 pm100%. Also 1.5s Gcd instead of 1.15s is a big one as well. Gameplay is too slow with 1.5s. Potions and Morales are not off GCD like in Original War. So in RoR it takes 4.5s to use 2 potions and Morale. In AoR it was instant! Because of 1.5s gcd we now have 6 instant skills vs 8 before in 10+ seconds. All these contribute alot to the clunky feeling.Terminatorgit wrote: Sun Jan 26, 2025 8:38 pm
It seems that you don't understand what is talked about . All that matters is your position BEFORE jump, not during in real time , witch is incredibly stupid, and one of the reasons why every other MMO player that tried Warhammer says movement and pvp is clunky.
4x gladiator in wow and played War live before most ppl here knew the game existed. 20+ years playing MMOs. Teach me please about movement mechanicsAshoris wrote: Mon Jan 27, 2025 1:04 pmmuch to learn you have young Padawan.Terminatorgit wrote: Sun Jan 26, 2025 8:48 pm you can unbind jump key its useless button for skipping over terrain.
its not just about accepting it . Fix the animation bugs, spell animations go off when doing LOS jump casting, like they are supposed to work, but they don't , its supper irritating. Sometimes animations even go off randomly when you are out of LOS not even jumping .Sometimes spell actually gets casted even if you are NOT in LOS wich is a big no lol . It is a issue and makes the game unreliable and unplayable as a caster.Pahakukka wrote: Mon Jan 27, 2025 1:33 pm I dont think we should dwell on how stuff used to be, and just adapt how the stuff is. Kiting is still very much doable in this game, and making it a bit more dificult is not necessarily a bad thing. It adds a learning curve to rdps gameplay.
If you believe it is an actual bug you should start by bugreporting it in the bugtracker (check the top of this site). If it is an actual bug the devs will handle it sooner or later. The forums isn't the proper space for reporting bugs.Terminatorgit wrote: Mon Jan 27, 2025 4:51 pm its not just about accepting it . Fix the animation bugs, spell animations go off when doing LOS jump casting, like they are supposed to work, but they don't , its supper irritating. Sometimes animations even go off randomly when you are out of LOS not even jumping.
This is probably due certain game objects not counting as solid (breaking LOS). Feel free to report those instances too since they might be fixable.Terminatorgit wrote: Mon Jan 27, 2025 4:51 pm Sometimes spell actually gets casted even if you are NOT in LOS wich is a big no lol .
''Unplayable'' is huge overstatement judging by the prevalence of Sorc/BW/Magi and dps AMs/Shamies in game.Terminatorgit wrote: Mon Jan 27, 2025 4:51 pm It is a issue and makes the game unreliable and unplayable as a caster.
I fully understand it. I'm staying it is a style choice and not a "defect".Terminatorgit wrote: Sun Jan 26, 2025 8:38 pmIt seems that you don't understand what is talked about . All that matters is your position BEFORE jump, not during in real time , witch is incredibly stupid, and one of the reasons why every other MMO player that tried Warhammer says movement and pvp is clunky.Aethilmar wrote: Sun Jan 26, 2025 7:13 pmThat is demonstrably not true. You can jump and cast if you are facing the target. If you are facing away, you cannot and as mentioned above you couldn't do that on live either. Probably because kiting in WAR/RoR has always been based on running at an angle from the target and what the OP wants to do is kite by running straight away and do jumps (probably with macros) to maintain damage on the target like you can apparently do in WoW.Sinisterror wrote: Sun Jan 26, 2025 6:25 pm
Are you purposefully misunderstanding? Any melee skill is usable while you jump(except pounce and sw/sh self kb and this makes 0 sense...) but if its ranged then you cant use instant skills even when you have los? Why?
https://bugs.returnofreckoning.com/view.php?id=23037
this sounds like ... i have 20+ years in epee ... you cant teach me anything about sabre ( to use a fencing reference) .... Every MMO has is own quirks and Freeshards with reverse engineered code especially. In this case and on this Server jumping has its on purpose.Terminatorgit wrote: Mon Jan 27, 2025 4:43 pm4x gladiator in wow and played War live before most ppl here knew the game existed. 20+ years playing MMOs. Teach me please about movement mechanicsAshoris wrote: Mon Jan 27, 2025 1:04 pmmuch to learn you have young Padawan.Terminatorgit wrote: Sun Jan 26, 2025 8:48 pm you can unbind jump key its useless button for skipping over terrain.