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Why 'Jump-Casting' Doesn't Work in RoR

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Ashoris
Posts: 406

Re: Why 'Jump-Casting' Doesn't Work in RoR

Post#11 » Mon Jan 27, 2025 1:04 pm

Terminatorgit wrote: Sun Jan 26, 2025 8:48 pm you can unbind jump key its useless button for skipping over terrain.
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Pahakukka
Posts: 458

Re: Why 'Jump-Casting' Doesn't Work in RoR

Post#12 » Mon Jan 27, 2025 1:33 pm

I dont think we should dwell on how stuff used to be, and just adapt how the stuff is. Kiting is still very much doable in this game, and making it a bit more dificult is not necessarily a bad thing. It adds a learning curve to rdps gameplay.
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Tisaya
Posts: 183

Re: Why 'Jump-Casting' Doesn't Work in RoR

Post#13 » Mon Jan 27, 2025 2:33 pm

Sinisterror wrote: Sun Jan 26, 2025 9:26 pm
Terminatorgit wrote: Sun Jan 26, 2025 8:38 pm
Aethilmar wrote: Sun Jan 26, 2025 7:13 pm

That is demonstrably not true. You can jump and cast if you are facing the target. If you are facing away, you cannot and as mentioned above you couldn't do that on live either. Probably because kiting in WAR/RoR has always been based on running at an angle from the target and what the OP wants to do is kite by running straight away and do jumps (probably with macros) to maintain damage on the target like you can apparently do in WoW.
It seems that you don't understand what is talked about . All that matters is your position BEFORE jump, not during in real time , witch is incredibly stupid, and one of the reasons why every other MMO player that tried Warhammer says movement and pvp is clunky.
100%. Also 1.5s Gcd instead of 1.15s is a big one as well. Gameplay is too slow with 1.5s. Potions and Morales are not off GCD like in Original War. So in RoR it takes 4.5s to use 2 potions and Morale. In AoR it was instant! Because of 1.5s gcd we now have 6 instant skills vs 8 before in 10+ seconds. All these contribute alot to the clunky feeling.
1.5gcd might be a positive thing, as it slow downs combat a bit and forces you to think beforehand, like using hot potion/self buff *before* engaging in combat
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Sinisterror
Posts: 1127

Re: Why 'Jump-Casting' Doesn't Work in RoR

Post#14 » Mon Jan 27, 2025 3:29 pm

Tisaya wrote: Mon Jan 27, 2025 2:33 pm
Sinisterror wrote: Sun Jan 26, 2025 9:26 pm
Terminatorgit wrote: Sun Jan 26, 2025 8:38 pm

It seems that you don't understand what is talked about . All that matters is your position BEFORE jump, not during in real time , witch is incredibly stupid, and one of the reasons why every other MMO player that tried Warhammer says movement and pvp is clunky.
100%. Also 1.5s Gcd instead of 1.15s is a big one as well. Gameplay is too slow with 1.5s. Potions and Morales are not off GCD like in Original War. So in RoR it takes 4.5s to use 2 potions and Morale. In AoR it was instant! Because of 1.5s gcd we now have 6 instant skills vs 8 before in 10+ seconds. All these contribute alot to the clunky feeling.
1.5gcd might be a positive thing, as it slow downs combat a bit and forces you to think beforehand, like using hot potion/self buff *before* engaging in combat
There might be some positive aspekts to it but not to my knowledge and people are used to it by now mostly, i play quite little so the original what we had for 15 yrs or so is still in my muscle memory and it takes me a while to slow down enough to get in to any good groove that is not blind killing in RoR with gcd having 2 instant skills less in as little time as 10sec obviously favours ranged and healers who have caast times of 1.5 or more.

This Makes RoR Ultra Defensive/Passive I mean on my rr67 dps dok i encountered wild Shield Wp looking for capes and killed him and decided to check (it was quite a while battle) over 33k dmg was autoattack and overall dmg was close to 80k. Because we have 2less instant skills to use now than we did, this is obviously sign of that as well, passive dmg becomes the boss. Anything passive or too defensive in a Game, PvP mmo where its required that people die all the time for any of us to enjoy the game at all is not good, now you pop Potion because just in case you need to have the hot or you will die. https://killboard.returnofreckoning.com/kill/44708013

Gameplay used to be much more effective and active+reactive (035s faster per gcd) now it is just reactive and not much matters except dmg:E Atm small scale Its impossible to get a kill and in RvR because 24ae cap you will always win if you just spam aoe. Healers heal 6 per grp heal. Tanks are designed to take in guard dmg of 9aoecap And there is 8+1 tanks (usually) in a WB. True kiting was possible with few parties, killing over double your numbers because you could just keep kiting, using morales and position cleverly and Wipe third of the WB and keep kiting while they ress and repeat as long as you can. Because why have morale dmg cap when you can max take out 9 not 24. We used to also have 50% Aoe Heal debuffs and tons more crit and critical dmg + 5-10 procs more to choose than there is now and every class had something OUTRAGEOSLY Op or way to do something effectively and ways to do all game modes effectively on all chars.

Engis/Magi's Magnet Pulling 5 people from keep/fort walls and wb's, 75ft any way you will get pulled and it was awesome and both sides had access to it thats why ultra powerful cc/skills/tactics needs to exist. But 5 people per pull so just res and move on, dying needs to be normal in rvr game.

Also there is this information about Gcd

" The GCD on both AoR and RoR is 1.15 seconds. We know this is the case because the client allows abilities to be used 1.15s into the displayed 1.5s GCD as long as you get your timing right. If you invoke the ability too early, it will be blocked until the 1.5s GCD is up.

We previously had the server enforce the 1.5s GCD hard, and it resulted in client casts being cancelled."
Last edited by Sinisterror on Mon Jan 27, 2025 4:35 pm, edited 1 time in total.
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Florian90210
Posts: 135

Re: Why 'Jump-Casting' Doesn't Work in RoR

Post#15 » Mon Jan 27, 2025 4:18 pm

No thanks, I don't want every clown jumping like crazy all the time. I even would go deeper, make jumps cost AP.

Terminatorgit
Posts: 6

Re: Why 'Jump-Casting' Doesn't Work in RoR

Post#16 » Mon Jan 27, 2025 4:43 pm

Ashoris wrote: Mon Jan 27, 2025 1:04 pm
Terminatorgit wrote: Sun Jan 26, 2025 8:48 pm you can unbind jump key its useless button for skipping over terrain.
much to learn you have young Padawan.
4x gladiator in wow and played War live before most ppl here knew the game existed. 20+ years playing MMOs. Teach me please about movement mechanics

Terminatorgit
Posts: 6

Re: Why 'Jump-Casting' Doesn't Work in RoR

Post#17 » Mon Jan 27, 2025 4:51 pm

Pahakukka wrote: Mon Jan 27, 2025 1:33 pm I dont think we should dwell on how stuff used to be, and just adapt how the stuff is. Kiting is still very much doable in this game, and making it a bit more dificult is not necessarily a bad thing. It adds a learning curve to rdps gameplay.
its not just about accepting it . Fix the animation bugs, spell animations go off when doing LOS jump casting, like they are supposed to work, but they don't , its supper irritating. Sometimes animations even go off randomly when you are out of LOS not even jumping .Sometimes spell actually gets casted even if you are NOT in LOS wich is a big no lol . It is a issue and makes the game unreliable and unplayable as a caster.

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leftayparxoun
Posts: 319

Re: Why 'Jump-Casting' Doesn't Work in RoR

Post#18 » Mon Jan 27, 2025 5:17 pm

Terminatorgit wrote: Mon Jan 27, 2025 4:51 pm its not just about accepting it . Fix the animation bugs, spell animations go off when doing LOS jump casting, like they are supposed to work, but they don't , its supper irritating. Sometimes animations even go off randomly when you are out of LOS not even jumping.
If you believe it is an actual bug you should start by bugreporting it in the bugtracker (check the top of this site). If it is an actual bug the devs will handle it sooner or later. The forums isn't the proper space for reporting bugs.

Terminatorgit wrote: Mon Jan 27, 2025 4:51 pm Sometimes spell actually gets casted even if you are NOT in LOS wich is a big no lol .
This is probably due certain game objects not counting as solid (breaking LOS). Feel free to report those instances too since they might be fixable.

Terminatorgit wrote: Mon Jan 27, 2025 4:51 pm It is a issue and makes the game unreliable and unplayable as a caster.
''Unplayable'' is huge overstatement judging by the prevalence of Sorc/BW/Magi and dps AMs/Shamies in game.
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Aethilmar
Posts: 753

Re: Why 'Jump-Casting' Doesn't Work in RoR

Post#19 » Mon Jan 27, 2025 7:09 pm

Terminatorgit wrote: Sun Jan 26, 2025 8:38 pm
Aethilmar wrote: Sun Jan 26, 2025 7:13 pm
Sinisterror wrote: Sun Jan 26, 2025 6:25 pm

Are you purposefully misunderstanding? Any melee skill is usable while you jump(except pounce and sw/sh self kb and this makes 0 sense...) but if its ranged then you cant use instant skills even when you have los? Why?

https://bugs.returnofreckoning.com/view.php?id=23037
That is demonstrably not true. You can jump and cast if you are facing the target. If you are facing away, you cannot and as mentioned above you couldn't do that on live either. Probably because kiting in WAR/RoR has always been based on running at an angle from the target and what the OP wants to do is kite by running straight away and do jumps (probably with macros) to maintain damage on the target like you can apparently do in WoW.
It seems that you don't understand what is talked about . All that matters is your position BEFORE jump, not during in real time , witch is incredibly stupid, and one of the reasons why every other MMO player that tried Warhammer says movement and pvp is clunky.
I fully understand it. I'm staying it is a style choice and not a "defect".

And if you think its bad for ranged, it is worse for melee especially with the new cones of fire being enforced. Melee channels break too if you or the target leaves the cone. Makes things like Ether Dance very "interesting".

But if, as you stated, this was the sole reason your friends won't play then I would submit they would not have stuck around long anyway so not a loss.

Ashoris
Posts: 406

Re: Why 'Jump-Casting' Doesn't Work in RoR

Post#20 » Tue Jan 28, 2025 9:29 am

Terminatorgit wrote: Mon Jan 27, 2025 4:43 pm
Ashoris wrote: Mon Jan 27, 2025 1:04 pm
Terminatorgit wrote: Sun Jan 26, 2025 8:48 pm you can unbind jump key its useless button for skipping over terrain.
much to learn you have young Padawan.
4x gladiator in wow and played War live before most ppl here knew the game existed. 20+ years playing MMOs. Teach me please about movement mechanics
this sounds like ... i have 20+ years in epee ... you cant teach me anything about sabre ( to use a fencing reference) .... Every MMO has is own quirks and Freeshards with reverse engineered code especially. In this case and on this Server jumping has its on purpose.

Dont dismiss it simply because it does not has the function you expect it should have, but be open minded to the details of this mmo and this freeshard.
My tone/delivery may be be influenced by yours :)
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