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Heal/Crit calculations.

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Scottx125
Posts: 976

Re: Heal/Crit calculations.

Post#11 » Sat May 06, 2023 12:58 am

Tesq wrote: Sat May 06, 2023 12:57 am wht im trying to say is the more ppl you try to heal the more crit chance you actually have, therefor if you campare "x" willp vs x crit on st heals you get a ratio, if you do it on group heal you gona get total different results because you will crit more often on average hence heal output will be more, if you roll a dice and you need to do 1 over 6 face and you re roll 6 times the ratio it wont remain 1 out of 6.
Yeah sorry I modified my response :P.
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Tesq
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Re: Heal/Crit calculations.

Post#12 » Sat May 06, 2023 1:01 am

Scottx125 wrote: Sat May 06, 2023 12:58 am
Tesq wrote: Sat May 06, 2023 12:57 am wht im trying to say is the more ppl you try to heal the more crit chance you actually have, therefor if you campare "x" willp vs x crit on st heals you get a ratio, if you do it on group heal you gona get total different results because you will crit more often on average hence heal output will be more, if you roll a dice and you need to do 1 over 6 face and you re roll 6 times the ratio it wont remain 1 out of 6.
Yeah sorry I modified my response :P.
yes but you cant crit 2 ppl in a group of 6.... you crit all or you crit no one; thats how heal crit work, if you try 6 times and only 1 time you crit then 6 ppl will all get critted heals. It work like a reroll and not an individual attempt.
Last edited by Tesq on Sat May 06, 2023 1:03 am, edited 1 time in total.
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Scottx125
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Re: Heal/Crit calculations.

Post#13 » Sat May 06, 2023 1:02 am

Tesq wrote: Sat May 06, 2023 1:01 am
Scottx125 wrote: Sat May 06, 2023 12:58 am
Tesq wrote: Sat May 06, 2023 12:57 am wht im trying to say is the more ppl you try to heal the more crit chance you actually have, therefor if you campare "x" willp vs x crit on st heals you get a ratio, if you do it on group heal you gona get total different results because you will crit more often on average hence heal output will be more, if you roll a dice and you need to do 1 over 6 face and you re roll 6 times the ratio it wont remain 1 out of 6.
Yeah sorry I modified my response :P.
yes but you cant crit 2 ppl in a group of 6 you crit all or you crit no one thats how heal crit heal workif you try 6 times and only 1 time you crit 6 ppl will get critted heals.
Then it doesn't make any difference. It's the standard calculation of 37% if it's based on just a single cast and whatever you roll is the result that gets pumped to everyone. It's strange because Martyr's Blessing doesn't work that way afaik. If you heal enough people you're guaranteed the shield proc from Divine Warding. As that ability works off of individual targets. As long as one of them gets critted, you get the bubble for each tick of the ability. Definitely something I need to test later today.
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Tesq
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Re: Heal/Crit calculations.

Post#14 » Sat May 06, 2023 1:08 am

Scottx125 wrote: Sat May 06, 2023 1:02 am
Tesq wrote: Sat May 06, 2023 1:01 am
Scottx125 wrote: Sat May 06, 2023 12:58 am
Yeah sorry I modified my response :P.
yes but you cant crit 2 ppl in a group of 6 you crit all or you crit no one thats how heal crit heal workif you try 6 times and only 1 time you crit 6 ppl will get critted heals.
Then it doesn't make any difference. It's the standard calculation of 37% if it's based on just a single cast and whatever you roll is the result that gets pumped to everyone. It's strange because Martyr's Blessing doesn't work that way afaik. If you heal enough people you're guaranteed the shield proc from Divine Warding. As that ability works off of individual targets. As long as one of them gets critted, you get the bubble for each tick of the ability.
i will post in ita cuz in eng it's way beyond me but it dosent work like that

P = C(n,k)*(p^k)*(1-p)^(n-k)

P( avere almeno un successo ) = 1- P(nessun successo ) = 1 - C(n,0)*(p^0)*((1-p)^n) = 1- ((1-p)^n)

base = 10%

1 test 10 %
2 test 19 %
3 test 27,1 %
4 test 34,4 %
10 test 65,13 %
100 test 99,45 %
500 test99,997 %

re roll always have higer chance to get the desired results this is common knowledege in warhamemr tabletop.
https://en.wikipedia.org/wiki/Binomial_distribution

due this re rolling effect crits heals are better for group healing and willpower is better for st healing.
Last edited by Tesq on Sat May 06, 2023 1:14 am, edited 1 time in total.
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Scottx125
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Re: Heal/Crit calculations.

Post#15 » Sat May 06, 2023 1:12 am

A bit hard to understand, I think what you're trying to say is if an ability doesn't hit or does hit. The chance that it will hit next time increases/decreases? Like if you flip a coin and then flip a coin hoping to get heads. It's still a 50% chance, but the probability is actually 25%.
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Tesq
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Re: Heal/Crit calculations.

Post#16 » Sat May 06, 2023 1:16 am

Scottx125 wrote: Sat May 06, 2023 1:12 am A bit hard to understand, I think what you're trying to say is if an ability doesn't hit or does hit. The chance that it will hit next time increases/decreases? Like if you flip a coin and then flip a coin hoping to get heads. It's still a 50% chance, but the probability is actually 25%.
it does increase, because you try more then once to get the actual results, if you test 100 times to get a head the chance to get it AT LEAST ONCE is like 99,98% the group crit work same way it will make easier get at least 1 crit out of 6 attempt. Therefore crit group heals is way easier than crit st heals..
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BluIzLucky
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Re: Heal/Crit calculations.

Post#17 » Sat May 06, 2023 1:19 am

Are you talking purely about WP for Warrrior priest?

Crit does more than just heal..
Take RP->
25% Heal bonus (not just for your heals)
Proc chance for resto burst (13.3ap/sec)
Master Heal rune doesn't scale with WP, but does crit (this can be up to 10-30% of total healing)
Crit scales better with modifiers (bigger makes bigger) and is better anti-burst.

I'd say here 1% crit = +20 willpower.
Same for AM, with EoV (+50% pf all heal) only using crit and FE having very bad wp scaling.

Willpower gives less % improvement the more you have and the higher the base heal, crit gives more improvement the more base/wp you have.

And after +750 in wp the defensive disrupt bonus is diminished as you cap against low int attackers.

Your example was with a low base heal, low willpower and decent wp scaling ability, so it showed decent results, and it might be the right choice for WP if you are not using crit procs and don't want more def stats for some reason..
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Scottx125
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Re: Heal/Crit calculations.

Post#18 » Sat May 06, 2023 1:25 am

Tesq wrote: Sat May 06, 2023 1:16 am
Scottx125 wrote: Sat May 06, 2023 1:12 am A bit hard to understand, I think what you're trying to say is if an ability doesn't hit or does hit. The chance that it will hit next time increases/decreases? Like if you flip a coin and then flip a coin hoping to get heads. It's still a 50% chance, but the probability is actually 25%.
it does increase, because you try more then once to get the actual results, if you test 100 times to get a head the chance to get it AT LEAST ONCE is like 99,98%
Yes. But percentage wise. Every time you flip that proverbial coin, the chance is still 50/50 to if you are gonna get a heads or tails. Probability creeps in when you no longer consider them individual events. But in the grand scheme it's still 37%. Or fairly close to it. Don't get me wrong, probability does factor in. But let's keep this simple :P.
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Scottx125
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Re: Heal/Crit calculations.

Post#19 » Sat May 06, 2023 1:30 am

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BluIzLucky wrote: Sat May 06, 2023 1:19 am Are you talking purely about WP for Warrrior priest?

Crit does more than just heal..
Take RP->
25% Heal bonus (not just for your heals)
Proc chance for resto burst (13.3ap/sec)
Master Heal rune doesn't scale with WP, but does crit (this can be up to 10-30% of total healing)
Crit scales better with modifiers (bigger makes bigger) and is better anti-burst.

I'd say here 1% crit = +20 willpower.
Same for AM, with EoV (+50% pf all heal) only using crit and FE having very bad wp scaling.

Willpower gives less % improvement the more you have and the higher the base heal, crit gives more improvement the more base/wp you have.

And after +750 in wp the defensive disrupt bonus is diminished as you cap against low int attackers.

Your example was with a low base heal, low willpower and decent wp scaling ability, so it showed decent results, and it might be the right choice for WP if you are not using crit procs and don't want more def stats for some reason..
Scottx125 wrote: Fri May 05, 2023 11:48 pm or 2. Gain something from proccing a crit such as a shield bonus, high crit dmg bonus etc.
:roll:
Oh, 700 willpower is not low. It's probably average for most defensive WP's I know. Primarily because we rely on stacking heal inc % procs from Knights/RP.
Last edited by Scottx125 on Sat May 06, 2023 1:31 am, edited 1 time in total.
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Tesq
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Re: Heal/Crit calculations.

Post#20 » Sat May 06, 2023 1:31 am

Scottx125 wrote: Sat May 06, 2023 1:25 am
Tesq wrote: Sat May 06, 2023 1:16 am
Scottx125 wrote: Sat May 06, 2023 1:12 am A bit hard to understand, I think what you're trying to say is if an ability doesn't hit or does hit. The chance that it will hit next time increases/decreases? Like if you flip a coin and then flip a coin hoping to get heads. It's still a 50% chance, but the probability is actually 25%.
it does increase, because you try more then once to get the actual results, if you test 100 times to get a head the chance to get it AT LEAST ONCE is like 99,98%
Yes. But percentage wise. Every time you flip that proverbial coin, the chance is still 50/50 to if you are gonna get a heads or tails. Probability creeps in when you no longer consider them individual events. But in the grand scheme it's still 37%. Or fairly close to it. Don't get me wrong, probability does factor in. But let's keep this simple :P.
Yes but grup heals arent individual event they work as reroll (for sake of semplicity x 6) so if you try group heal with 37% crits the actual avarage numbers of crits over 100 attempts wont be 37 out of 100 times but more like 60 out of 100. Try to belive xD
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