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Witch Hunters!

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Jaycub
Posts: 3130

Re: Witch Hunters!

Post#11 » Wed Jul 22, 2015 8:39 pm

grumcajs wrote:
sure. 1v1 they are actually horrible. gods I never thought I would ever write that about WH :D :D

I meant gank when u have 3v3 or something like that. when u have friend or 2 and you jump on few destro running to join the zerg. heal debuff is nice for these situation, same as abso + bullet + m1 for burst.
That's premade/group play, I always defined ganking as roaming around solo.

But yes WH excels in group/premade because of their 50% outgoing heal debuff. But once SW gets theirs there will be no reason to play WH over SW in a serious premade.
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DrPepper
Posts: 11

Re: Witch Hunters!

Post#12 » Wed Jul 22, 2015 8:50 pm

Ok thanks for the feedback guys. I'm going to roll a WL!

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Chaoself
Posts: 218

Re: Witch Hunters!

Post#13 » Wed Jul 22, 2015 8:54 pm

to be honest, dont do it. stealth is broken (pets can target being stealthed and any crap damage can break your stealth at 90% mostly of times and there is aoe damage fest). also, witch hunter dont have any mechanic to increase their damage like slayers/bw's/engies until t3 where they get +50% crit tactic. atm theyre totally gimped due to stealth mechanic. i hope they will fix it soon.

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Jaycub
Posts: 3130

Re: Witch Hunters!

Post#14 » Wed Jul 22, 2015 9:02 pm

Chaoself wrote:to be honest, dont do it. stealth is broken (pets can target being stealthed and any crap damage can break your stealth at 90% mostly of times and there is aoe damage fest). also, witch hunter dont have any mechanic to increase their damage like slayers/bw's/engies until t3 where they get +50% crit tactic. atm theyre totally gimped due to stealth mechanic. i hope they will fix it soon.
AoE always broke stealth, but ya pets are annoying. A SH can ruin you for the entire SC by just keeping his pet aggroed on you :^).
<Lords of the Locker Room> <Old School>

Vraal
Posts: 116

Re: Witch Hunters!

Post#15 » Wed Jul 22, 2015 9:09 pm

Jaycub wrote:
grumcajs wrote:

But yes WH excels in group/premade because of their 50% outgoing heal debuff. But once SW gets theirs there will be no reason to play WH over SW in a serious premade.
I see so many people acting as if lvl 21 is right around the corner. I always thought that we are stuck at 20 for the next time. :o
Vraal / / Khalik

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Renork
Posts: 1208

Re: Witch Hunters!

Post#16 » Wed Jul 22, 2015 9:12 pm

WH's are pure love in t3-t4. They really suck in t1-t2 though. The only reason everyone had one in t1 was because the stealth bug allowed for them (and WE's) to kill people ez (+ no lolgroup heals etc). I loved mine on live, but they need their crit tactic and BAL/EW.

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Jayzboi
Posts: 196

Re: Witch Hunters!

Post#17 » Wed Jul 22, 2015 9:18 pm

Renork wrote:WH's are pure love in t3-t4. They really suck in t1-t2 though. The only reason everyone had one in t1 was because the stealth bug allowed for them (and WE's) to kill people ez (+ no lolgroup heals etc). I loved mine on live, but they need their crit tactic and BAL/EW.
Yes, people only played the WH/WE because of the bug. :roll:
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Twyxx
Posts: 934

Re: Witch Hunters!

Post#18 » Wed Jul 22, 2015 9:22 pm

DrPepper wrote:So for melee dps should I go slayer or white lion?

I'm interested in melee atm after playing ranged chars so much.
White Lions (right now, anyways...) are a strong class, and when played well can be a really great MDPS. I would also estimate that right now the pet can account for up to 40-ish% of your damage sometimes, despite the pathing.
AP management can be irritating, though. Shadow Warrior AP buff helps, but meh.
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Renork
Posts: 1208

Re: Witch Hunters!

Post#19 » Wed Jul 22, 2015 9:27 pm

Jayzboi wrote:
Renork wrote:WH's are pure love in t3-t4. They really suck in t1-t2 though. The only reason everyone had one in t1 was because the stealth bug allowed for them (and WE's) to kill people ez (+ no lolgroup heals etc). I loved mine on live, but they need their crit tactic and BAL/EW.
Yes, people only played the WH/WE because of the bug. :roll:
The WH/WE ratio has gone down drastically (: there were plenty of t1 scenarios that had 6-7 we's/wh's and a flow of tears on each side. Of course, you're always entitled to your wrong opinion, you seem to enjoy trolling every thread that you see anyways.

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Coryphaus
Posts: 2230

Re: Witch Hunters!

Post#20 » Wed Jul 22, 2015 9:29 pm

DrPepper wrote:Ok thanks for the feedback guys. I'm going to roll a WL!
Oh dear.....look at what you guys have done.....how long will it take before he realizes just how terrible the class is in terms of polish and working pet ai and is forced to become another perma snare kiter


RIP DrPepper

If you had only waited till WH got more of its abilities and became that ez mode solo class
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