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Justice from the Patch of Infamy

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geezereur
Posts: 667

Re: Justice from the Patch of Infamy

Post#11 » Sat May 22, 2021 3:59 am

Agree with op but prob wont happen. For now my magus and eng are mule chars.

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Aethilmar
Posts: 743

Re: Justice from the Patch of Infamy

Post#12 » Sat May 22, 2021 4:57 am

Orontes wrote: Thu May 20, 2021 11:58 pm This means the two 13 point mastery abilities no longer are the defining abilities for their respective mastery lines, but move into the joke level.
I know you think that 13 point abilities are supposed to be the bestest but the reality is sometimes they stick stuff 13 points up to just move it out of the way of other more useful abilities to make for viable builds. Go take a look at the various class trees and you'll find lots of examples.

Also, napalm and mist shouldn't be primary dps abilities. They require almost zero skill or positioning to use for what they (used to) do.

Orontes
Posts: 332

Re: Justice from the Patch of Infamy

Post#13 » Sat May 22, 2021 5:54 am

Kesslik wrote: Fri May 21, 2021 10:02 pm
loik wrote: Fri May 21, 2021 9:44 pm
Orontes wrote: Fri May 21, 2021 7:54 pm I remember that patch. My first toon was a bikini. That patch effectively destroyed bikinis. They basically vanished as a class. It's interesting the apathy of those with the power to destroy a thing.
Now I'm intrigued... What did WE have before that patch and was taken? The big things at least xD
All the prowling abilities were nerfed into the ground damage wise, making all of them pretty much useless. The big one was enfeebling strike, which made victims have to consider whether they'd rather run and take damage or sit there and wait it out.

Not 100% on this as I cant find the patch notes online yet, but believe witch elf damage in general was reduced by some 25%. Most of this was an overreaction to another bug, where the game allowed procs on procs, so in rare instances you could do insane damage on a single hit. The biggest offender was our pve legendary weapons that could proc a 300 damage on hit, but could also proc on itself. Fixing that was totally reasonable. Nerfing out damage not so much. Was also an overreaction by casters not having figured out what detaunt was and tanks guarding or guard switching. Was relatively early in the game and people were still figuring out stuff, but caster had this funny expectation to just sit there and cast unopposed :p Those were the two big ones, but there were others as well. I've played many many games, and never seen a patch that brutal towards one specific class like that before. Like gtfo out of our game type patch haha.
I think that's a good explanation of the patch that eviscerated bikinis. It was still really early in the game and most players still didn't understand class functions well: detaunt, guard etc.

Orontes
Posts: 332

Re: Justice from the Patch of Infamy

Post#14 » Sat May 22, 2021 5:57 am

Aethilmar wrote: Sat May 22, 2021 4:57 am
Orontes wrote: Thu May 20, 2021 11:58 pm This means the two 13 point mastery abilities no longer are the defining abilities for their respective mastery lines, but move into the joke level.
I know you think that 13 point abilities are supposed to be the bestest but the reality is sometimes they stick stuff 13 points up to just move it out of the way of other more useful abilities to make for viable builds. Go take a look at the various class trees and you'll find lots of examples.

Also, napalm and mist shouldn't be primary dps abilities. They require almost zero skill or positioning to use for what they (used to) do.
You may be right. I am simply going off of a base model that things higher up a given mastery tree generally should be more toward the bestest category.

Kesslik
Posts: 20

Re: Justice from the Patch of Infamy

Post#15 » Sat May 22, 2021 6:05 am

Orontes wrote: Sat May 22, 2021 5:54 am
Kesslik wrote: Fri May 21, 2021 10:02 pm
loik wrote: Fri May 21, 2021 9:44 pm

Now I'm intrigued... What did WE have before that patch and was taken? The big things at least xD
All the prowling abilities were nerfed into the ground damage wise, making all of them pretty much useless. The big one was enfeebling strike, which made victims have to consider whether they'd rather run and take damage or sit there and wait it out.

Not 100% on this as I cant find the patch notes online yet, but believe witch elf damage in general was reduced by some 25%. Most of this was an overreaction to another bug, where the game allowed procs on procs, so in rare instances you could do insane damage on a single hit. The biggest offender was our pve legendary weapons that could proc a 300 damage on hit, but could also proc on itself. Fixing that was totally reasonable. Nerfing out damage not so much. Was also an overreaction by casters not having figured out what detaunt was and tanks guarding or guard switching. Was relatively early in the game and people were still figuring out stuff, but caster had this funny expectation to just sit there and cast unopposed :p Those were the two big ones, but there were others as well. I've played many many games, and never seen a patch that brutal towards one specific class like that before. Like gtfo out of our game type patch haha.
I think that's a good explanation of the patch that eviscerated bikinis. It was still really early in the game and most players still didn't understand class functions well: detaunt, guard etc.
Think there was also a lot of resentment toward rogue type classes then due to WoW and how overpowered they were at the time. Rogues there were literally posting videos of them killing guys using the starter weapon. So when we's started rocking them on WAR, there was a lot of built in resentment towards that style already :D

Orontes
Posts: 332

Re: Justice from the Patch of Infamy

Post#16 » Sat May 22, 2021 6:52 am

Kesslik wrote: Sat May 22, 2021 6:05 am
Orontes wrote: Sat May 22, 2021 5:54 am
Kesslik wrote: Fri May 21, 2021 10:02 pm

All the prowling abilities were nerfed into the ground damage wise, making all of them pretty much useless. The big one was enfeebling strike, which made victims have to consider whether they'd rather run and take damage or sit there and wait it out.

Not 100% on this as I cant find the patch notes online yet, but believe witch elf damage in general was reduced by some 25%. Most of this was an overreaction to another bug, where the game allowed procs on procs, so in rare instances you could do insane damage on a single hit. The biggest offender was our pve legendary weapons that could proc a 300 damage on hit, but could also proc on itself. Fixing that was totally reasonable. Nerfing out damage not so much. Was also an overreaction by casters not having figured out what detaunt was and tanks guarding or guard switching. Was relatively early in the game and people were still figuring out stuff, but caster had this funny expectation to just sit there and cast unopposed :p Those were the two big ones, but there were others as well. I've played many many games, and never seen a patch that brutal towards one specific class like that before. Like gtfo out of our game type patch haha.
I think that's a good explanation of the patch that eviscerated bikinis. It was still really early in the game and most players still didn't understand class functions well: detaunt, guard etc.
Think there was also a lot of resentment toward rogue type classes then due to WoW and how overpowered they were at the time. Rogues there were literally posting videos of them killing guys using the starter weapon. So when we's started rocking them on WAR, there was a lot of built in resentment towards that style already :D
I've never played WoW, so I don't know it's history at all. I do recall there was a horde of WoW players about during that early stage (until the new WoW thing came out and they flocked back to it), so your explanation makes sense.

Sulorie
Posts: 7459

Re: Justice from the Patch of Infamy

Post#17 » Sat May 22, 2021 7:56 am

Orontes wrote: Sat May 22, 2021 5:57 am

You may be right. I am simply going off of a base model that things higher up a given mastery tree generally should be more toward the bestest category.
This must be the reason why rampage never changed, it is quite low in its tree. You are onto something here. :P
Dying is no option.

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Naelar
Posts: 296

Re: Justice from the Patch of Infamy

Post#18 » Sat May 22, 2021 9:11 am

Have to agree with this. The nerfs to magus/engi were based on (likely) fluff damage from one specific subset of data, when multiple players on both sides said the problem was the puddles that finally got corrected. The nerf to the pet stacks should be reverted.

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