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I thought the Scenario population balance fix was in?

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Xaun
Posts: 230

Re: I thought the Scenario population balance fix was in?

Post#11 » Wed Apr 22, 2015 10:26 pm

I'd be in favor of 6v6 GoE/Eternal Citadel and a 12v12 GoE version/Nordenwatch

How close are we to having say Serpents Passage, Reikland Factory or Mourkain Temple available as SCs?

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Azarael
Posts: 5332

Re: I thought the Scenario population balance fix was in?

Post#12 » Wed Apr 22, 2015 11:44 pm

TenTonHammer wrote:Sc's are also not ment to be 6v6 azarael is fond of saying "mythic style server"
Yeah, because it's the plan for the moment. I don't agree with a pure Mythic recreation in the long term, but for now :P

Luth
Posts: 2840

Re: I thought the Scenario population balance fix was in?

Post#13 » Thu Apr 23, 2015 7:24 am

TenTonHammer wrote:Sc's are also not ment to be 6v6 azarael is fond of saying "mythic style server"
Actually there was a version of Ekrund 6vs6, it was just not permanently activated. I just think some maps are to small for 12vs12. Imo GoE is more a 9vs9 map, but this wouldn't make any sense.

Hypernia
Posts: 101

Re: I thought the Scenario population balance fix was in?

Post#14 » Thu Apr 23, 2015 12:26 pm

Its fine bring in Eternal Citadel for all that 6v6 goodness.

In terms of MDPS classes on order, WL sucks because it has a pet, WH is squishy and gets bombed off the field above 6v6, and slayers are good but you have to be a dwarf.

Whereas for destro, WEs have the same issues as WHs, but choppas are awesome and strong, and Marauder is like a WL with all the good bits and none of the bad bits + extra dots and debuffs.

I would play WL straight away if they mirrored the Marauders kit over to it exactly, the axes are **** cool man, but the class is just too gimped to play.

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Azarael
Posts: 5332

Re: I thought the Scenario population balance fix was in?

Post#15 » Thu Apr 23, 2015 12:43 pm

To elaborate on my statement above regarding my lack of support for a 1:1 recreation of Mythic's WAR, one thing that I find obnoxious about the WL in particular is that the pet doesn't scale properly. That is something I intend to deal with.

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TenTonHammer
Posts: 3806

Re: I thought the Scenario population balance fix was in?

Post#16 » Thu Apr 23, 2015 12:50 pm

Twyxx wrote: As someone who regularly plays order (with an occasional jump to the dark side) I'm of the opinion that order tends to lean towards playing RDPS as a lot of strength gear is harder to come by, such as strength cloaks and rings, BQ helms (not that BQ helms are necessary, I'm just stating that, for example, WH/WL BQs have been elusive lately). I also think the issues with the melee, like you said, are also what pushes some people away, as well as Destro having, from what I've seen, more of a selection of tanks to guard the MDPS.

How recent was this? i had a brief stint on ordo and you guys had PLENTIFUL gear and bq items on ordo only ib shoulders lvl 9 and up were hard to fiend and even then they werent "that expensive"
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chewnie
Posts: 12

Re: I thought the Scenario population balance fix was in?

Post#17 » Thu Apr 23, 2015 1:40 pm

The WAAAAGH pendulum swings back and forth for both sides in the SC........nothing stays constant for long.
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Tiggo
Former Staff
Posts: 1948

Re: I thought the Scenario population balance fix was in?

Post#18 » Thu Apr 23, 2015 2:54 pm

who says they are not meant for 6vs6? original had 6vs6 scs and they were the most intense and fun scs of all ever in time. EVAR
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)

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xaunik
Posts: 39

Re: I thought the Scenario population balance fix was in?

Post#19 » Thu Apr 23, 2015 10:53 pm

Even the ironclad SC was fun, although DoK/WP could group heal from the safety of spawn

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