I'd be in favor of 6v6 GoE/Eternal Citadel and a 12v12 GoE version/Nordenwatch
How close are we to having say Serpents Passage, Reikland Factory or Mourkain Temple available as SCs?
I thought the Scenario population balance fix was in?
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Re: I thought the Scenario population balance fix was in?
Yeah, because it's the plan for the moment. I don't agree with a pure Mythic recreation in the long term, but for nowTenTonHammer wrote:Sc's are also not ment to be 6v6 azarael is fond of saying "mythic style server"

Re: I thought the Scenario population balance fix was in?
Actually there was a version of Ekrund 6vs6, it was just not permanently activated. I just think some maps are to small for 12vs12. Imo GoE is more a 9vs9 map, but this wouldn't make any sense.TenTonHammer wrote:Sc's are also not ment to be 6v6 azarael is fond of saying "mythic style server"
Re: I thought the Scenario population balance fix was in?
Its fine bring in Eternal Citadel for all that 6v6 goodness.
In terms of MDPS classes on order, WL sucks because it has a pet, WH is squishy and gets bombed off the field above 6v6, and slayers are good but you have to be a dwarf.
Whereas for destro, WEs have the same issues as WHs, but choppas are awesome and strong, and Marauder is like a WL with all the good bits and none of the bad bits + extra dots and debuffs.
I would play WL straight away if they mirrored the Marauders kit over to it exactly, the axes are **** cool man, but the class is just too gimped to play.
In terms of MDPS classes on order, WL sucks because it has a pet, WH is squishy and gets bombed off the field above 6v6, and slayers are good but you have to be a dwarf.
Whereas for destro, WEs have the same issues as WHs, but choppas are awesome and strong, and Marauder is like a WL with all the good bits and none of the bad bits + extra dots and debuffs.
I would play WL straight away if they mirrored the Marauders kit over to it exactly, the axes are **** cool man, but the class is just too gimped to play.
Re: I thought the Scenario population balance fix was in?
To elaborate on my statement above regarding my lack of support for a 1:1 recreation of Mythic's WAR, one thing that I find obnoxious about the WL in particular is that the pet doesn't scale properly. That is something I intend to deal with.
- TenTonHammer
- Posts: 3806
Re: I thought the Scenario population balance fix was in?
Twyxx wrote: As someone who regularly plays order (with an occasional jump to the dark side) I'm of the opinion that order tends to lean towards playing RDPS as a lot of strength gear is harder to come by, such as strength cloaks and rings, BQ helms (not that BQ helms are necessary, I'm just stating that, for example, WH/WL BQs have been elusive lately). I also think the issues with the melee, like you said, are also what pushes some people away, as well as Destro having, from what I've seen, more of a selection of tanks to guard the MDPS.
How recent was this? i had a brief stint on ordo and you guys had PLENTIFUL gear and bq items on ordo only ib shoulders lvl 9 and up were hard to fiend and even then they werent "that expensive"

Re: I thought the Scenario population balance fix was in?
The WAAAAGH pendulum swings back and forth for both sides in the SC........nothing stays constant for long.
Re: I thought the Scenario population balance fix was in?
who says they are not meant for 6vs6? original had 6vs6 scs and they were the most intense and fun scs of all ever in time. EVAR
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)
- Smooshie (Destro)
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Re: I thought the Scenario population balance fix was in?
Even the ironclad SC was fun, although DoK/WP could group heal from the safety of spawn
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