How it should be
Phosphorous Shells
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Re: Phosphorous Shells
Change mortar animation is not possible , and make engineer throw grenades instead of mortar firing would require a complete rework .Fixxer wrote: Mon Jul 01, 2019 12:06 pm I dot'n mean to be funny or something but,
Can't we change the animation some way to get that functionality?
Maybe like focused fire.. have the engineer channel, throwing grenades, at the same location for the duration? I think that would work !
Re: Phosphorous Shells
Can it really be called a mirror then? It's not mobile and weren't the damage numbers nerfed too?Grunbag wrote: Mon Jul 01, 2019 1:13 pmChange mortar animation is not possible , and make engineer throw grenades instead of mortar firing would require a complete rework .Fixxer wrote: Mon Jul 01, 2019 12:06 pm I dot'n mean to be funny or something but,
Can't we change the animation some way to get that functionality?
Maybe like focused fire.. have the engineer channel, throwing grenades, at the same location for the duration? I think that would work !
Re: Phosphorous Shells
Damage numbers are the same . Maybe you regrets old version 
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chokeanutsman
- Posts: 77
Re: Phosphorous Shells
Firestorm is the same thing. Also, stop saying Magus is garbage, it's garbage because you play rift, and rift is trash.
Daemonic Screech [the only saving grace destro has, an M4 that can hit the whole room if played right for 2400 with maxed blue pet stacks] (changing tree) magus is superior when everybody just funnels all day in RvR.
Daemonic Screech [the only saving grace destro has, an M4 that can hit the whole room if played right for 2400 with maxed blue pet stacks] (changing tree) magus is superior when everybody just funnels all day in RvR.
Re: Phosphorous Shells
To bad, would love to see some tiny wheels on the mortar to tow it aroundGrunbag wrote: Mon Jul 01, 2019 1:13 pmChange mortar animation is not possible , and make engineer throw grenades instead of mortar firing would require a complete rework .Fixxer wrote: Mon Jul 01, 2019 12:06 pm I dot'n mean to be funny or something but,
Can't we change the animation some way to get that functionality?
Maybe like focused fire.. have the engineer channel, throwing grenades, at the same location for the duration? I think that would work !
Pächter des Wahnsinns
Gangan - SH 75 .... Blumnmoscha - BO 63
Scophis - Zealot 73 .... Drengur - WP 64
Iznogoud - Sham 50+ .... Bixo - Engie 50+
Apogemoth - Magus 40+ .... Loarelle - AM 65
originating from Drakenwald
Gangan - SH 75 .... Blumnmoscha - BO 63
Scophis - Zealot 73 .... Drengur - WP 64
Iznogoud - Sham 50+ .... Bixo - Engie 50+
Apogemoth - Magus 40+ .... Loarelle - AM 65
originating from Drakenwald
Re: Phosphorous Shells
So if PS cannot be casted on the move because of the animation choice yet Magus can, isnt that a glaring balance issue that should be resolved? Whats the tradeoff here.Grunbag wrote: Mon Jul 01, 2019 1:13 pmChange mortar animation is not possible , and make engineer throw grenades instead of mortar firing would require a complete rework .Fixxer wrote: Mon Jul 01, 2019 12:06 pm I dot'n mean to be funny or something but,
Can't we change the animation some way to get that functionality?
Maybe like focused fire.. have the engineer channel, throwing grenades, at the same location for the duration? I think that would work !
Osri - 40/79 - Runepriest
Osarion 40/82 - Swordmaster
Osgrim 40/74 - Ironbreaker
Osarion 40/82 - Swordmaster
Osgrim 40/74 - Ironbreaker
Re: Phosphorous Shells
I changed PS to its original design and to make grenadier tree more viable . As I said for technical reason I can mirror it 100% , and I don't want to nerf magus because we buffed PS. The skI'll itself bring more efficiency than old PS ever did.
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Re: Phosphorous Shells
It would also make it easier to buff your pull with pierce defense tactic which magus can't, it isn't good to look at abilities only in a vcuum and not consider synergies.Osred wrote: Mon Jul 01, 2019 2:18 pmSo if PS cannot be casted on the move because of the animation choice yet Magus can, isnt that a glaring balance issue that should be resolved? Whats the tradeoff here.Grunbag wrote: Mon Jul 01, 2019 1:13 pmChange mortar animation is not possible , and make engineer throw grenades instead of mortar firing would require a complete rework .Fixxer wrote: Mon Jul 01, 2019 12:06 pm I dot'n mean to be funny or something but,
Can't we change the animation some way to get that functionality?
Maybe like focused fire.. have the engineer channel, throwing grenades, at the same location for the duration? I think that would work !

Re: Phosphorous Shells
and this is the reason why magus should keep superior st and aoe dmg ?Marawo wrote: Mon Jul 01, 2019 4:10 pmIt would also make it easier to buff your pull with pierce defense tactic which magus can't, it isn't good to look at abilities only in a vcuum and not consider synergies.Osred wrote: Mon Jul 01, 2019 2:18 pmSo if PS cannot be casted on the move because of the animation choice yet Magus can, isnt that a glaring balance issue that should be resolved? Whats the tradeoff here.Grunbag wrote: Mon Jul 01, 2019 1:13 pm
Change mortar animation is not possible , and make engineer throw grenades instead of mortar firing would require a complete rework .
great example of one sided way of thinking...btw pierce defence is not "only order" ability...ask sh to use it
- new ps is good change but magus version is visibly superior so ... maybe keep it stationary, but a bit extend range or lower cooldown etc something small to just move both abilities on a par with each other
Karak Azgal - Haron WP
Karak Norn - Haeroon KoTBS
RoR:
- Chaeron - SM
- Nogrun - magnet eng
- Cheron - i want sorc Black Horror skill for my BW
Karak Norn - Haeroon KoTBS
RoR:
- Chaeron - SM
- Nogrun - magnet eng
- Cheron - i want sorc Black Horror skill for my BW
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