How it should be

How it should be
Change mortar animation is not possible , and make engineer throw grenades instead of mortar firing would require a complete rework .Fixxer wrote: Mon Jul 01, 2019 12:06 pm I dot'n mean to be funny or something but,
Can't we change the animation some way to get that functionality?
Maybe like focused fire.. have the engineer channel, throwing grenades, at the same location for the duration? I think that would work !
Can it really be called a mirror then? It's not mobile and weren't the damage numbers nerfed too?Grunbag wrote: Mon Jul 01, 2019 1:13 pmChange mortar animation is not possible , and make engineer throw grenades instead of mortar firing would require a complete rework .Fixxer wrote: Mon Jul 01, 2019 12:06 pm I dot'n mean to be funny or something but,
Can't we change the animation some way to get that functionality?
Maybe like focused fire.. have the engineer channel, throwing grenades, at the same location for the duration? I think that would work !
To bad, would love to see some tiny wheels on the mortar to tow it aroundGrunbag wrote: Mon Jul 01, 2019 1:13 pmChange mortar animation is not possible , and make engineer throw grenades instead of mortar firing would require a complete rework .Fixxer wrote: Mon Jul 01, 2019 12:06 pm I dot'n mean to be funny or something but,
Can't we change the animation some way to get that functionality?
Maybe like focused fire.. have the engineer channel, throwing grenades, at the same location for the duration? I think that would work !
So if PS cannot be casted on the move because of the animation choice yet Magus can, isnt that a glaring balance issue that should be resolved? Whats the tradeoff here.Grunbag wrote: Mon Jul 01, 2019 1:13 pmChange mortar animation is not possible , and make engineer throw grenades instead of mortar firing would require a complete rework .Fixxer wrote: Mon Jul 01, 2019 12:06 pm I dot'n mean to be funny or something but,
Can't we change the animation some way to get that functionality?
Maybe like focused fire.. have the engineer channel, throwing grenades, at the same location for the duration? I think that would work !
It would also make it easier to buff your pull with pierce defense tactic which magus can't, it isn't good to look at abilities only in a vcuum and not consider synergies.Osred wrote: Mon Jul 01, 2019 2:18 pmSo if PS cannot be casted on the move because of the animation choice yet Magus can, isnt that a glaring balance issue that should be resolved? Whats the tradeoff here.Grunbag wrote: Mon Jul 01, 2019 1:13 pmChange mortar animation is not possible , and make engineer throw grenades instead of mortar firing would require a complete rework .Fixxer wrote: Mon Jul 01, 2019 12:06 pm I dot'n mean to be funny or something but,
Can't we change the animation some way to get that functionality?
Maybe like focused fire.. have the engineer channel, throwing grenades, at the same location for the duration? I think that would work !
and this is the reason why magus should keep superior st and aoe dmg ?Marawo wrote: Mon Jul 01, 2019 4:10 pmIt would also make it easier to buff your pull with pierce defense tactic which magus can't, it isn't good to look at abilities only in a vcuum and not consider synergies.Osred wrote: Mon Jul 01, 2019 2:18 pmSo if PS cannot be casted on the move because of the animation choice yet Magus can, isnt that a glaring balance issue that should be resolved? Whats the tradeoff here.Grunbag wrote: Mon Jul 01, 2019 1:13 pm
Change mortar animation is not possible , and make engineer throw grenades instead of mortar firing would require a complete rework .
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