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Re: Shammy/AM int lifesteal tactic feedback

Posted: Mon Nov 12, 2018 1:23 am
by Arbich
Foomy44 wrote: Mon Nov 12, 2018 1:17 am
Arbich wrote: Mon Nov 12, 2018 12:46 am
Barmy wrote: Mon Nov 12, 2018 12:26 am How does this tactic work? I can not use it on the run, healing has become less than without it. Perhaps there is an error.
There is no tactic anymore, it works without tactic. You can cast the lifetaps on the move with mechanic points (the ones you get for healing. tranquility?) and its awesome ;)
Um, sorry but I don't think you know what you're taking about. Look at 11pt tactic in Path of Da Green/Path of Vaul, that is what this topic is about as clearly stated in the first post. It certainly does still exist, using it disables cast on move on the 2 lifesteal spells even with mechanic points, gets rid of the base healing, and switches the damage component from using willpower to using intelligence. Was supposed to be an option to allow dps specs to try out a hybridy lifesteal playstyle but IMO the downsides greatly outweigh the positives atm, hence me starting this topic.
:oops:
You are correct. I don“t know what I am talking about (somehow thought you mean the tactic that was available shortly). thanks.
And I agree with you.

Re: Shammy/AM int lifesteal tactic feedback

Posted: Mon Nov 12, 2018 6:07 am
by Sulorie
On live I slotted cast time reduction for lifetaps, because 2sec is way too long to be viable. The dps is the sameas live, as they upped the lifetap damage itself to be equal to their other 2sec cast, when using the new tactic.
The core problem is, to make lifetaps viable you have to get tranq charges to reduce its cast time. This is something you won't see a lot as dps am/sham.

Re: Shammy/AM int lifesteal tactic feedback

Posted: Mon Nov 12, 2018 11:34 am
by Tesq
It should just make the dmg zero, that way it could be used without remove detaunt.

And used for heals only.

Re: Shammy/AM int lifesteal tactic feedback

Posted: Mon Nov 12, 2018 12:32 pm
by Sulorie
Tesq wrote: Mon Nov 12, 2018 11:34 am It should just make the dmg zero, that way it could be used without remove detaunt.

And used for heals only.
Then it won't be a lifetap anymore and just a pure heal spell with the requirement of having an offensive target.

Re: Shammy/AM int lifesteal tactic feedback

Posted: Mon Nov 12, 2018 1:01 pm
by Tesq
Sulorie wrote: Mon Nov 12, 2018 12:32 pm
Tesq wrote: Mon Nov 12, 2018 11:34 am It should just make the dmg zero, that way it could be used without remove detaunt.

And used for heals only.
Then it won't be a lifetap anymore and just a pure heal spell with the requirement of having an offensive target.
Yes, exatly.

Re: Shammy/AM int lifesteal tactic feedback

Posted: Mon Nov 12, 2018 3:34 pm
by Telen
There are plenty of tactics you could argue change gameplay and would fit tome tactic definition. Divine Fury, No Respite/Sneaky Stabbin, Focused Offence. Playing out of main spec has always required giving up one tactic slot.