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Shammy/AM int lifesteal tactic feedback

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Foomy44
Posts: 572

Shammy/AM int lifesteal tactic feedback

Post#1 » Wed Sep 05, 2018 12:49 am

Wondering what other people think about WAAAGH FRENZY/AM equiv. I love the flavor, REALLY appreciate devs trying to enable these fun and different playstyles, and understand it wasn't meant to be a meta tactic or anything, but it could still use a LIL love IMO. Fury of Da Green is hard enough to use well as is, dedicating a tactic slot to it with the massive drawback of no casting while moving is pretty big. I very much understand why you wouldn't want the single target no CD lifesteal to be spammable on the move, would be ridiculous in 1v1 and small scale, but Fury is a 13 pt ability and already has the drawbacks of 8sec CD, 80ft range, 2 second cast time, a whole bunch of managing targets for max effect going on (especially since it's still bugged and you get no AoE healing if you set yourself as defensive target), and now needing a tactic slot just to enable the playstyle. Since your whole build/mastery is pretty much based around that ability @13 pts + tactic+going dps without being able to take DWiC, it should be a bit easier to use IMO. Also in my experience so far it heals for significantly more in heal spec than in dps spec 99% of the time, after hitting your main target you are basically hoping the 4 other targets don't have high mitigation/resist or that heal is gonna be pretty sad which is not something heal spec has to worry about anymore. Feels real weird to dedicate a tactic slot to this ability and then the end result is you heal for less and it's harder to use (i get it does slightly more damage but it's never gonna be good AoE for a dps class at 5 targets with 8 sec CD).

I think the best change would be to make the tactic make Fury of Da Green ALWAYS castable on the move BUT no longer benefit from CD reduction abilities (and leave the single target lifesteal part of the tactic as is, no move casting on it is fine IMO). That way your tactic investment is actually helping you cast your 13 pt ability, not preventing you from using it at times. Won't be anywhere near as bad as move while casting single target lifesteal in small scale/1v1 since in those situations Fury will almost always heal for less HP anyways since it returns 50% instead of 150% + can't spam it. Won't be crazy with CD reduction, once every 8 seconds is the most you will ever get and that doesn't seem too OP to me. Technically could argue this is a nerf in the ideal scenario (CD reduction up, standing still in front of a zerg spamming Fury) but I think it would be a good change to test out.

What's everyone else's thoughts on this tactic in current form?
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Sulorie
Posts: 7461

Re: Shammy/AM int lifesteal tactic feedback

Post#2 » Wed Sep 05, 2018 5:32 am

It hurts to have to use a tactic only to play lifetap dd spec, while healing spec was buffed with vaul path rework.
BE was usually 25% weaker in base dmg than lance, now both are similar. I would rather reduce the base dmg increase back to original levels and include the 0.5sec faster cast speed on BE in this tactic. Then the dps of BE is still equal to lance but lifetap is more viable with shorter cast time and it in some way justifies the use of a tactic slot.
If needed an enhancing effect for the 13pt lifetaps could be included as well.
Dying is no option.

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defleshed
Posts: 64

Re: Shammy/AM int lifesteal tactic feedback

Post#3 » Fri Sep 07, 2018 3:26 am

agreed, its still not the strongest but the changes are moving one step closer.
"May your DPS be epic, your Zerglings move swiftly, your Rift Keys be plentiful, and your minions be deadly!" WAAAGH!!

Foomy44
Posts: 572

Re: Shammy/AM int lifesteal tactic feedback

Post#4 » Sat Sep 08, 2018 10:47 pm

Now that we got the option, I'll throw in a vote for changing WAAAGH Frenzy to a tome tactic instead of a career tactic (Divine Fury too while we're at it). You'd still have to climb 13pts into the mastery tree to get Fury of Da Green so it wouldn't change the mastery build drastically, just free up a tactic slot which seems fair IMO considering this is a playstyle enabler and atm has some decent drawbacks (having played with it more I realize now I forgot to mention how big a drawback losing single target on the move lifesteal is for squishy dps shammies, even in full dps setup charged lifesteal is a huge lifesaver and nice kiting tool)
Destro: Chompy, ShroomStew, TrollBlood, DoomBeast, DoomDoctor, DoomDisk, Doomshadow, FunkFoot, Bloodwell
Order: Stormwall, Mistfall, CatNap, BoomRune, Bangman

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catholicism198
Posts: 1092

Re: Shammy/AM int lifesteal tactic feedback

Post#5 » Sat Sep 08, 2018 10:58 pm

Foomy44 wrote: Sat Sep 08, 2018 10:47 pm Now that we got the option, I'll throw in a vote for changing WAAAGH Frenzy to a tome tactic instead of a career tactic (Divine Fury too while we're at it)
I can argue in favor of moving waaagh frenzy/mirror to this new "renown slot," because it drastically alters the game play, similar to loner, but not divine fury, which just boosts your damage.

Foomy44
Posts: 572

Re: Shammy/AM int lifesteal tactic feedback

Post#6 » Sat Sep 08, 2018 11:43 pm

catholicism198 wrote: Sat Sep 08, 2018 10:58 pm
Foomy44 wrote: Sat Sep 08, 2018 10:47 pm Now that we got the option, I'll throw in a vote for changing WAAAGH Frenzy to a tome tactic instead of a career tactic (Divine Fury too while we're at it)
I can argue in favor of moving waaagh frenzy/mirror to this new "renown slot," because it drastically alters the game play, similar to loner, but not divine fury, which just boosts your damage.
Yeah, that's half of what divine fury does. If we read the other half though I don't think your statement remains quite as accurate. (and yes I'm all for lowering the healing by another 5% so the numbers match and no one can argue that that 5% difference means the tactic is a straight buff)
Destro: Chompy, ShroomStew, TrollBlood, DoomBeast, DoomDoctor, DoomDisk, Doomshadow, FunkFoot, Bloodwell
Order: Stormwall, Mistfall, CatNap, BoomRune, Bangman

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catholicism198
Posts: 1092

Re: Shammy/AM int lifesteal tactic feedback

Post#7 » Sun Sep 09, 2018 2:04 am

It doesn't prevent you from healing though. WL tactic prevents them from summoning a lion.

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Barmy
Posts: 17

Re: Shammy/AM int lifesteal tactic feedback

Post#8 » Mon Nov 12, 2018 12:26 am

How does this tactic work? I can not use it on the run, healing has become less than without it. Perhaps there is an error.
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Arbich
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Posts: 788

Re: Shammy/AM int lifesteal tactic feedback

Post#9 » Mon Nov 12, 2018 12:46 am

Barmy wrote: Mon Nov 12, 2018 12:26 am How does this tactic work? I can not use it on the run, healing has become less than without it. Perhaps there is an error.
There is no tactic anymore, it works without tactic. You can cast the lifetaps on the move with mechanic points (the ones you get for healing. tranquility?) and its awesome ;)
Arbich-BW/Xanthippe-WP/Schnipsel-AM

Foomy44
Posts: 572

Re: Shammy/AM int lifesteal tactic feedback

Post#10 » Mon Nov 12, 2018 1:17 am

Arbich wrote: Mon Nov 12, 2018 12:46 am
Barmy wrote: Mon Nov 12, 2018 12:26 am How does this tactic work? I can not use it on the run, healing has become less than without it. Perhaps there is an error.
There is no tactic anymore, it works without tactic. You can cast the lifetaps on the move with mechanic points (the ones you get for healing. tranquility?) and its awesome ;)
Um, sorry but I don't think you know what you're taking about. Look at 11pt tactic in Path of Da Green/Path of Vaul, that is what this topic is about as clearly stated in the first post. It certainly does still exist, using it disables cast on move on the 2 lifesteal spells even with mechanic points, gets rid of the base healing, and switches the damage component from using willpower to using intelligence. Was supposed to be an option to allow dps specs to try out a hybridy lifesteal playstyle but IMO the downsides greatly outweigh the positives atm, hence me starting this topic.

@ Barmy, you need to have high int to make it even worth considering, and even then it's almost never going to do more healing than a heal spec using those spells without this tactic due to loss of base healing/no heal tactics in a dps setup/enemy resistance lowering the damage and therefore the healing significantly/possibly no heal crits thou I haven't checked that in a while so might be wrong there, supposed to be balanced by the fact that the damage portion will be higher but not worth it atm I think.
Last edited by Foomy44 on Mon Nov 12, 2018 1:28 am, edited 2 times in total.
Destro: Chompy, ShroomStew, TrollBlood, DoomBeast, DoomDoctor, DoomDisk, Doomshadow, FunkFoot, Bloodwell
Order: Stormwall, Mistfall, CatNap, BoomRune, Bangman

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