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Re: Mork's Touch + Dot Changes

Posted: Fri Feb 02, 2018 6:20 am
by lefze
Telen wrote:
lefze wrote: Actually did some testing, even with right under 800 int it's perfectly in line. Also playing a sorc for comparison leaves me dumbstruck at all the AMs complaining, the class really isnt having issues because of disrupt.
Only one of the sorc dots has been changed to avoidance on tic.
I got 18% disrupt on dots when I tested AM with 10% strikethrough. Thats 33% of dot damage disrupted. Thats far more disrupt than I get on BW due to no disrupt on damage tic.
I don't care about dots specifically, I'm talking about the whole kit in general. Sorc right now can't land even normal abilities, while AM lands dots without issues, the dots tick away without issue, and the normal abilities feel like they never get disrupted. And also, numbers taken with 10% tactic aren't really representative of the performance as a whole are they, as you would normally run with both strikethrough tactics, especially since you claim it's such a HUGE issue and breaks the class.

At the end of the day AM is what it always was, meh in parties but really good at 1v1s/soloing, from what I experienced they suffered no losses from the disrupt changes. I'm not saying the class doesn't have issues in other departments, but it's time to stop using AM as an example of how much the disrupt change sucks. Try playing a sorc and weep.

Re: Mork's Touch + Dot Changes

Posted: Fri Feb 02, 2018 1:20 pm
by Telen
lefze wrote:I don't care about dots specifically, I'm talking about the whole kit in general. Sorc right now can't land even normal abilities, while AM lands dots without issues, the dots tick away without issue, and the normal abilities feel like they never get disrupted. And also, numbers taken with 10% tactic aren't really representative of the performance as a whole are they, as you would normally run with both strikethrough tactics, especially since you claim it's such a HUGE issue and breaks the class.

At the end of the day AM is what it always was, meh in parties but really good at 1v1s/soloing, from what I experienced they suffered no losses from the disrupt changes. I'm not saying the class doesn't have issues in other departments, but it's time to stop using AM as an example of how much the disrupt change sucks. Try playing a sorc and weep.
Well using two tactics and completely gutting any healing, which is the only benefit over rolling a pure dps the class has, to be able to kill unguarded dps and dot a healer now and then isnt great is it. Ive been playing a bw and magus myself and they are in a much better place with instant undefendable fireballs are undefendabe rend wind spam. Time to spam Echoes of Power. Still it sucks that these changes pretty much force you into a certain spec.

The changes werent thought through. They were just cobbled together to give more of a reason to use willpower without even looking at what classes had what tactics and what builds were completely killed off by it. I mean if dot classes were meant to be an issue why did they spend so long buffing the magus.

Re: Mork's Touch + Dot Changes

Posted: Fri Feb 02, 2018 1:57 pm
by lefze
Telen wrote:
lefze wrote:I don't care about dots specifically, I'm talking about the whole kit in general. Sorc right now can't land even normal abilities, while AM lands dots without issues, the dots tick away without issue, and the normal abilities feel like they never get disrupted. And also, numbers taken with 10% tactic aren't really representative of the performance as a whole are they, as you would normally run with both strikethrough tactics, especially since you claim it's such a HUGE issue and breaks the class.

At the end of the day AM is what it always was, meh in parties but really good at 1v1s/soloing, from what I experienced they suffered no losses from the disrupt changes. I'm not saying the class doesn't have issues in other departments, but it's time to stop using AM as an example of how much the disrupt change sucks. Try playing a sorc and weep.
Well using two tactics and completely gutting any healing, which is the only benefit over rolling a pure dps the class has, to be able to kill unguarded dps and dot a healer now and then isnt great is it. Ive been playing a bw and magus myself and they are in a much better place with instant undefendable fireballs are undefendabe rend wind spam. Time to spam Echoes of Power. Still it sucks that these changes pretty much force you into a certain spec.

The changes werent thought through. They were just cobbled together to give more of a reason to use willpower without even looking at what classes had what tactics and what builds were completely killed off by it. I mean if dot classes were meant to be an issue why did they spend so long buffing the magus.
It is a dps spec after all, and taking both tactics does in fact feel pretty damn overkill to me. I have yet to play properly around with specs, but I'm pretty certain both aren't needed. And if you want to spec in a way that gives both heals and damage, complaining about the damage being subpar is kinda stupid. Especially since you still heal for 700+ on boon of hysh alone, which really isn't a small amount for a dps spec.

And again, dps AM never was good for 6man play against equal opposition, this isn't something that changed with the disrupt changes. I'm not saying the spec is perfect, or that I agree with any change that was made, all I'm saying is that AM really isn't suffering nearly as hard as other classes may or may not be, and we should all stop pretending disrupt is the reason they don't work as well as a regular dps.

Re: Mork's Touch + Dot Changes

Posted: Fri Feb 02, 2018 2:11 pm
by Telen
lefze wrote: It is a dps spec after all, and taking both tactics does in fact feel pretty damn overkill to me. I have yet to play properly around with specs, but I'm pretty certain both aren't needed. And if you want to spec in a way that gives both heals and damage, complaining about the damage being subpar is kinda stupid. Especially since you still heal for 700+ on boon of hysh alone, which really isn't a small amount for a dps spec.

And again, dps AM never was good for 6man play against equal opposition, this isn't something that changed with the disrupt changes. I'm not saying the spec is perfect, or that I agree with any change that was made, all I'm saying is that AM really isn't suffering nearly as hard as other classes may or may not be, and we should all stop pretending disrupt is the reason they don't work as well as a regular dps.
Im not saying it was a viable dps before the change and I agree classes without undefendable tactics/abilities faired worse. The classes mechanic is designed entirely to weave dps and healing though. Before this change it might not have been that viable but you could do it. This has just enforced the idea that you either dps and build to one spec or heal and just ignore the mechanic. Completely eliminating one of the games few interesting class mechanics and if youre going to be force to go full dps you might aswell go with bw for undefendable instant fireballs.

Re: Mork's Touch + Dot Changes

Posted: Fri Feb 02, 2018 2:44 pm
by lefze
Telen wrote:
lefze wrote: It is a dps spec after all, and taking both tactics does in fact feel pretty damn overkill to me. I have yet to play properly around with specs, but I'm pretty certain both aren't needed. And if you want to spec in a way that gives both heals and damage, complaining about the damage being subpar is kinda stupid. Especially since you still heal for 700+ on boon of hysh alone, which really isn't a small amount for a dps spec.

And again, dps AM never was good for 6man play against equal opposition, this isn't something that changed with the disrupt changes. I'm not saying the spec is perfect, or that I agree with any change that was made, all I'm saying is that AM really isn't suffering nearly as hard as other classes may or may not be, and we should all stop pretending disrupt is the reason they don't work as well as a regular dps.
Im not saying it was a viable dps before the change and I agree classes without undefendable tactics/abilities faired worse. The classes mechanic is designed entirely to weave dps and healing though. Before this change it might not have been that viable but you could do it. This has just enforced the idea that you either dps and build to one spec or heal and just ignore the mechanic. Completely eliminating one of the games few interesting class mechanics and if youre going to be force to go full dps you might aswell go with bw for undefendable instant fireballs.
Yes, you might aswell go BW, but try soloing with it for example. AM has niches which it fills aswell. But I still agree that the mechanic was destroyed and I've tried as hard as I can to not slip up and imply that the spec is in a great place overall, I agree it needs changes.