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Re: Suggestion: AAO
Posted: Tue Jun 21, 2016 4:31 pm
by cazypher
Vayra wrote:If you mean stat buffs then that will be a big, fat, resounding NO.
it doesn't have to be a stat buff, it can be a slight buff to armor to just gaining +100 wounds to giving off less RR for being killed.
Re: Suggestion: AAO
Posted: Tue Jun 21, 2016 4:40 pm
by cazypher
noisestorm wrote:Just no.
Like i also said, it doesn't have to be a buff to stats. It just be a slight armor increase to that it won't drastically effect the flow of combat to +100 HP to your HP pool so you can live longer in fights.
Re: Suggestion: AAO
Posted: Tue Jun 21, 2016 4:45 pm
by noisestorm
Armror as well as wounds are also a Stat. Especially a buff to armor is A LOT heavier than +100 to any attacking stat.
Theres pretty much nothing i would add to AAO, besides perhaps an extremely small speed boost, but i also can see huge problems with this. (solo RangeDD roamers for example)
Re: Suggestion: AAO
Posted: Tue Jun 21, 2016 4:48 pm
by cazypher
noisestorm wrote:Armror as well as wounds are also a Stat. Especially a buff to armor is A LOT heavier than +100 to any attacking stat.
Theres pretty much nothing i would add to AAO, besides perhaps an extremely small speed boost, but i also can see huge problems with this. (solo RangeDD roamers for example)
yea i could see that being an issue with a small speed increase even more so with squid herders, but there has to be something to implement like someone said further up, give a better change on med drops or even gear (can be greens to blues).
Re: Suggestion: AAO
Posted: Tue Jun 21, 2016 5:00 pm
by zabis
PartizanRUS wrote:zabis wrote:What if the buff was a better chance of medallions dropping?
No, because crossrealmers will be switching to the side where AAO is bigger, ruining the attack as example.
Before implementing any of this stuff, devs need to have at least lockout timer for few hours, to fix crossrealming.

And what would be wrong with bringing balance to the population ratio?
Re: Suggestion: AAO
Posted: Tue Jun 21, 2016 5:09 pm
by PartizanRUS
Speed increase ? Are you going full troll...
zabis wrote:
And what would be wrong with bringing balance to the population ratio?
Its not about population, its about crossrealmers that leeching from def ticks, like always. Have a clue.
T4 population ratio +-5 % is not an issue.
Re: Suggestion: AAO
Posted: Tue Jun 21, 2016 6:00 pm
by noisestorm
Well my thought was not necessarily a speedbuff for combat, but rather a help for roaming of smaller parties. Getting from BO to BO faster if you're the underdog could get some stuff rolling. but like i already said when i even mentioned it - for combat i can see big problems with that.
Re: Suggestion: AAO
Posted: Tue Jun 21, 2016 7:25 pm
by shaggyboomboom
PartizanRUS wrote:cazypher wrote:The current AAO gives you Experience/renown/Influence again by set %. But what if we also add a buff to that? You would get a minor buff on the % that you're facing against to prevent any kind of xrealming so the attacking force will get stronger when trying to take a keep when people log into a character to get a def keep tick and vice verse to help people defend a keep more easily from the opposite realm when people log on to that side for a free keep take it would force people to try to keep things balanced.
No.

papa franku?