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Sigmar's Shield

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freshour
Banned
Posts: 835

Re: Sigmar's Shield

Post#11 » Thu Jun 16, 2016 12:08 am

freshour wrote:Or maybe give the melee WP's a move the restores 100% of RF? I"m not gonna say what move restores 100% mechanic every time you use it... but would be nice to have it be slightly more of a real mirror and not one of those mirrors you see at theme parks that make you look like an animated character proportionally.
But if you halfed the requirement, made it a 15-20 ft aoe cast and make the description a little more clear it could be a sweet thing to put on yourself and heal the rest of the melee train. That seems equally as good as a 500-800 damage per second aoe that heals for 50% of damage that DoK's use in its place. Not to mention how devour essence can be used on tanks or on the lonely magus or sorc getting slaughtered by MDPS. If you use devour the right way you can absolutely save your squishies being jumped. I think sigmar's shield should be similar and it could be with a slight adjustment.

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Voe
Posts: 23

Re: Sigmar's Shield

Post#12 » Thu Jun 16, 2016 12:14 am

Stmichael1989 wrote:Honestly, I think it should just cost a flat amount of RF and heal for every hit you take, scaling with strength. Give it a 30-60 second cooldown if you have to. As it is, the game has VERY few tools to fight assist trains. Such an ability would go a long way to both making Grace tanky enough to survive on the front line as well as distinguishing it from salvation.
I second this idea. Sigmar's Shield activates on all damage caused, but costs a fixed amount of RF per second, like Devour Essence. It should also drain RF even if the target is not hit, and hence not healed. It should last less time than the current version, heal for more, and scale with strength.

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grendel1892
Posts: 67

Re: Sigmar's Shield

Post#13 » Sat Jul 16, 2016 12:23 am

it should be an absorb, keep the cost the same absorb 1000K damage per 20 RF used and give 15 AP to the friendly target per hit. Even if it healed for 1000 per tick it would still be expensive in terms of RF (group heal can heal 6 targets for 1k easily = 6K for 60 RF) Sigmars' shield heals 1 target for 135 for a cost of 20 RF. Even if it absorbed 1K per 20 Rf it would be 1/2 as good as group heal. Also Grace has no way to regen AP which blows. So make it useful for that at least. I mean as long as we are getting our magic lamps out and getting three wishes!
I smash things on Bolimor (WP) :shock:
I heal Peoplez on Mewanna Party (RP) :o
I guard the slayer on Igurd (SM) :D
I shootz arrows on Frigi Dare (SW) :(

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