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[mechanics] Action point regen/morale regen

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Re: [mechanics] Action point regen/morale regen

Post#11 » Sun Mar 27, 2016 1:36 pm

Annaise16 wrote:
Spoiler:
Genisaurus wrote:The morale bar is 3600 points.
You need 360, 720, 1800, and 3600 moral total for each level.
You generate 10 morale each second that you are in combat, base.

I forget what the base AP regen rate is, but you regen AP each second that you are not using/channeling an ability. There are buffs, usually from items, that increase the amount of AP regened with each tick (+X AP Per Second). There are other buffs, usually from abilities, that can speed up the regen rate (You regain AP X% faster).
The morale values quoted aren't the same as they were on live. On live, the m1 was available after 30 seconds and the m2 was available after 60 seconds. This was important on healers because, unless someone drained your morale, the m2 Focused Mind was always available at the end of the 1-minute cd of its previous use.

This video shows typical morale gain. A good example is the fight with the BW that starts at 00:24. The m1 is reached at 00:54. The video is running at real-time speed. That is, 1-sec in the vid is the same as 1-sec of game time.
https://www.youtube.com/watch?v=W89JMZPn2Vs
I remember reaching the different morale steps after a constant time too.

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