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How are Marauders?

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Dreadspectre
Posts: 217

Re: How are Marauders?

Post#11 » Thu Feb 18, 2016 8:56 pm

TenTonHammer wrote:pffft yeah my bad i forgot to drop a point for deadly clutch

http://waronlinebuilder.org/#career=mar ... ;;;0:0:0:0:

yeah this is the standard, cookie cutter, and most powerful mara build
This build won't be usable for quite some time though won't it? We don't even have Rank 40 yet, and I thought I read something about not going full RR either?( I can't even recall what the old RR caps were at in Live though).
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lator
Posts: 129

Re: How are Marauders?

Post#12 » Thu Feb 18, 2016 8:59 pm

Dreadspectre wrote:This build won't be usable for quite some time though won't it? We don't even have Rank 40 yet, and I thought I read something about not going full RR either?( I can't even recall what the old RR caps were at in Live though).
RR100 on live, RR80 planned here.
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porkstar
Posts: 721

Re: How are Marauders?

Post#13 » Thu Feb 18, 2016 9:12 pm

Would Piecing Bite, Feeding on Fear, Growing Instability, Flanking + Impale be overkill?
edit: I suppose brute force would be worth more than flanking at this point.
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Penril wrote:So you are saying that a class you never touched is OP?
Go play it before posting about it pal...

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Toldavf
Posts: 1586

Re: How are Marauders?

Post#14 » Thu Feb 18, 2016 9:43 pm

http://s781.photobucket.com/user/taylor ... m.jpg.html I think the brutality spec works really well It has way more dps then savagery alone. Of course you have to be very well geared to get the most out of it and you are reliant on 2nd dps to bring the heal debuff but that'g generally not a problem as all dps on des that can spec a heal debuff usually will. It's true your debuffing is less in this spec but i belive the extra damage makes up for it before the set changes I never saw 1k crits now I see um allot.

Atm maras in a good place I can bring whatever a group needs.
Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-

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TenTonHammer
Posts: 3806

Re: How are Marauders?

Post#15 » Thu Feb 18, 2016 9:53 pm

lator wrote:I rolled a Mara week ago and have had absolute blast. Pretty much 2h tank survivability added with tons of debuffs and considerable burst capabilities. Choppa will go for aoe duty solely from now on for me.

except choppa is not ment to aoe

its aoe and aoe tree is garbage



furthermore you need to ask you self is an mdps having near 2h tank surviveablity really ok?
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TenTonHammer
Posts: 3806

Re: How are Marauders?

Post#16 » Thu Feb 18, 2016 10:01 pm

porkstar wrote:Would Piecing Bite, Feeding on Fear, Growing Instability, Flanking + Impale be overkill?
edit: I suppose brute force would be worth more than flanking at this point.

no because there is no such as over kill

also consider this about feeding on fear it was bugged and didnt give the debuff back on live

under the effect of a kotbs you go up to 30% chance to be crit + your own chance to be crit + their chance to crit

you could be any where for 40-50% or more chance to be crit
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Toldavf
Posts: 1586

Re: How are Marauders?

Post#17 » Thu Feb 18, 2016 10:15 pm

I don't think I will run piercing bite early on in T4 that tactic needs armour to reach high levels to start being really good.

Going to start with DC,BF,GI and flanking in T4 then go from there I've allot of experimenting to do.
Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-

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porkstar
Posts: 721

Re: How are Marauders?

Post#18 » Thu Feb 18, 2016 11:45 pm

TenTonHammer wrote:
porkstar wrote:Would Piecing Bite, Feeding on Fear, Growing Instability, Flanking + Impale be overkill?
edit: I suppose brute force would be worth more than flanking at this point.

no because there is no such as over kill

also consider this about feeding on fear it was bugged and didnt give the debuff back on live

under the effect of a kotbs you go up to 30% chance to be crit + your own chance to be crit + their chance to crit

you could be any where for 40-50% or more chance to be crit
It's true. I haven't considered seriously playing Mara before now but my thoughts went immediately to kotbs when I started getting Mara jealousy. Mara has always been such a solid opponent and difficult to kite for me. To have feeding on fear with the debuff could be painful with a knight around.
Vagreena Auntie Dangercat
Porkstar Hamcat Coolwave
Penril wrote:So you are saying that a class you never touched is OP?
Go play it before posting about it pal...

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lator
Posts: 129

Re: How are Marauders?

Post#19 » Fri Feb 19, 2016 12:45 pm

TenTonHammer wrote:except choppa is not ment to aoe

its aoe and aoe tree is garbage
Sometimes I play choppa when we running rift group, sometimes sorc. Also Chop Faster is anything but garbage especially paired with aoe sorc, dok or 2h chosen.
TenTonHammer wrote:furthermore you need to ask you self is an mdps having near 2h tank surviveablity really ok?
I don't know, is pounce without cooldown or only Order classes having access to ranged knockdown?
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Scrilian
Posts: 1570

Re: How are Marauders?

Post#20 » Fri Feb 19, 2016 1:13 pm

Marauder nerf when? :^)
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