Re: Streamlining T1-2 leveling
Posted: Thu Jan 28, 2016 2:39 pm
10x rested xp was such a blessing
Not everyone takes pleasure in doing pve.Nabaro wrote:many times I passed t1-t2 with pleasure(rvr+sc), without quests t3. I do not see a problem. Go hit the rat.
We're all in favour of making killquests useful; they should be done in the correct tiers however. Which is what we fixed prior.rmpl wrote:Aza is giving me hope, at least one dev is in favour of those kill quests
My bad, that's what I meant.RyanMakara wrote:The maximum rested experience you can get counts for 1.5 a level, which is fine in my opinion. Just need it to raise a little quicker.
Wouldn't it be better to wait with fixing it until you come up with a solution?RyanMakara wrote: We're all in favour of making killquests useful; they should be done in the correct tiers however. Which is what we fixed prior.
I find this post a bit baffling: "T2 is leveling is fine, go grind" Wot?!Nabaro wrote:many times I passed t1-t2 with pleasure(rvr+sc), without quests t3. I do not see a problem. Go hit the rat.
this is the best possible solutionFoltestik wrote:
what about to make same q like kill XXX players and get XXX xp and no gold and you can repeat that q for people who wanna lvl fast and play with friends and T3
T3 characters can go back to t1 and 1 shot groups of low level mobs to farm mats.Foxbeep wrote:I think players need to spend at least some respectable amount of time in the lower tiers or it will seriously mess up the crafting economy.
Assuming all other things being equal, less time spent ranks 1-11 means fewer kills 1-11, fewer drops 1-11 and fewer salvageable items or scavengeable/butcherable corpses putting increased pressure on the crafting market 0-125 or so.
If the amount of time spent in the lower tiers is made smaller, the drops need to be increased or the current insane talisman prices will continue to be the norm and may even get worse.
Talisman prices aren't high because of small amount of time we spend in lower tiers. Purple talisman fragments are farmed from T3 champions or T3 purple salvages.Foxbeep wrote:I think players need to spend at least some respectable amount of time in the lower tiers or it will seriously mess up the crafting economy.
Assuming all other things being equal, less time spent ranks 1-11 means fewer kills 1-11, fewer drops 1-11 and fewer salvageable items or scavengeable/butcherable corpses putting increased pressure on the crafting market 0-125 or so.
If the amount of time spent in the lower tiers is made smaller, the drops need to be increased or the current insane talisman prices will continue to be the norm and may even get worse.