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Solution to mele WP/DoK

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BrockRiefenstahl
Posts: 409

Re: Solution to mele WP/DoK

Post#31 » Fri Nov 18, 2016 11:49 am

Marsares wrote:
Spoiler:
You are talking about countering one skill, your other most used skills have very short cooldown and/or are undefendable and thus have little or no counter.

On the other hand, on my AM my most used skills (i.e. ST heal, ST channel heal, group heal) have long cast times and/or are channels and thus can be easily interrupted without the need to look for a single ability that I use every now and then like a Rend Soul. If they are not interrupted, they're easily setback with huge penalties associated to that. I also suffer from heal-debuffs, which are pretty rife in this game anyways. And then,
I also suffer from KB, KD, Stagger, Silence, AP drains, Taunt, Challenge, etc, etc. My lifetaps can also be disrupted, as they are classified as magic.
Spoiler:
Fact of the matter is... "normal" healers have many many more ways to be countered, counters that do not rely on CC immunity timers not being up, whilst melee DOK/WP has much fewer ways to be countered and the effective ones of those rely on CC timers and can thus only be applied every now and then.

Besides that, the "contribution" of WP/DOK are out of kilter. In a grossly oversimplified way, you contribute by either absorbing damage (i.e. a tank), dishing out damage (i.e. a DPS) or healing (i.e. a healer). If you are a jack-of-all-trades like a DPS or melee DOK, then you should be able to do various elements of that, but be worse than pure classes in all of them.

So if you go melee heal DOK/WP, you should do - for example, plucking numbers out of thin air for illustration purposes - 70% healing of a pure backline healer and 30% damage of a pure DPS class. Add up those numbers and you end up with 100%, whilst a pure DPS class would have a contribution of 100% DPS. However, the way it is now it's more like 70% heal and 70% DPS, and thus you can already seeing DOK/WP starting to push out pure DPS classes in premades and the 2xDOK/WP meta being solidified.
I agree to many if not most of your points... But I had a good laugh about AM "having problem" with AP drains... Have you ever played WP? Ask those giggling Shamans, about what they do to any sort of WP.
Also your point is completely biased --> Your argument is you have to deal MORE with counters than DoK/WP, but you completely forget the fact, that AM/Shaman got whole different set of escapes/abilities/tactics + DoT spamming is not really difficult to do while healing. So the dmg numbers can also be pretty impressive, even with low playerskill. :roll:

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BrockRiefenstahl
Posts: 409

Re: Solution to mele WP/DoK

Post#32 » Fri Nov 18, 2016 11:57 am

Spoiler:
Tesq wrote:The patch forced backline caster that should had been front line caster into melee healer which is not a fix. it then improved 2 other mastery for melee healers; that was the fix. Also no. the value is 1 and you can not do a 1:1 ratio between damage heal is ither 0,50 : 0,50 or 0.75:0,25 but out of this ripartition if there are not considerable reason the class is overpowered.
Durability is another matter that need to be andress with regard a 75% melee oriented and 25% heal oriented spec, since you can istant swap between the 2 build and you are still a melee and even if you start with a heal melee based stance you can pretty be on par with othee melee at need. This mean that in either case these classes must have the need to work with guard because
A) if you dont then a melee healer with the same build can istant swap from a heal oriented to a damage oriented and still preserve the same survability.

B) viceversa a damage oriented can swap to healer be unkillable also being the 3rd healer in the group making these 2 classes mandatory in every party composition.
Your effort in all honour. Play said class, play it test it and than post again. Beside Devotion/Vitality having to high dmg numbers for their effectivity the classes would be completely fine. And "instant swap build" ... Hell yeah, gimme that (alone for the Gold costs) Its not like that you are fully Wrath/Torture specced and have godlike heals. Tone down the buffs in Devotion/Vitality and its fine or give in these stances the lifetaps a cooldown of 2-3 seconds for stopping skillles 1 button spam.

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normanis
Posts: 1512

Re: Solution to mele WP/DoK

Post#33 » Fri Nov 18, 2016 12:26 pm

warpriest still have aoe detount without tactic byt dok need tactic for aoe detount? or its changed? also not for topic. warpriest use 2hander +10% block bypass byt if he attaks not shielded player ( he dont attack tank with shield) than 2hander bonnus is useless, while dok dualwield works alltime. isnt better 2hander give +10%dodge or distrupt?
and yes dok was always top healer/dps hybrid in old war.
"survival is the only option"

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BrockRiefenstahl
Posts: 409

Re: Solution to mele WP/DoK

Post#34 » Fri Nov 18, 2016 12:39 pm

normanis wrote:warpriest still have aoe detount without tactic byt dok need tactic for aoe detount? or its changed? also not for topic. warpriest use 2hander +10% block bypass byt if he attaks not shielded player ( he dont attack tank with shield) than 2hander bonnus is useless, while dok dualwield works alltime. isnt better 2hander give +10%dodge or distrupt?
and yes dok was always top healer/dps hybrid in old war.
Not at home to test it ASAP but as far as I remember only in pure healingstance

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