I agree with everything you say=) And there are easy ways to improve gear cap by alot just by adding old existing items with certain procs back,or adding the procs back to RvR Influence Wpns+T4 Epic quest old procs. Bringing old Overlord/Imperator procs back, or make new set with the same idea. All those items are 36-40rr32-38 or no RR requirements at all. Imo Devastator should be rank20rr20 set. Annihilator. 27-30set. Conq/Red-Eye 33-36lvl set. Separating ONE 24/7 tier for ONLY 16-39lvl RVR, can be any locked T2-3 Zone that is not in the way of the Campaign. There would only be 2-3 Tactics not 2-4 and tactics are so strong that the rvr will be better with 3 tactics at those lvls.Flowson wrote: Tue Jul 23, 2024 10:30 am An an MMORPG, Long-term players need long-term motivation and rewards. If you start to weaken existing armor and weapons on items that which have been earned in Months and Years, you would probably take away the pride of the Vetarans who digged deep into PvP and PVE to get their gear.
Hardworks always has to pay off. Equipment that has been collected with great effort must therefore be worth more than what you can buy from a dealer. The same goes for beginners who need to have goals for where they can go or reach for.
I remember seeing some Full SoV Players at open RvR as a fresh lvl 40 and thought: "that looks so cool, one day you gonna have that too and shine for the empire on the top end".
In my personal opinion, the solution to the “GearGap” is to find an acceptable compromise that doesn't leave the long-term player worse off than the newcomer or leave the newcomer as a meatball for the long-term vet. player in general.
As a suggestion - just sample numbers for reference - , the difference in gear should never exceed more than 25-30% in Total for Stats and Armor compared to fresh lvl 40 gear and high end rr80 gear for the endgame.
If the other sets/Items exceed this gap in terms of Stats or Armor, the weaker sets need be scaled up in +5% steps . In this way we strengthen the weaker sets and introduce a balance of power on the low side without taking power from the top end.
Totally agreed: There must be an increase, but not an exponential increase but a linear one. By raising the values of the weak ones, we reduce the pressure of the big ones.
Equipment is only meant to make the game easier, but not turn you into a one way terrifying killing machine, compared to regular players at the same level with worse equipment.
Don't get me wrong, equipment can never turn a regular player into a strong NPC that requires an entire group to be taken down on the battlefield. This aint Diablo or The Witchter where its only PVE- This is RoR where Open RVR, PVP and PVE is everything this game is based on.
If we want to diversify more, we also have to issue new armor and weapons; for many, permanent cosmetic items are an acceptable solution to get that, as this wont affect Ballance at all but give them their custom look.
Nevertheless,i agree - as this is an mmorpg - there have to be rare items that set you apart from the crowd, but also have disadvantages for their advantages in order to create a fair balance. For Example: More Damage - Less Armor - More Strengh - Less HP etc.
I think the team did a good start by offering craftable items during the Jeweler event, where everyone could build what hes looking for. We should continue to create a "BlackSmith"-Profession as well, which grants acces to Build Custom Armor for each play style... such as the extraction of procs to make them more useable on different items But this requires more feedback from the player base about what specific options they would like to have and how this can be put on a fair basis for everyone.
Please don't just complain, but provide concrete examples that are comprehensible and can be practiced for the majority of players.
We can only make it easier for players to get started if we provide a balanced system that has advantages and disadvantages depending on the style of play, which are understandable and not just one-hit wonder - due to OP gear - otherwise we might end up in 1 click fights, which are no fun at all...
Because all Female Elfs have same starting body as Female Dark Elfs. Same thing for Chaos/Emp. This means All female and male emp/elfs/chaos gear can be switched around and it will fit very nicely together : D T4 Starting sets should be rr40-45 Vanq/Opp would help most imo. Also leaves room for rr50-60 new set. More sets and more differing procs available the better
So having things like Generic Sorc robe for Female Dok was easily better looking than any other gear piece. Dok's also used to get WE sove helm appearance : D ofc it was amazing. Welf having generic SW shoulder appearance was almost mindblowing how good it looks vs anythjing else. Ofc some of that is because its New and "Rare" but if you hunt you can get. DW ch19 all gear both sides used to have opposing realm class looks, this was all in the game when it ended btw so they were not ever fixed, but obviously thats a good thing for all.
If u can choose to not show appearance show actual gear there is no logical reason imo to not give something from almsot endless possibilities that exists because it all fits everyone. Im gonna Post some Screenshots from Aor/RoR to Imgur and everything in those screenshots should exist again. I missed alot of
EDIT; I didnt find screenshots of Boost V in rvr Items but i know slayer/Choppa and Knight/Chosen got this in ELF Inf T4 rr38 wpns,others from some other rvr or epic quest or etc etc.
https://imgur.com/a/NY9bkl7