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The Imbalance of Power

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akisnaakkeli
Posts: 285

Re: The Imbalance of Power

Post#21 » Thu Jul 25, 2024 11:29 am

Flowson wrote: Tue Jul 23, 2024 10:30 am An an MMORPG, Long-term players need long-term motivation and rewards. If you start to weaken existing armor and weapons on items that which have been earned in Months and Years, you would probably take away the pride of the Vetarans who digged deep into PvP and PVE to get their gear.

Hardworks always has to pay off. Equipment that has been collected with great effort must therefore be worth more than what you can buy from a dealer. The same goes for beginners who need to have goals for where they can go or reach for.

I remember seeing some Full SoV Players at open RvR as a fresh lvl 40 and thought: "that looks so cool, one day you gonna have that too and shine for the empire on the top end".

In my personal opinion, the solution to the “GearGap” is to find an acceptable compromise that doesn't leave the long-term player worse off than the newcomer or leave the newcomer as a meatball for the long-term vet. player in general.

As a suggestion - just sample numbers for reference - , the difference in gear should never exceed more than 25-30% in Total for Stats and Armor compared to fresh lvl 40 gear and high end rr80 gear for the endgame.

If the other sets/Items exceed this gap in terms of Stats or Armor, the weaker sets need be scaled up in +5% steps . In this way we strengthen the weaker sets and introduce a balance of power on the low side without taking power from the top end.

Totally agreed: There must be an increase, but not an exponential increase but a linear one. By raising the values ​​of the weak ones, we reduce the pressure of the big ones.

Equipment is only meant to make the game easier, but not turn you into a one way terrifying killing machine, compared to regular players at the same level with worse equipment.

Don't get me wrong, equipment can never turn a regular player into a strong NPC that requires an entire group to be taken down on the battlefield. This aint Diablo or The Witchter where its only PVE- This is RoR where Open RVR, PVP and PVE is everything this game is based on.

If we want to diversify more, we also have to issue new armor and weapons; for many, permanent cosmetic items are an acceptable solution to get that, as this wont affect Ballance at all but give them their custom look.

Nevertheless,i agree - as this is an mmorpg - there have to be rare items that set you apart from the crowd, but also have disadvantages for their advantages in order to create a fair balance. For Example: More Damage - Less Armor - More Strengh - Less HP etc.

I think the team did a good start by offering craftable items during the Jeweler event, where everyone could build what hes looking for. We should continue to create a "BlackSmith"-Profession as well, which grants acces to Build Custom Armor for each play style... such as the extraction of procs to make them more useable on different items But this requires more feedback from the player base about what specific options they would like to have and how this can be put on a fair basis for everyone.

Please don't just complain, but provide concrete examples that are comprehensible and can be practiced for the majority of players.

We can only make it easier for players to get started if we provide a balanced system that has advantages and disadvantages depending on the style of play, which are understandable and not just one-hit wonder - due to OP gear - otherwise we might end up in 1 click fights, which are no fun at all...
I agree with everything you say=) And there are easy ways to improve gear cap by alot just by adding old existing items with certain procs back,or adding the procs back to RvR Influence Wpns+T4 Epic quest old procs. Bringing old Overlord/Imperator procs back, or make new set with the same idea. All those items are 36-40rr32-38 or no RR requirements at all. Imo Devastator should be rank20rr20 set. Annihilator. 27-30set. Conq/Red-Eye 33-36lvl set. Separating ONE 24/7 tier for ONLY 16-39lvl RVR, can be any locked T2-3 Zone that is not in the way of the Campaign. There would only be 2-3 Tactics not 2-4 and tactics are so strong that the rvr will be better with 3 tactics at those lvls.

Because all Female Elfs have same starting body as Female Dark Elfs. Same thing for Chaos/Emp. This means All female and male emp/elfs/chaos gear can be switched around and it will fit very nicely together : D T4 Starting sets should be rr40-45 Vanq/Opp would help most imo. Also leaves room for rr50-60 new set. More sets and more differing procs available the better

So having things like Generic Sorc robe for Female Dok was easily better looking than any other gear piece. Dok's also used to get WE sove helm appearance : D ofc it was amazing. Welf having generic SW shoulder appearance was almost mindblowing how good it looks vs anythjing else. Ofc some of that is because its New and "Rare" but if you hunt you can get. DW ch19 all gear both sides used to have opposing realm class looks, this was all in the game when it ended btw so they were not ever fixed, but obviously thats a good thing for all.

If u can choose to not show appearance show actual gear there is no logical reason imo to not give something from almsot endless possibilities that exists because it all fits everyone. Im gonna Post some Screenshots from Aor/RoR to Imgur and everything in those screenshots should exist again. I missed alot of

EDIT; I didnt find screenshots of Boost V in rvr Items but i know slayer/Choppa and Knight/Chosen got this in ELF Inf T4 rr38 wpns,others from some other rvr or epic quest or etc etc.
https://imgur.com/a/NY9bkl7

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Templa
Posts: 172
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Re: The Imbalance of Power

Post#22 » Thu Jul 25, 2024 1:40 pm

Maybe a buff to conq, vanq or invader can fix the gear disparity a little bit. I find that being a victim as fresh lvl 40 when facing BiS groups is okay. Working towards Invader (not Bloodlord) would make it way more rewarding and give newer players a goal of completeing Invader instead of seeing the dooming amount of War Crests needed for Invader AND Warlord AND Sov AND Tri (+ring).

The comments of people regarding, the correct gear loadout are irrelevant, because how should a "new" player know what gear to match without external input. And even in 80+ many people don't know what's "actual" BiS and rely on the knowledge and recommendations of a small fraction of the servers population who actually test and parse sets.

Progression wise i had the most fun when invader was BiS, but i have alt creating disease, so i am biased. :P
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Florian90210
Posts: 140

Re: The Imbalance of Power

Post#23 » Wed Aug 14, 2024 8:27 pm

Don't need to nerf gear. Need new content for 75+, so those who have best gear have something to do other then killing lowbies. Also every 10 lvl after 80 should make player model bigger like champions in city, but only slight increase.

ScreenFofoBan
Posts: 57

Re: The Imbalance of Power

Post#24 » Wed Aug 14, 2024 9:44 pm

Florian90210 wrote: Wed Aug 14, 2024 8:27 pm Don't need to nerf gear. Need new content for 75+, so those who have best gear have something to do other then killing lowbies. Also every 10 lvl after 80 should make player model bigger like champions in city, but only slight increase.
the problem is that many veteran player with end game gear and high lvl plainly have no interest in a challenging fair fight, they are not lookin for it anywhere, just look at how ranked is constant desert where it should be an end game content filtering out lowbie/beginner so veteran can have a challenging activity between each other..
But nope, they 100% prefer doing premades to farm newbie in RVR or in SC, i saw that so many time, 6man to full WB, geniunely dodging each other in RVR to then charge elsewhere against few soloer/low numbered encounter (most probably beginner), enjoying the superior power of their end game gear by killing newbie is what they truly lookin for, nothing else for most.

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Panzer80
Posts: 229

Re: The Imbalance of Power

Post#25 » Wed Aug 14, 2024 9:55 pm

I recall using dominator on my fresh 40 mara and WH and killing 70-80 rr players. It was amazing renown. Don't forget that part either. You stop getting more powerful abruptly and everyone else will catch up to you fast. The game is a little grindy for a free private server, I'll give you that.

Adding new 75+ gear is not a good idea either, as some suggested. New gear added should not pass the current leveled gear, but simply offer the option for different kinds of builds.
[SM] 85+, [WL] 80+, [SW] 80+, [WH] 85+, [AM] 80+, [Kotbs] 80+
[BO] 80+, [Mara] 80+, [Sham] 60+ [SH] 50+ [WE] 70+

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Panzer80
Posts: 229

Re: The Imbalance of Power

Post#26 » Wed Aug 14, 2024 10:04 pm

ScreenFofoBan wrote: Wed Aug 14, 2024 9:44 pm
Florian90210 wrote: Wed Aug 14, 2024 8:27 pm Don't need to nerf gear. Need new content for 75+, so those who have best gear have something to do other then killing lowbies. Also every 10 lvl after 80 should make player model bigger like champions in city, but only slight increase.
the problem is that many veteran player with end game gear and high lvl plainly have no interest in a challenging fair fight, they are not lookin for it anywhere, just look at how ranked is constant desert where it should be an end game content filtering out lowbie/beginner so veteran can have a challenging activity between each other..
But nope, they 100% prefer doing premades to farm newbie in RVR or in SC, i saw that so many time, 6man to full WB, geniunely dodging each other in RVR to then charge elsewhere against few soloer/low numbered encounter (most probably beginner), enjoying the superior power of their end game gear by killing newbie is what they truly lookin for, nothing else for most.
Who knew that 15 mins of spaming 4 abilities to get 1 kill and reading toxic SC chat wasn't fun...?
[SM] 85+, [WL] 80+, [SW] 80+, [WH] 85+, [AM] 80+, [Kotbs] 80+
[BO] 80+, [Mara] 80+, [Sham] 60+ [SH] 50+ [WE] 70+

ScreenFofoBan
Posts: 57

Re: The Imbalance of Power

Post#27 » Wed Aug 14, 2024 10:16 pm

Panzer80 wrote: Wed Aug 14, 2024 10:04 pm
ScreenFofoBan wrote: Wed Aug 14, 2024 9:44 pm
Florian90210 wrote: Wed Aug 14, 2024 8:27 pm Don't need to nerf gear. Need new content for 75+, so those who have best gear have something to do other then killing lowbies. Also every 10 lvl after 80 should make player model bigger like champions in city, but only slight increase.
the problem is that many veteran player with end game gear and high lvl plainly have no interest in a challenging fair fight, they are not lookin for it anywhere, just look at how ranked is constant desert where it should be an end game content filtering out lowbie/beginner so veteran can have a challenging activity between each other..
But nope, they 100% prefer doing premades to farm newbie in RVR or in SC, i saw that so many time, 6man to full WB, geniunely dodging each other in RVR to then charge elsewhere against few soloer/low numbered encounter (most probably beginner), enjoying the superior power of their end game gear by killing newbie is what they truly lookin for, nothing else for most.
Who knew that 15 mins of spaming 4 abilities to get 1 kill and reading toxic SC chat wasn't fun...?
Sorry but im not sure i understand what u means with this question, u speak about the lowbie who spam 4 abilities for 1 kill or veterans one ?

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Florian90210
Posts: 140

Re: The Imbalance of Power

Post#28 » Thu Aug 15, 2024 5:15 am

ScreenFofoBan wrote: Wed Aug 14, 2024 10:16 pm Sorry but im not sure i understand what u means with this question, u speak about the lowbie who spam 4 abilities for 1 kill or veterans one ?
He described ranked SC experience. It's very boring, you just mash your typical abilities for 5-10 minutes in hopes that good punt will proc and you will have 1 kill in all battle. And you kinda obligated to join ranked discord. And it's very toxic.

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ScreenFofoBan
Posts: 57

Re: The Imbalance of Power

Post#29 » Thu Aug 15, 2024 7:35 am

Florian90210 wrote: Thu Aug 15, 2024 5:15 am
ScreenFofoBan wrote: Wed Aug 14, 2024 10:16 pm Sorry but im not sure i understand what u means with this question, u speak about the lowbie who spam 4 abilities for 1 kill or veterans one ?
He described ranked SC experience. It's very boring, you just mash your typical abilities for 5-10 minutes in hopes that good punt will proc and you will have 1 kill in all battle. And you kinda obligated to join ranked discord. And it's very toxic.
ok thanks! i didnt undertand it this way, i didnt understood it at all tbh but yeah thats basically what i said, veterans are not interested by that activity so they fatally end up hunting down player who are way less geared and skilled in RVR because they prefer that than a fair 6v6 fight that will prolly end up in a tie.

Sulorie
Posts: 7461

Re: The Imbalance of Power

Post#30 » Thu Aug 15, 2024 9:53 am

ScreenFofoBan wrote: Wed Aug 14, 2024 9:44 pm
the problem is that many veteran player with end game gear and high lvl plainly have no interest in a challenging fair fight, they are not lookin for it anywhere, just look at how ranked is constant desert where it should be an end game content filtering out lowbie/beginner so veteran can have a challenging activity between each other..
But nope, they 100% prefer doing premades to farm newbie in RVR or in SC, i saw that so many time, 6man to full WB, geniunely dodging each other in RVR to then charge elsewhere against few soloer/low numbered encounter (most probably beginner), enjoying the superior power of their end game gear by killing newbie is what they truly lookin for, nothing else for most.
It's dead because you hardly have pops and see the same faces all the time. For similar reasons pug sc has fewer pops, people queue all since they spend less time with waiting despite complaining about premades in regular sc.

Additionally, when 2 premades are in sc, one on each side, they will farm the enemy pug group. They do it, because it is the most reasonable thing to do. Why would you fight a long fight against another premade, while the enemy pug team keeps attacking you, when killing those is much faster and more reliable.

Tell me, would those solo or pug players add to a fight of 2 premade warbands?

Dying to a premade is annoying, since you have zero chance without support.
The moment the premade is chased by a bigger threat, all those solo players happily keep adding to the fight against the premade.
Those complains seem to be dishonest, since fights are never fair.
A group farming solo players isn't better than a warband farming groups.
Dying is no option.

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