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Ability effects

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nalgol
Former Staff
Posts: 296

Re: Ability effects

Post#11 » Sun Oct 05, 2014 7:58 am

Tesq wrote:
CHOSEN
"Tooth of Tzeentch" is quite bugged, at least i never had the damage increase on my attack and seems even not on my group mates

was it supposed to increase you damage aswell ?

-about engraged blow, it should be 15 spiritul damage that they were changed to 41 physic damage, somewhere before 1.3.6 patch if not mistake, you could leave it as 15 spiritual damage, cos resistences values in game are those nerfed after 1.3.6

i think you confuse it with ravage ? ravage does the spirit damage and ravage base damage at lvl 1 is 20

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Luth
Posts: 2840

Re: Ability effects

Post#12 » Sun Oct 05, 2014 8:10 am

nalgol wrote:
Tesq wrote:
CHOSEN
"Tooth of Tzeentch" is quite bugged, at least i never had the damage increase on my attack and seems even not on my group mates

was it supposed to increase you damage aswell ?
As far as i can remember, if in the original game there was some skill that buffed you groupmembers, it always buffed the caster also. There were some exceptions, but when the buff not applies to the caster, it is always stated in the tooltip.
e.g.: Dirty Tricks or Refreshing Radiance.

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Bozzax
Posts: 2650

Re: Ability effects

Post#13 » Sun Oct 05, 2014 1:27 pm

I'll try get hold of reasonable source for 1.4.8 abilities and add it in the same format. The warspec3.0 xml-files that I parsed != 1.4.8 abilities.
Tesq wrote:
Bozzax wrote:
Tesq wrote:report it on bug tracker not here ---->https://github.com/WarEmu/WarBugs/issues?q=is%3Aopen
Oh Tesq these are not bugs instead it is a table of WARs abilities broken down into sub effects. I was wondering if anyone know what abilities stacked incorrectly (in the old game) so I could add this stacking abnormalities to the table as well. If I do remember it correctly Slayer had some ability that buffed WS "incorrectly". I was hoping to add this and stuff like WP group cleanse not needing LOS while DoK did.

-- ----------------------------
-- Table structure for ability_effects
-- ----------------------------
Spoiler:
DROP TABLE IF EXISTS `ability_effects`;
CREATE TABLE `ability_effects` (
`id` smallint(6) DEFAULT NULL,
`Seqno` smallint(6) DEFAULT NULL,
`Class` varchar(255) DEFAULT NULL,
`Name` varchar(255) DEFAULT NULL,
`Prerequirement` varchar(255) DEFAULT NULL,
`Cast on` varchar(255) DEFAULT NULL,
`Triggered by` varchar(255) DEFAULT NULL,
`Trigger` varchar(255) DEFAULT NULL,
`Chance` tinyint(4) DEFAULT NULL,
`Affecting` varchar(255) DEFAULT NULL,
`Effect` varchar(255) DEFAULT NULL,
`Behaviour` varchar(255) DEFAULT NULL,
`Mult` decimal(5,3) DEFAULT NULL,
`Value` smallint(6) DEFAULT NULL,
`OverTime` tinyint(4) DEFAULT NULL,
`Duration` smallint(6) DEFAULT NULL,
`Charges` tinyint(4) DEFAULT NULL,
`Stacks` tinyint(4) DEFAULT NULL,
`Ticks Every` decimal(5,3) DEFAULT NULL,
`Internal CD` tinyint(4) DEFAULT NULL,
`Ability` varchar(255) DEFAULT NULL,
`lvl40` varchar(255) DEFAULT NULL,
`lvl39` varchar(255) DEFAULT NULL,
`lvl38` varchar(255) DEFAULT NULL,
`lvl37` varchar(255) DEFAULT NULL,
`lvl36` varchar(255) DEFAULT NULL,
`lvl35` varchar(255) DEFAULT NULL,
`lvl34` varchar(255) DEFAULT NULL,
`lvl33` varchar(255) DEFAULT NULL,
`lvl32` varchar(255) DEFAULT NULL,
`lvl31` varchar(255) DEFAULT NULL,
`lvl30` varchar(255) DEFAULT NULL,
`lvl29` varchar(255) DEFAULT NULL,
`lvl28` varchar(255) DEFAULT NULL,
`lvl27` varchar(255) DEFAULT NULL,
`lvl26` varchar(255) DEFAULT NULL,
`lvl25` varchar(255) DEFAULT NULL,
`lvl24` varchar(255) DEFAULT NULL,
`lvl23` varchar(255) DEFAULT NULL,
`lvl22` varchar(255) DEFAULT NULL,
`lvl21` varchar(255) DEFAULT NULL,
`lvl20` varchar(255) DEFAULT NULL,
`lvl19` varchar(255) DEFAULT NULL,
`lvl18` varchar(255) DEFAULT NULL,
`lvl17` varchar(255) DEFAULT NULL,
`lvl16` varchar(255) DEFAULT NULL,
`lvl15` varchar(255) DEFAULT NULL,
`lvl14` varchar(255) DEFAULT NULL,
`lvl13` varchar(255) DEFAULT NULL,
`lvl12` varchar(255) DEFAULT NULL,
`lvl11` varchar(255) DEFAULT NULL,
`lvl10` varchar(255) DEFAULT NULL,
`lvl9` varchar(255) DEFAULT NULL,
`lvl8` varchar(255) DEFAULT NULL,
`lvl7` varchar(255) DEFAULT NULL,
`lvl6` varchar(255) DEFAULT NULL,
`lvl5` varchar(255) DEFAULT NULL,
`lvl4` varchar(255) DEFAULT NULL,
`lvl3` varchar(255) DEFAULT NULL,
`lvl2` varchar(255) DEFAULT NULL,
`lvl1` varchar(255) DEFAULT NULL
) ENGINE=InnoDB DEFAULT CHARSET=utf8;--
----------------------------
-- Records of ability_effects
-- ----------------------------
INSERT INTO `ability_effects` VALUES ('9304', '2135', 'Archmage', 'Arcane Suppression', '', '', '', '', null, 'self_aoe20', 'disable_knock_back', '', null, null, null, null, null, null, null, null, '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '');
INSERT INTO `ability_effects` VALUES ('9304', '2136', 'Archmage', 'Arcane Suppression', '', '', '', '', null, 'self_aoe20', 'disable_silence', '', null, null, null, '3', null, null, null, null, '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '');
INSERT INTO `ability_effects` VALUES ('9257', '2100', 'Archmage', 'Balance Essence', '', '', '', '', null, 'enemy', 'damage_physical', 'lifetap_ally', '1.500', '323', null, null, null, null, null, null, '', '323', '316', '309', '303', '296', '289', '283', '276', '269', '263', '256', '249', '243', '236', '229', '223', '216', '209', '203', '196', '189', '183', '176', '169', '163', '156', '149', '143', '136', '129', '123', '116', '109', '103', '96', '89', '83', '76', '69', '63');
... many more well you get it :)
...
I tough, it would be better if other dev know about it, i didn't know at that time you were alredy giving them help, just tough it was a third part help :D
anyway


CHOSEN
"Tooth of Tzeentch" is quite bugged, at least i never had the damage increase on my attack and seems even not on my group mates

"Oppression" about this i always see a damage reduction when using this skill but some chosen on KA-KN told around that was buggy, so a check would be appreciate

-about engraged blow, it should be 15 spiritul damage that they were changed to 41 physic damage, somewhere before 1.3.6 patch if not mistake, you could leave it as 15 spiritual damage, cos resistences values in game are those nerfed after 1.3.6

KoBS + BG :

both their knock back have an auto de-active when enemy is immune to be KB, i mean skill cannot be used when enemys are immune, this is just power-up that was done on these 2 classes and never removed, it should be changed as well to match the normal meccanich other kb in game have, cos there are no other cc that have auto de-active
Even kobs and bg knock down works normaly
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

User avatar
Bozzax
Posts: 2650

Re: Ability effects

Post#14 » Sun Oct 05, 2014 2:17 pm

Luth wrote:
nalgol wrote:
Tesq wrote:
CHOSEN
"Tooth of Tzeentch" is quite bugged, at least i never had the damage increase on my attack and seems even not on my group mates

was it supposed to increase you damage aswell ?
As far as i can remember, if in the original game there was some skill that buffed you groupmembers, it always buffed the caster also. There were some exceptions, but when the buff not applies to the caster, it is always stated in the tooltip.
e.g.: Dirty Tricks or Refreshing Radiance.
Nod the exceptions to group buffs was stated in tooltips.

One problem WAR had was that all abilities seem to be coded separately. There were small variations and differences even on "similar" abilities and shitloads of bugs.

Also they couldn't fine-tune the game as the abilities resided in code. It just becomes overwhelming to compare abilities especially when not doing mirror classes and mirror abilities. Players like Tesq acctually knew more about the game then the devs/designers.

Ps. That is why I wanted to break down abilities into sub effects which in turn can be standardised much like LEGO blocks. The obvious benefit is that you can edit a line in the DB and reload server and you have changed an ability in the same way as you can alter peasants to wield shovels or pitch forks.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

User avatar
Bozzax
Posts: 2650

Re: Ability effects

Post#15 » Wed Oct 08, 2014 6:23 pm

Oi folks anyone have a reasonable source of 1.4.8 abilities?

I need it to be able to patch up database files for WAREMU project (and RoR if they decide to use it). Been working with/scripting/parsing http://web.archive.org/web/200809010806 ... wardb.com/ the last couple of nights but I'm not convinced it is a good source since some parts are missing. At least it looks that way.

So anyone please post if you have any good sources on 1.4.2-1.4.8 abilities and descriptions. Rank 1..40 descriptions would be "da ****".

Ps. WARDB ability_stats, ability_infos isn't splendid either :P
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

User avatar
Bozzax
Posts: 2650

Re: Ability effects

Post#16 » Sun Nov 16, 2014 5:40 pm

Oi anyone remeber how much abilities typically money cost to train?
T1?
T2?
T3?
T4?

Thanks
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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