Aevi wrote:I play both wp/dok dps and I just wanted to say that Aoe detaunt is the most easier gameplay as possible seriously. What do you want ppl? Being unbeatable? A living gameplay is when you have to detaunt the good target, have good move and location and hit good target to heal. Now we have some dumb warrior p goes into the fight who does not give a **** what s going around. You talked about 50% more proc for dok, give double hammer to wp and problem solved. I love the dok as she is and enough good the class is, no need to have cheaty aoe detaunt for free. Wp needs a fat sigmar shield and it s done. By the way there is an issue with Sigmar s grace, best healing group ever on the battlefield ... Remember if you want to tank, then play tank ...
This shouldn't dissuade dual wield DoK's for giving the detaunt for several reasons:
1. DPS DoK's can already spec into the Aoe detaunt, which doesn't mean giving it to them for free will make them unbeatable or "cheaty". It simply allows them to take an alternative tactic which allows them to get the 4 key dps tactics:
Crit+Parry Chance
AA Haste
Heal Debuff
Divine Fury
At the current state of the game, you miss out on 2 of these because taking the AoE detaunt is a necessity to survive (even with guard). In t4 you will miss out on the fourth, which will be equally crippling given that other MDPS classes don't need to use their 4 full tactic slots to get a basic dps kit of heal debuff, AA haste, decent crit chance and damage buffs. They can use their tactic slots on crit damage and other useful buffs/debuffs. This leaves DoK's with heavily sub-standard DPS where they simply can't even compete with other MDPS. Again, this buff won't put them on the same level as MDPS, but just enough so they can have a proper kit to become an actual DPS threat.
2. Cheaty/easy gameplay
Detaunts do require some level of skill and some level of counterplay exists. Smart ranged dps can avoid being hit by the detaunt and changing targets to counterplay. DoK's have to also be aware of when they are timing their AoE damage (essence lash, devour essence, etc) and when they are detaunting. They also have to make a decision between using AoE detaunts more safely in melee engagements, or risking extra damage by charging back lines and popping AoE detaunts which will effect the RDPS. It's a skill that has always been a part of the PvP dynamic in War and whilst it is incredibly useful, it is on par with Guard which is arguably as easy to use and terribly important. This is just a part of War's enjoyable combat system and shouldn't dissuade its existence.
3. Remember if you want to tank, then play tank
Ignoring the fact that the mastery system allows for diverse builds which makes the game more enjoyable, this statement is completely irrelevant. All this buff achieves is a free tactic slot to give DPS Dok's more meaningful DPS. That's it. (Admittedly my earlier post didn't take this into account).
4. WP/DoK comparison
DPS DoK's (pre aoe detaunt buff to WP) were undoubtedly stronger than their DPS WP equivalent. But that shouldn't deter changes that will improve a presently sub-par class. We all saw how the AoE detaunt buff made WP much more viable, but not stupidly powerful. Such a change should bear similar results for the DoK. Additionally, WP should see further changes that will bring its power level up to that of the DPS DoK (whether it be through healing debuff improvements, or buffs added to the utility aspects of the class), which the DPS DoK should not expect to receive. This buff isn't heavy handed and one that DoK's do need.