First of all, before I want to know how to skill my tank, I take a look at my most feared opponents. In most situations these are melee trains for me and not so often rdds. With that said I see parry and block
almost equally. Blocking is only better if you are focused by range dds but like I said before this is not very often the case (even if your guarded mate is attacked by a rdd you are still able to parry that guard dmg).
If you have another opinion regarding your opponents I am totally cool with that. This is just my experience from scenarios.
Halhammer wrote:
Ofc block or parry is the first defensive stat you'll want to get high up, with big enough block rates you dont even need parry.
I do not know how you spec. Therefore I cannot say if your chance to block is larger (including shield rush) than your chance to parry. In my case I have a higher chance to parry and therefore 1% more parry is better for me than 1% more block.
Why?
For zerging and city sieges blocking will be better of course.
Damage mitigation by armour is capped at 75%, and you get to 100-120% easy thats why on live tanks in DF or WF + armour pot had absolutely no point in stackin more armour... and with more armour ignoring abilities in the game there goes another point. Armour is super OP in T1 and T2 even, it loses a lot with higher tiers. Except with PvE ofc.
Like I said in my previous post: you will not be above the cap after armor debuffs and armor penetration.
Edit:
Sigvard wrote:
Regardign def. stats... How would you spend your rlm skill points? Since I had 3000 hours + on my IB but never played knight I have tried to imagine myself in the difference. This was what I came up with (ofc everything depends on what items I get).
http://waronlinebuilder.org/#renown;000 ... 3000000000
If you do not want to follow Jails build and go more defensive I would start here
http://waronlinebuilder.org/#renown;000 ... 0000000000
and then invest the last 10 points in something else. To be honest I am not sure how I would spend the last points: Quick Escape would be nice if it would work, deft defender is ok as well, str to bypass parry (does that actually work in RoR??), ...