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People not joining SC's

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Jaycub
Posts: 3130

Re: People not joining SC's

Post#61 » Mon Aug 03, 2015 9:32 am

Azarael wrote:The queue separation "problems" are:

- Groups don't always indicate skilled players
- It's harder to fit groups into a scenario in a numerically balanced fashion without a pool of solo players to call upon for finer balancing adjustments without resorting to 3/6 man locks
6v6 sc's for group queuing, bad players/group will do poorly regardless I think.

But I can see what you are saying, if casual players want to play with friends but don't want the tryhard atmosphere where they will just get steamrolled.

maybe 6v6 reik "competitive", 12v12 nordland pug/solo que only, and 12v12 GoE solo/3 man que

Have the rewards in the 6v6 more to incentivise better players to congregate there rather than beating up on people w/ 3 mans in GoE?
<Lords of the Locker Room> <Old School>

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Bozzax
Posts: 2652

Re: People not joining SC's

Post#62 » Mon Aug 03, 2015 8:25 pm

Azarael wrote:Part of the reason I'm holding back on the group queue implementation is because of the potential to ruin the fun for the vast majority of casual players - since people oppose queue separation on multiple grounds. I feel that it has a lot of potential for imbalance.
Mmm can see you point but these groups are in scenarios already :/

Now they go up vs random teams that have awful group composition and even low level players. The SCs "group queuers" fail to join are also f..ked as sides are numerically unbalanced from the start when they have to abort late.

With group queue you ideally can field another premade against them, a partial premade (2-5) with pug fillers or an optimal pug group and no low levels.

Pug vs Pug SCs should get all the low levels IMHO and ideally approx the same amount of newbies in both teams

So
Premades go up vs other premades, partial premades or optimal pug groups
Strong pugs go up vs pugs and premades (as premade fillers or in an optimal pug group)
Low levels fight other pugs
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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CarlistRieekan
Posts: 237

Re: People not joining SC's

Post#63 » Tue Aug 04, 2015 7:47 pm

Bozzax wrote:Premades go up vs other premades, partial premades or optimal pug groups
Well, you can end up facing the same groups all the time especially during server off-times (e.g. European weekday mornings). I think there should be some timer which can trigger a merging of separate queues.

BTW I'm looking forward to group queuing so much but I appreciate you are taking your time, devs, and considering all the possibilities and consequences. Sincerely, your big fan.
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Bozzax
Posts: 2652

Re: People not joining SC's

Post#64 » Wed Aug 05, 2015 8:46 am

The option of premades farming low levels and pugs to get SC-weaps easily is far worse IMHO. At least you would have the option to solo if you get tired of losing vs same premade with your team. Then again if population is terribly low you are likely to encounter them in solo as well
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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Gerv
Banned
Posts: 811

Re: People not joining SC's

Post#65 » Wed Aug 05, 2015 10:01 am

I believe that carlist is right. Outside of European prime the there is not the server population or large enough organised guilds to make up 6v6 que only. I also think you will drive away a lot of small guilds if the only way they can play with friends will be to group in a full 6 and eslically if it is only riekland. Premades play for fights and tough ones not a sc which primarily relays on capping bo's.
I think what kintari said about changing the social window would be a great start so people can not "see oppersition.
If anything split lowbies and 20's then see what happens.
Sia - DoK - Lords
Boyd - WP - O.S.

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Bozzax
Posts: 2652

Re: People not joining SC's

Post#66 » Wed Aug 05, 2015 10:47 am

Gerv wrote:I believe that carlist is right. Outside of European prime the there is not the server population or large enough organised guilds to make up 6v6 que only. I also think you will drive away a lot of small guilds if the only way they can play with friends will be to group in a full 6 and eslically if it is only riekland.
Why would not being full 6 be a problem? Having group queue you ideally can field another premade against them, a partial premade (2-5) with pug fillers or an optimal pug group and no low levels. If the premade that was up for SC is small it would also gets fillers.

Separate queues is a bad idea but sacrificing strict selection by queue time to get better SCs is a good trade
Gerv wrote:Premades play for fights and tough ones not a sc which primarily relays on capping bo's.
There are other maps that cater to that taste like EC, MT, TorAn, H Cemetery and several more
Gerv wrote: I think what kintari said about changing the social window would be a great start so people can not "see oppersition.
If anything split lowbies and 20's then see what happens.
Not a bad change but remember SCs also get screwed by solo queued premades pulling out when thy don't all get the pop
Last edited by Bozzax on Wed Aug 05, 2015 11:12 am, edited 3 times in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

Foltestik
Posts: 680

Re: People not joining SC's

Post#67 » Wed Aug 05, 2015 10:58 am

Azarael wrote:Part of the reason I'm holding back on the group queue implementation is because of the potential to ruin the fun for the vast majority of casual players - since people oppose queue separation on multiple grounds. I feel that it has a lot of potential for imbalance.
this is absolutly bullshit... if you try you can go now with full party to scenario with no problem (its litlle anoying but you can)
and what ever there is no fun playing with pug, just make it to party q and pug will die or maybe they wanna be better and will make guild party , friends party and they will play like warhammer means to be played

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Noiree
Posts: 369

Re: People not joining SC's

Post#68 » Wed Aug 05, 2015 12:55 pm

Foltestik wrote:
Azarael wrote:Part of the reason I'm holding back on the group queue implementation is because of the potential to ruin the fun for the vast majority of casual players - since people oppose queue separation on multiple grounds. I feel that it has a lot of potential for imbalance.
this is absolutly bullshit... if you try you can go now with full party to scenario with no problem (its litlle anoying but you can)
and what ever there is no fun playing with pug, just make it to party q and pug will die or maybe they wanna be better and will make guild party , friends party and they will play like warhammer means to be played
Wouldn't it be great if it worked that way?
Noiree - Archmage
Annnoying - Disciple of Wayne

gone with the wipe - RIP:
Annoying Lilpieceofsh - Disciple of Khaine, Bikinibabe Withoutbeach - Sorceress, Kekshirn Derkruemlige - Shaman

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Morf
Posts: 1247

Re: People not joining SC's

Post#69 » Wed Aug 05, 2015 1:02 pm

Really ? ppl check social tab to see who is in sc's ? sounds to me you are overthinking things. More likely ppl who are grouped are not getting the same sc pop so they leave the pop and que again.
Morfee - Shaman / Mynnos - Kotbs / Grubod - Black Orc / Snubz - Squig Herder

Foltestik
Posts: 680

Re: People not joining SC's

Post#70 » Wed Aug 05, 2015 2:02 pm

monday we was 5-7 man party always in the same scenario, its not hard just wait till pop if only few people get pop. rest leave all sc and join only that one = almost everytime we go all in

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