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[Disciple of Khaine] Terrifying Aura

Discuss Black Guard, Sorceress, Witch Elf, and Disciple of Khaine.
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Bignusty
Posts: 454

Re: [Disciple of Khaine] Terrifying Aura

Post#11 » Thu Jan 14, 2016 11:06 pm

aelic wrote:So i believe we have clearly seen the difference the aoe detaunt for wp have done, it help alot for the survivability.
And afterall the Dok have the simular problem with getting prio targeted on the front line with burstDmg/knockdown/disarm etc. Going up against any group with the slightest brain and you got to resort to staying on the backlines and hoping that some order gets back to you to be able to bash out some heals.

Longer story short i believe the Dok should also get the aoe detaunt when dual wielding swords to be able to stay with the mdps and help the team insted of running in and dieing or staying as a guard with the rdps and healers



What are your opinion on Doks?

Maby just wait untill T4 to be able to spec in to it insted?

Aoe detaunt is just usefull for mdps for rdps it's same useless you die less faster but it's same if they are detaunt you try to take them but useless kitted snare disarm ect and during you try to take them mdps are killing you or when you r trying to keep you alive on mdps rdps is killing you .

So yes i see a difference against 2 peeps if 1 mdps and 1 rdps but add 1 more rdps and you r finish no escape if squig impossible to attack disarm sorc you take so much dmg.

And about dmg on t3 atm dok are around 100-110k+ dps instead of WP 2h around 80-90k dps.

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aelic
Posts: 39

Re: [Disciple of Khaine] Terrifying Aura

Post#12 » Thu Jan 14, 2016 11:10 pm

Ade wrote:Personally I would not agree with giving this tactic for free to melee DoK. I think thats it's melee healing ability is great and very underrated by most who don't even play the class. Sacrifice is a great tree, and to me its very fun. With DE + rend + TE ( + ET making it heal for a rather nice amount ) you provide great healing to your group, greater healing to the defensive target, and some incredible damage that takes most people by surprise.

What most people think when they see a melee dok is - omg he is dual wielding, why do you play dps?? - MELEE HEALER DAMMIT!

But I have to agree that I would not give it for free, it would make aspects of the class a bit too strong, its already strong with a guard, if you could run it without one in a group and not have the drawback of using a tactic to compensate, I just feel it gets a bit crazy.
At this moment in the game the incredible dmg comes from having go make a glasscannon build for the healing to have that nice effekt so just now a guard is realy nessecery if you aren't an just an amazing player

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Ade
Posts: 86

Re: [Disciple of Khaine] Terrifying Aura

Post#13 » Thu Jan 14, 2016 11:13 pm

aelic wrote:
Ade wrote:Personally I would not agree with giving this tactic for free to melee DoK. I think thats it's melee healing ability is great and very underrated by most who don't even play the class. Sacrifice is a great tree, and to me its very fun. With DE + rend + TE ( + ET making it heal for a rather nice amount ) you provide great healing to your group, greater healing to the defensive target, and some incredible damage that takes most people by surprise.

What most people think when they see a melee dok is - omg he is dual wielding, why do you play dps?? - MELEE HEALER DAMMIT!

But I have to agree that I would not give it for free, it would make aspects of the class a bit too strong, its already strong with a guard, if you could run it without one in a group and not have the drawback of using a tactic to compensate, I just feel it gets a bit crazy.
At this moment in the game the incredible dmg comes from having go make a glasscannon build for the healing to have that nice effekt so just now a guard is realy nessecery if you aren't an just an amazing player
the damage comes from the combination of abilities, not the fact you are glasscannon, if you build glasscannon you will just flop over even with a guard.

Penril
Posts: 4441

Re: [Disciple of Khaine] Terrifying Aura

Post#14 » Thu Jan 14, 2016 11:24 pm

aelic wrote:
Penril wrote:
TenTonHammer wrote:The problem I see is that and from what I saw in the grace wp thread was that dps DoK is much better than 2h wp becacuse of all the parry DoK gets
It's not the parry. It's the 50% inc heal debuff. Also, dual wield = more procs.

If dual wield Dok gets AoE detaunt for free, they would be able to slot:

- Curse of Khaine (50% heal debuff tactic)
- Murderous Intent (10% crit and parry)
- Khaine's Blessing (AA haste)
- Divine Fury

Making DPS Dok really strong. Most probably wont even bother going for Empowered Transfer, so as you can see this change would do nothing for Melee Healing Dok.

However, i think WPs should not get their AoE detaunt for free as well (when using 2H). Other changes should be made in order to buff both Dok/WP melee heal. For example:

- Increase the base values of Sigmar's radiance and Transfer Essence.
- Change Empowered Transfer/Grace of Sigmar to something like "Mitigation no longer affects the melee heal". For example: Transfer Essence hits target for 100 (200 mitigated). His heal is *base value* + 75% of 300 (mitigation is not considered).
- Maybe move their AoE detaunts to their Melee healing trees.
Keeping in mind that Curse of Khaine is 11 points in to Path of Torture, a Mhealer would most likely nog get it untill rr60
after all you realy need Devour Essence, and then pillage essence to be able to keep your soul essence up for fast any nessecery burst healing, at this point Transfer Essence only acts as a cushioning effect slowing down the groups death it could need a buff of some sort but balancing that ability might be tricky.
You missed the point. Free AoE detaunt would be a bigger buff for DPS doks (Torture) than for melee healers (Sacrifice).

Sizer
Posts: 216

Re: [Disciple of Khaine] Terrifying Aura

Post#15 » Fri Jan 15, 2016 12:38 am

As interesting as it is I also dont think wps need an aoe detaunt for free. Maybe make it core, but imo it still should take a tactic. Aoe detaunts are just way too good to be built in to any class.

As far as balance goes something needs to happen, either 1) completely rework both classes so they can be a real melee healer, ie capable of taking the place of a regular healer (would take a lot of effort) or 2) mirror some of the dps dok tactics to wps so they can at least be sort of competitive as dps (much easier)

Im sure everyone would love to see the first part happen, but come on (no offense to the devs), its probably the hardest balancing act in the entire game. And with t4 not even here id say just give wps some small buffs to dps (ie heal debuff) to tide them over until something bigger can be done.
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davispeed
Posts: 392

Re: [Disciple of Khaine] Terrifying Aura

Post#16 » Fri Jan 15, 2016 5:01 am

Just give it to all DOK's nuff said. No need to talk about it till summer.
]

Khazolan
Posts: 4

Re: [Disciple of Khaine] Terrifying Aura

Post#17 » Mon Jan 18, 2016 1:59 am

DPS DoK's need this change. Whilst they are arguably better than DPS WP, that does not mean they are balanced or particularly effective in PvP. In fact you will probably find the opposite, for many of the same reasons brought up in ThePollie's Grace WP thread. When you compare a DoK to a melee DPS you can observe that their kit is about 1/4 of what it takes to be a meaningful DPS. Less CC, less buff/debuffs that improve ability to do damage (such as armor debuffs/wounds debuffs), no gap closer and last but not least no detaunt. They do have a healing debuff which is strictly worse than most Melee DPs classes.

You may suggest to me that the tradeoff is their capacity to heal, but when you run DPS DoK's you are forced to take Divine Fury, and Murderous Intent. Both of which are reducing your healing effectiveness by 20%. Furthermore, in melee your capacity to heal is largely determined by your ability to deal damage, and as per MAD, lack of guard and dwindling STR/WS/Crit numbers anyway, your capacity to deal/damage and therefore heal is lacking. In this circumstance we can clearly see that DoK's are trying to accomplish many objectives (heal, survive, DPS) and doing none of them well or in any meaningful way.

Give the DoK's a detaunt. It won't make them horribly over-powered, but it is enough to allow them to become a reasonable threat in PvP amongst the other MDPS classes. WP's may not be equally strong, but there will be changes further down the pipeline for WP that will bring them on par and should not be applied to DoK's. The aoe detaunt, however, is one change that should be applied when you step back and take a broader perspective of the DoK's capabilities in the game as a whole.

Aevi
Posts: 1

Re: [Disciple of Khaine] Terrifying Aura

Post#18 » Mon Jan 18, 2016 3:41 am

I play both wp/dok dps and I just wanted to say that Aoe detaunt is the most easier gameplay as possible seriously. What do you want ppl? Being unbeatable? A living gameplay is when you have to detaunt the good target, have good move and location and hit good target to heal. Now we have some dumb warrior p goes into the fight who does not give a **** what s going around. You talked about 50% more proc for dok, give double hammer to wp and problem solved. I love the dok as she is and enough good the class is, no need to have cheaty aoe detaunt for free. Wp needs a fat sigmar shield and it s done. By the way there is an issue with Sigmar s grace, best healing group ever on the battlefield ... Remember if you want to tank, then play tank ...

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Khazolan
Posts: 4

Re: [Disciple of Khaine] Terrifying Aura

Post#19 » Mon Jan 18, 2016 4:32 am

Aevi wrote:I play both wp/dok dps and I just wanted to say that Aoe detaunt is the most easier gameplay as possible seriously. What do you want ppl? Being unbeatable? A living gameplay is when you have to detaunt the good target, have good move and location and hit good target to heal. Now we have some dumb warrior p goes into the fight who does not give a **** what s going around. You talked about 50% more proc for dok, give double hammer to wp and problem solved. I love the dok as she is and enough good the class is, no need to have cheaty aoe detaunt for free. Wp needs a fat sigmar shield and it s done. By the way there is an issue with Sigmar s grace, best healing group ever on the battlefield ... Remember if you want to tank, then play tank ...
This shouldn't dissuade dual wield DoK's for giving the detaunt for several reasons:

1. DPS DoK's can already spec into the Aoe detaunt, which doesn't mean giving it to them for free will make them unbeatable or "cheaty". It simply allows them to take an alternative tactic which allows them to get the 4 key dps tactics:

Crit+Parry Chance
AA Haste
Heal Debuff
Divine Fury

At the current state of the game, you miss out on 2 of these because taking the AoE detaunt is a necessity to survive (even with guard). In t4 you will miss out on the fourth, which will be equally crippling given that other MDPS classes don't need to use their 4 full tactic slots to get a basic dps kit of heal debuff, AA haste, decent crit chance and damage buffs. They can use their tactic slots on crit damage and other useful buffs/debuffs. This leaves DoK's with heavily sub-standard DPS where they simply can't even compete with other MDPS. Again, this buff won't put them on the same level as MDPS, but just enough so they can have a proper kit to become an actual DPS threat.

2. Cheaty/easy gameplay

Detaunts do require some level of skill and some level of counterplay exists. Smart ranged dps can avoid being hit by the detaunt and changing targets to counterplay. DoK's have to also be aware of when they are timing their AoE damage (essence lash, devour essence, etc) and when they are detaunting. They also have to make a decision between using AoE detaunts more safely in melee engagements, or risking extra damage by charging back lines and popping AoE detaunts which will effect the RDPS. It's a skill that has always been a part of the PvP dynamic in War and whilst it is incredibly useful, it is on par with Guard which is arguably as easy to use and terribly important. This is just a part of War's enjoyable combat system and shouldn't dissuade its existence.

3. Remember if you want to tank, then play tank

Ignoring the fact that the mastery system allows for diverse builds which makes the game more enjoyable, this statement is completely irrelevant. All this buff achieves is a free tactic slot to give DPS Dok's more meaningful DPS. That's it. (Admittedly my earlier post didn't take this into account).

4. WP/DoK comparison

DPS DoK's (pre aoe detaunt buff to WP) were undoubtedly stronger than their DPS WP equivalent. But that shouldn't deter changes that will improve a presently sub-par class. We all saw how the AoE detaunt buff made WP much more viable, but not stupidly powerful. Such a change should bear similar results for the DoK. Additionally, WP should see further changes that will bring its power level up to that of the DPS DoK (whether it be through healing debuff improvements, or buffs added to the utility aspects of the class), which the DPS DoK should not expect to receive. This buff isn't heavy handed and one that DoK's do need.

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Scrilian
Posts: 1570

Re: [Disciple of Khaine] Terrifying Aura

Post#20 » Mon Jan 18, 2016 6:54 am

The main issue, aside the already mentioned DW vs 2H, superb healdebuff tactic and overwhelming amonts of dots - is the lack of the Covenant of Celerity.
It is THE thing, that provides so much utility. It enables for DoK to kite some of the damage in melee range, avoiding and denying the opposing melee train the chance to hold on the target.
Thou its true that you can just put a tank slow on him, but its not that simple to run through the wild chopping Choppa, affecting everyone with 20% slow, just to see your Crippling Blow to be parried.
It enables for DoK and his group to catch up the ranged and healers with an ease. Plus spams the target with constant debuff, which wastes some of the healers cleanse, meaning that important debuffs like Crippling Strikes and Word of Pain are that much harder to remove.
So in my opinion, if the equality is the thing, before the DoK gets that sweet detaunt mirrored to his dps spec, shouldn't we address the more important issue here? ;)
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