Recent Topics

Ads

Few things for immediate improvement.

Chat about everything else - ask questions, share stories, or just hang out.
Alubert
Posts: 759

Few things for immediate improvement.

Post#1 » Sun Feb 24, 2019 9:27 am

Here is my opinion.

1. Everyone knows what burst has WL. A little reduction would not hurt. I do not want to halve his DMG right away. Let's start with small things. It would be such a good thing to remove the "always critical hit" component from Cull the Weak's abilities. This will be added to Marauder Guillotine as well. I know very well that in contrast to the marauder, WL depends on his lion. That's why I'm talking about only one small thing.
2. One of the two most OP capacities in RoR / WaR, SM "Wall of darting Steel" should be removed or drastically limited. For example should give not 50% of all avoidances but 25% or only 50% ONLY parry or 50% ONLY dodge / disrupt. Or a CD on this ability 15-20 sec.
This ability causes a non-normal situation when SM can make a completely offensive build and be almost immortal at the same time.
Fortunately, this ability was removed from BG. Now it's time for SM.
There should never be a situation where the tank can develop maximum offensive abilities without a single consequence for itself.
If SM wants to be a killing machine he should have consequences like 5 other tanks in the game.
3. Slayer "Rampage". Remove altogether or shorten the operation time on yellow - from 20 sec to 7-8 sec on red from 10 sec to 4-5 sec.
I do not think I have to argue.
4. Finally Chosen / KTB.
Both are my main characters in the game.
I would like to ask "balance masters" what makes you chosen the most injured and more and more not playable class in the game? Just because it looks best from all classes and without playing it you just do it out of jealousy? : P.
Comparison of abilities for the party.
A. KTB left path - aoe snare, 10% crit debuff 2handed. Middle snb path - 5% all crit. Right path - 15% more healing.
B. Chosen - left nothing. Middle path - nothing. Right path - nothing.
Chosen lost his main strength CS tactics.
No point play snb after the nerf morale pump tact and Hastened Dismissal change tactics which is now recommended for 2handed chosen by shortening the CD ONLY on two-handed weapons.
Further.
Yes chosen has a 15% crit tact but this is just for him. KTB 10% debuff enemy. Working on all order hitting target.
DeamonClaw - first u need go high in the right path. If you do not go higher than buying the skill, the value is 144 STR / WS / INI. KTB runefang is its core tact, it increases the stats, not depending on the mastery.
Increases statistics by 240 STR/ WS / INI.
Starting tactics at CHosen requires a critical hit, which is better in some situations (when you're in direct combat). Runefang need parry so is more difficult or not useful when the party beats for example healer or enemy kiting party and they not attacikg u or guarded target. At the time when party Kite deamonclaw dont proc but runefang all the time.
I recommend restoring the old Crippling Strikes tactics. If not 25% reduction dmg is at least 20%.
When u remove "new CS" - 10% crit debuff on enemy u said that its too strong becouse BG/CHosen can give 20% crit hmm...
IB+KTB still give dps 20%.
Anyway Chosen is a small child compared to KTB.


There are a few things about all classes in general. I noticed that classes that have 50% more crit dmg will also receive equipment that additionally raises them crit chance like onslaught for WE / WH with the best proc in the game.
Remember that the most gained in RoR are WE / WH / WL / MARA / BW / SORC because there is no Trivial Blows. So care with increasing their critical hit chance. There is also no Cleansing Wind which additionally increases potęcjał WH / MARA / WL / SORC / BW also SL / SW / SH.
Magus and Engi IMO still need a little buff.

THX for reading.
THX for google translator :).
80+ | Chosen | BG | BO | Knight | Choppa | Zealot | DoK | Shaman | AM | RP | WP |
40+ | IB | SM | SL | Engi | Mara |

Ads
User avatar
Rydiak
Game Master
Posts: 1149

Re: Few things for immediate improvement.

Post#2 » Sun Feb 24, 2019 9:32 am

[This post brought to you by the Destruction is Underpowered Gang]
Interested in the Grace playstyle but don't know where to start? Check out my Grace guide! Updated

Check out my Damage Calculator. Includes extra RoR calculators!

User avatar
Manatikik
Posts: 1249

Re: Few things for immediate improvement.

Post#3 » Sun Feb 24, 2019 9:38 am

Rydiak wrote: Sun Feb 24, 2019 9:32 am [This post brought to you by the Destruction is Underpowered Gang]
Gave me a good chuckle, thanks.
<Montague><Capulet>

User avatar
abodam
Posts: 128

Re: Few things for immediate improvement.

Post#4 » Sun Feb 24, 2019 9:44 am

Chosen can feel bit lackluster compared to KOTBS.
WL damage is okay, just the amount of CC and Mobility makes it seems stronger.
Magus/Engis are fine. Maybe some QoL changes to pets would be nice. (Insta pet tactic baseline pls, no bias here ok?)

I mean, obviously nerf order. So stronk.
Magus / BG

sioding
Game Master
Posts: 1469

Re: Few things for immediate improvement.

Post#5 » Sun Feb 24, 2019 9:49 am

wow ... just wow. I am impressed - and i thought balancing is way more complicated.

User avatar
Manatikik
Posts: 1249

Re: Few things for immediate improvement.

Post#6 » Sun Feb 24, 2019 9:54 am

abodam wrote: Sun Feb 24, 2019 9:44 am Chosen can feel bit lackluster compared to KOTBS.
WL damage is okay, just the amount of CC and Mobility makes it seems stronger.
Magus/Engis are fine. Maybe some QoL changes to pets would be nice. (Insta pet tactic baseline pls, no bias here ok?)

I mean, obviously nerf order. So stronk.
Idk if lackluster is the right word... Obviously Knight has better options but both Chosen and Knight's playstyle and active skill usage are the same and kinda boring (even though they're both terrific tanks) outside of a good 6v6 fight. Honestly only Focused Mending seems an unfair advantage for Knight over Chosen; Runefang is often skipped for more impactful tactics and only WB SnB will take DT and it's offset by Chosen Morale Pump.
<Montague><Capulet>

Alubert
Posts: 759

Re: Few things for immediate improvement.

Post#7 » Sun Feb 24, 2019 9:57 am

Chosen morale pump dosent exist after tactic nefr.
80+ | Chosen | BG | BO | Knight | Choppa | Zealot | DoK | Shaman | AM | RP | WP |
40+ | IB | SM | SL | Engi | Mara |

User avatar
Charon
Posts: 297

Re: Few things for immediate improvement.

Post#8 » Sun Feb 24, 2019 10:02 am

Alubert mate are you drunk ...or what ..is it troll post?

You Wot>>>WoDs .....l2p issue mate strip ap from sm and there will nothing left
Mara>>>Wl - kill/disable pet and wl will lose most st burst capabilities. I dont even mention aoe abilities disproportion like Crashing blow, which cause huge problem to order not only in rvr
Git to da chopa >>> rampage - those are your personal words i will not even comment that.

Knight might be tankier and has more support role but does not have dps capabilities to assist and kill target which is fu....aim of this game ....when you have your happy ravage spam in the most important anty order ranges tree and still keep up high parry (how many did you mention 70-80%) that gives you ability to mitigate most of guard dmg.
Karak Azgal - Haron WP
Karak Norn - Haeroon KoTBS
RoR:
- Chaeron - SM
- Nogrun - magnet eng
- Cheron - i want sorc Black Horror skill for my BW ;)

Ads
User avatar
DanielWinner
Posts: 727
Contact:

Re: Few things for immediate improvement.

Post#9 » Sun Feb 24, 2019 10:09 am

It doesn’t seem like a discussion, more like balance suggestions and all suggestions go to the Balance forum as proposals.
Ripliel - Shadow Warrior.
Riphael - Black Guard.

Very Serious Warhammer Online Montage
Spoiler:
Gotcha
Image

Who is online

Users browsing this forum: No registered users and 54 guests