1. Everyone knows what burst has WL. A little reduction would not hurt. I do not want to halve his DMG right away. Let's start with small things. It would be such a good thing to remove the "always critical hit" component from Cull the Weak's abilities. This will be added to Marauder Guillotine as well. I know very well that in contrast to the marauder, WL depends on his lion. That's why I'm talking about only one small thing.
2. One of the two most OP capacities in RoR / WaR, SM "Wall of darting Steel" should be removed or drastically limited. For example should give not 50% of all avoidances but 25% or only 50% ONLY parry or 50% ONLY dodge / disrupt. Or a CD on this ability 15-20 sec.
This ability causes a non-normal situation when SM can make a completely offensive build and be almost immortal at the same time.
Fortunately, this ability was removed from BG. Now it's time for SM.
There should never be a situation where the tank can develop maximum offensive abilities without a single consequence for itself.
If SM wants to be a killing machine he should have consequences like 5 other tanks in the game.
3. Slayer "Rampage". Remove altogether or shorten the operation time on yellow - from 20 sec to 7-8 sec on red from 10 sec to 4-5 sec.
I do not think I have to argue.
4. Finally Chosen / KTB.
Both are my main characters in the game.
I would like to ask "balance masters" what makes you chosen the most injured and more and more not playable class in the game? Just because it looks best from all classes and without playing it you just do it out of jealousy? : P.
Comparison of abilities for the party.
A. KTB left path - aoe snare, 10% crit debuff 2handed. Middle snb path - 5% all crit. Right path - 15% more healing.
B. Chosen - left nothing. Middle path - nothing. Right path - nothing.
Chosen lost his main strength CS tactics.
No point play snb after the nerf morale pump tact and Hastened Dismissal change tactics which is now recommended for 2handed chosen by shortening the CD ONLY on two-handed weapons.
Further.
Yes chosen has a 15% crit tact but this is just for him. KTB 10% debuff enemy. Working on all order hitting target.
DeamonClaw - first u need go high in the right path. If you do not go higher than buying the skill, the value is 144 STR / WS / INI. KTB runefang is its core tact, it increases the stats, not depending on the mastery.
Increases statistics by 240 STR/ WS / INI.
Starting tactics at CHosen requires a critical hit, which is better in some situations (when you're in direct combat). Runefang need parry so is more difficult or not useful when the party beats for example healer or enemy kiting party and they not attacikg u or guarded target. At the time when party Kite deamonclaw dont proc but runefang all the time.
I recommend restoring the old Crippling Strikes tactics. If not 25% reduction dmg is at least 20%.
When u remove "new CS" - 10% crit debuff on enemy u said that its too strong becouse BG/CHosen can give 20% crit hmm...
IB+KTB still give dps 20%.
Anyway Chosen is a small child compared to KTB.
There are a few things about all classes in general. I noticed that classes that have 50% more crit dmg will also receive equipment that additionally raises them crit chance like onslaught for WE / WH with the best proc in the game.
Remember that the most gained in RoR are WE / WH / WL / MARA / BW / SORC because there is no Trivial Blows. So care with increasing their critical hit chance. There is also no Cleansing Wind which additionally increases potęcjał WH / MARA / WL / SORC / BW also SL / SW / SH.
Magus and Engi IMO still need a little buff.
THX for reading.
THX for google translator




