[Charge!] Change to break conditional

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NoRKaLKiLLa
Posts: 1020
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[Charge!] Change to break conditional

Post#1 » Tue Jan 31, 2017 10:20 pm

Situation: From the moment one of the four classes [Choppa, Slayer, Marauder, Lion] initiates a charge, any ability triggered is enough to cancel the effects of Charge!

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Problem: Each of these classes has self and group enhancing abilities with short duration's that are required in order to reach their maximum burst potentials. If the MDPS player wants to deliver the most damage possible upon reaching a target, they must either:

-Use their self buffing abilities first, then charge and have a reduced duration of self buffing abilities upon arrival (All the while they can be slowed, knocked down, knocked back, disarmed and silenced, rendering their pre-charge self buffs completely invalid by the time they actually fire off an ability.
or
-Charge to their target, and then spend a GCD or two while standing toe to toe with, but not delivering any ability damage to their target who is now keenly aware of and responding to the charge.

Proposal: Allow the following abilities to be used while under the effects of Charge! without canceling the movement speed increase.

Slayer: Rampage, Fierceness, Even the Odds
Spoiler:
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Lion: Primal Fury
Spoiler:
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Choppa: Git stuck in, Bring da Pain, Chop Fasta, Bring it on
Spoiler:
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Marauder: Mutated agressor, Ferocious Assault, and Mutation changing
Spoiler:
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Penril
Posts: 4441

Re: [Charge!] Change to break conditional

Post#2 » Tue Feb 07, 2017 1:33 pm

Declining. WL has zero issues with this, because Pounce. Also, some of the Slayer/Choppa/Mara skills you mentioned last for 20 secs, so you can perfectly use them before charging in. Finally, Mara has FoF and TE that lets him reach an enemy without needing to Charge.

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