The nail in the coffin for me is the morale gain change. In all the racial groups I've ran the racial morale's are what provides the competitive edge. You need the correct morale gain rate and to have the correct morale gain rate on tactic's in order to compete. Its still a uphill battle for racial groups with the correct morale gain rate and morale gain tactic's, but it can be done. Its for players that want a unique playstyle and a bigger challenge then classic cookie cutter mixed builds.
You gain access to defensive morale cycle's and morale bombs. With incorrect morale gain rates/morale tactic's there is no way racial groups can compete against the big boyz. I lost my competitive edge. The morale gain change is a nail in the coffin to the style of play I like to conduct in. I'm heavily dependant on the racial morale's in order to compete.
I tried to bring this up in the morale changes topic but I'm not allowed to discuss racial groups there.
Changehammer
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Re: Changehammer
This is rubbish for multiple reasons:
1) The relative rate of morale gain is the same as live. The morale pump tactics got scaled down with the morale scaler, but if you have a given morale pump setup, that morale setup is still x% faster at gaining morale than any other setup in any situation on RoR. So, in large engagements, it's the same as live. In smaller engagements, you now have to demonstrate that the expanded window between your morales and theirs, or between morale levels (if your morale pumps / gains are slower than theirs) make any kind of difference, and good luck doing that, as you'd need to demonstrate an effective and reliable timing attack based on morales which is specifically effective against your group.
2) and this is the kicker: you never, ever had a competitive edge regardless of gain rates. You're trying to shoehorn racial groups into the game. They were never the best option, and the closest you could get in RvR to a strong racially linked group was the double Knight, double BW, double WP that was seen a lot in T3. You are weaker than any competitively designed group and most halfarsed multiracial groups as well, because they are taking full advantage of everything in the game, all 12 classes on each faction and the synergies therein, and you are restricting yourselves to 4 classes. Straight off, that means you are doubling up on healers and tanks and you're missing a cleanse type altogether. If you're playing Greenskins, you're forgoing group cleanse and fast cleanse, you have no cleanse against BW, SM and Engineer and you are also failing to exploit the ludicrous Chosen auras. Those factors alone are more than enough to sink your "competitive edge" without any of this exaggeration about morales, and how you can talk about the game being designed around racial groups when the healers are designed to be used in multiracial combinations because of missing cleanse types, I do not know.
1) The relative rate of morale gain is the same as live. The morale pump tactics got scaled down with the morale scaler, but if you have a given morale pump setup, that morale setup is still x% faster at gaining morale than any other setup in any situation on RoR. So, in large engagements, it's the same as live. In smaller engagements, you now have to demonstrate that the expanded window between your morales and theirs, or between morale levels (if your morale pumps / gains are slower than theirs) make any kind of difference, and good luck doing that, as you'd need to demonstrate an effective and reliable timing attack based on morales which is specifically effective against your group.
2) and this is the kicker: you never, ever had a competitive edge regardless of gain rates. You're trying to shoehorn racial groups into the game. They were never the best option, and the closest you could get in RvR to a strong racially linked group was the double Knight, double BW, double WP that was seen a lot in T3. You are weaker than any competitively designed group and most halfarsed multiracial groups as well, because they are taking full advantage of everything in the game, all 12 classes on each faction and the synergies therein, and you are restricting yourselves to 4 classes. Straight off, that means you are doubling up on healers and tanks and you're missing a cleanse type altogether. If you're playing Greenskins, you're forgoing group cleanse and fast cleanse, you have no cleanse against BW, SM and Engineer and you are also failing to exploit the ludicrous Chosen auras. Those factors alone are more than enough to sink your "competitive edge" without any of this exaggeration about morales, and how you can talk about the game being designed around racial groups when the healers are designed to be used in multiracial combinations because of missing cleanse types, I do not know.
- GodlessCrom
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Re: Changehammer
I have literally never seen a racial group in game that was meant to be competitive. It's always just people having events for fun, like the Thunderers, or the occasional spontaneous WAAAGH of orcs. So I think this may be an issue that impacts you, and only you, foot.
Rush in and die, dogs - I was a man before I was a king!
- footpatrol2
- Posts: 1093
Re: Changehammer
https://www.youtube.com/watch?v=sDCYcRE ... e=youtu.be
6 man vs a warband using spec specific morale 4's. This is a competitive greenskinz group I ran. This isn't even the ideal group set up and the BO wasn't on comms which would have made the morale bomb even bigger.
There is more then one way to play this game.
The morale gain rate is not the same as it was on retail that is the point i'm trying to make. The morale scaler didn't exist. If the morale gain rate was the same as retail I'd have a chance at competing with the big boyz. It allows a more dynamic meta to exist.
6 man vs a warband using spec specific morale 4's. This is a competitive greenskinz group I ran. This isn't even the ideal group set up and the BO wasn't on comms which would have made the morale bomb even bigger.
There is more then one way to play this game.
The morale gain rate is not the same as it was on retail that is the point i'm trying to make. The morale scaler didn't exist. If the morale gain rate was the same as retail I'd have a chance at competing with the big boyz. It allows a more dynamic meta to exist.
Re: Changehammer
I feel like if you didn't ask for too much and overstate/estimate, you could possibly get increased morale rates for full 6 racial groups, even just as a meme to throw those group a bone.
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- GodlessCrom
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Re: Changehammer
I would play a full Dwarfen group for the luls. Double Slayer is already good. Double Ironbreaker is...well, I mean if you switch Oathfriend like crazy, it's like a ghetto KOTBS
Good news is you can all hide behind rocks without the Swordmaster's tall ass elf name giving it away. Sounds viable already!

Rush in and die, dogs - I was a man before I was a king!
- footpatrol2
- Posts: 1093
Re: Changehammer
I ran dwarf groups for years. its a blast. Some of the funnest times I've had playing this game.
Here's how I ran those dwarf groups
@Azarael
Here's how I ran those dwarf groups
Spoiler:
Spoiler:
Last edited by footpatrol2 on Sun Nov 13, 2016 4:06 am, edited 1 time in total.
- katroulitsa
- Posts: 342
Re: Changehammer
I would be ashamed to post that video on forums or youtube in general, but again its just me
This thread cant get any better tho <3

This thread cant get any better tho <3
Inav
Semya
Semya
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Re: Changehammer
Why are we talking about racial combs/wbs again, Foot? Will you never let this nonsense go?
- GodlessCrom
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Re: Changehammer
Sorry for the long post you wrote man, but I was just joking. No one I know has any interest in running a racial warband, including myself.footpatrol2 wrote:I ran dwarf groups for years. its a blast. Some of the funnest times I've had playing this game.
Here's how I ran those dwarf groups@AzaraelSpoiler:Spoiler:
Rush in and die, dogs - I was a man before I was a king!
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