6v6 sc's for group queuing, bad players/group will do poorly regardless I think.Azarael wrote:The queue separation "problems" are:
- Groups don't always indicate skilled players
- It's harder to fit groups into a scenario in a numerically balanced fashion without a pool of solo players to call upon for finer balancing adjustments without resorting to 3/6 man locks
But I can see what you are saying, if casual players want to play with friends but don't want the tryhard atmosphere where they will just get steamrolled.
maybe 6v6 reik "competitive", 12v12 nordland pug/solo que only, and 12v12 GoE solo/3 man que
Have the rewards in the 6v6 more to incentivise better players to congregate there rather than beating up on people w/ 3 mans in GoE?