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Balanced Scenarios

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Ototo
Posts: 1012

Re: Balanced Scenarios

Post#61 » Thu May 21, 2015 2:08 pm

Am i the only that miss Basin and Factory? I actually liked them, a lot. And Temple, but thats cause the ball/relic was just a fun mechanic =D
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Lindisfarne
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Re: Balanced Scenarios

Post#62 » Fri May 22, 2015 3:55 am

Eternal Citadel was my favorite SC because you couldn't run away from the fight and pve flags and win a SC.
free typi
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Sulorie
Posts: 7461

Re: Balanced Scenarios

Post#63 » Fri May 22, 2015 4:46 am

Lindisfarne wrote:Eternal Citadel was my favorite SC because you couldn't run away from the fight and pve flags and win a SC.
You can indirectly, you simple not enter after looking on the scoreboard.
Dying is no option.

mirko92
Posts: 110

Re: Balanced Scenarios

Post#64 » Fri May 22, 2015 7:51 am

Sulorie wrote:
Lindisfarne wrote:Eternal Citadel was my favorite SC because you couldn't run away from the fight and pve flags and win a SC.
You can indirectly, you simple not enter after looking on the scoreboard.
If i remember good u are force pushed in if u don't enter after some time

Dajciekrwi
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Posts: 715

Re: Balanced Scenarios

Post#65 » Fri May 22, 2015 11:11 am

He friends,
I personally suggest a small=steps tactic. First: jest make 6v6, 12vs12 etc. Then will be time to make a tank/tank, healers/healer system. Its simply for now Destro have not too much healers so Ord will be waiting for looong tome to pop, or premades from both sides will dominated sc, and play team v team one milion time.
We have a nice , but not very large comunity, so no use from complicated sc system.

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Adell
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Re: Balanced Scenarios

Post#66 » Fri May 22, 2015 12:36 pm

Good scenarios today.

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"I could feel his muscle tissue collapse under my force. It's ludicrous these mortals even attempt to enter my realm."

Tiggo
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Posts: 1948

Re: Balanced Scenarios

Post#67 » Fri May 22, 2015 1:15 pm

Dajciekrwi wrote:He friends,
I personally suggest a small=steps tactic. First: jest make 6v6, 12vs12 etc. Then will be time to make a tank/tank, healers/healer system. Its simply for now Destro have not too much healers so Ord will be waiting for looong tome to pop, or premades from both sides will dominated sc, and play team v team one milion time.
We have a nice , but not very large comunity, so no use from complicated sc system.

yes exactly this.
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)

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amputationsaw
Posts: 629

Re: Balanced Scenarios

Post#68 » Fri May 22, 2015 2:51 pm

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by just looking at the healer numbers, 80% of the cases it's just like this for me. I don't see the lack of healers destro allegedly have.

Maybe people are experiencing this different, but this are my impressions

E: oh and this is the current player state SCs got for the last 2 days... for me

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Coryphaus
Posts: 2230

Re: Balanced Scenarios

Post#69 » Fri May 22, 2015 3:07 pm

once all of this is is based on time of day and the devs have other thing that they need to do atm rather than reworking/adding on to the sc qing system and furthermore like ive been saying for the longest now scs take a random 12-18 players from the pool of qing players will obviously result in random class and level distribution, amputatorsaw see's scs where dest ha no issuses with healers available while i see scs where we might have only 1 healer or none; i feel that ORVR is a better indicator of class balance where it pulls in a larger sample size of the player population and class distribution

The problem with the current way scs work with the whole "reinforcement's" thingy of starting an sc then pulling in players for the undermanned faction is that the faction with more player will steam roll all bos and gain a sizable point advantage that even if the loseing faction makes a comback the match will end due to reaching 500
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