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Classes must be mirrored

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Poll: Does this game need this changes?

Yes
5
5%
No
89
92%
Partially (will explain in comments)
3
3%
Total votes: 97

User avatar
boog
Posts: 343

Re: Classes must be mirrored

Post#51 » Tue Nov 24, 2015 5:14 pm

Sorry but this is one of the worst ideas I've ever heard proposed. Here is a reason why.

I love to play tanks. On live I had RR8x of each tank in game. The reason I did that is because, yes they are "mirrored" from each other but each tank is also completely different. KBOB and Chosen share the same mechanic and with some similar abilities but at their core they are completely different tanks classes.

Now go and do what you said. Make KBOB and Chosen identical. Why should I bother having or trying any Destro or Order classes against my main faction? Why have a Chosen and a KBOB if they are exactly the same? I will just play which ever one I made first and never bother with the other faction. Why would I waste my time leveling up two of the exact same class just with a different name on it? It is pointless.

It is also ridiculous to change damage types for a class. Because Magus does magic, Engi does magic to? Why not Magus does physical because Engi does physical? Chosen no longer does spirit because KBOB doesn't do spirit? It doesn't make sense. The mirror mechanics work fine as they are now.

You are neglecting what actual issue exist by trying to make a blanketing resolution that in the end will just ruin a majority of the classes or make other classes ridiculously OP. Seriously a magic damage based engineer? Do you realize how OP that class would be? And then what you the devs have to nerf or buff other classes to make your identical mirrored class idea work properly? No.

I will stop now because I am getting worked up and frustrated over how bad this idea is lol.
CHSN Wafulz | KBOB Wafuls | IB Waffulz | BG Waffelz | BO Waaaghfulz | SM Waffels

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Coryphaus
Posts: 2230

Re: Classes must be mirrored

Post#52 » Tue Nov 24, 2015 5:24 pm

Having said that i feel some abilities could be mirrored like making blade or ruin on bg into a cave in mirror so that 2h bg can be viable
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SilverWF
Suspended
Posts: 606

Re: Classes must be mirrored

Post#53 » Tue Nov 24, 2015 5:33 pm

Mirroring "some abilities" will completely ruin whole "balance"
So do not do that!
Bretin: "destru classes are in general better for solo play" :lol:
A lot of addons here | Just a few T3 vids from live game | Remove IP-blocking at forum!

User avatar
Gobtar
Posts: 799

Re: Classes must be mirrored

Post#54 » Tue Nov 24, 2015 5:41 pm

I don't mind the idea of buffing completely useless spec-able abilities, like blade of ruin or avenging the dept. I don't mind the idea of making Blade of Ruin a CC skill but not the idiocy that cave-win is.
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Luth
Posts: 2840

Re: Classes must be mirrored

Post#55 » Tue Nov 24, 2015 5:47 pm

@ vote: of course NO.

Reason: one of the special things about WAR is the non-mirror balancing across the factions. This is what all other MMOs try to avoid like the plague, as it is way harder to balance.
If you look at the other (newer) MMOs (GW, TESO, etc.), you see that they even struggle to balance a handful of mirrored classes. Those MMOs don't even have noticeable differences for defensive stats across the classes, e.g. tank-classes and glass-canons exist just on the paper.

When considering this and comparing WAR with those newer "action-MMOs", WAR has an exceptional balancing. :mrgreen:

Mirror-balancing RoR would just lead to people quitting the game, particularly the ones that are bored by those newer MMOs with their "low-maintenance-everyone-can-do-everything-balancing".

If some classes overperform/don't work like they were originally intended, then they need to be adjusted.

Creating a boring version of WAR is obviously not the solution to fix some balancing problems...

P.S.: even SWTOR which copy&pasted a lot of stuff from WAR/DAOC has big balancing problems with his 100% mirrored classes, so this isn't even a "pro-mirror" argument.

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SilverWF
Suspended
Posts: 606

Re: Classes must be mirrored

Post#56 » Tue Nov 24, 2015 6:02 pm

Luth wrote:@ vote: of course NO.

Reason: one of the special things about WAR is the non-mirror balancing across the factions. This is what all other MMOs try to avoid like the plague, as it is way harder to balance.
If you look at the other (newer) MMOs (GW, TESO, etc.), you see that they even struggle to balance a handful of mirrored classes. Those MMOs don't even have noticeable differences for defensive stats across the classes, e.g. tank-classes and glass-canons exist just on the paper.

When considering this and comparing WAR with those newer "action-MMOs", WAR has an exceptional balancing. :mrgreen:

Mirror-balancing RoR would just lead to people quitting the game, particularly the ones that are bored by those newer MMOs with their "low-maintenance-everyone-can-do-everything-balancing".

If some classes overperform/don't work like they were originally intended, then they need to be adjusted.

Creating a boring version of WAR is obviously not the solution to fix some balancing problems...

P.S.: even SWTOR which copy&pasted a lot of stuff from WAR/DAOC has big balancing problems with his 100% mirrored classes, so this isn't even a "pro-mirror" argument.
Warhammer was faaaaaaar from balance all the way.
We will never know what has been intended here - because Mark Jacobs, MMO-genius, was fired long time ago and the new team, headed by Paul Barnett was just sucks
I doubt there is enough resourses to do balance in ROR - if WAR was failed here. No offence, just fact.
SWTOR do not have balance problems - you are talking something you didn't know
Balancing 8 pairs of classes between each pair is much more easier than balancing 16 classes separatelly

No-mirror-balanced WAR died 2 years ago (and started to die literally in 1-2 month after release) - do not forget about it when talking about quiting from mirror balanced ROR
Bretin: "destru classes are in general better for solo play" :lol:
A lot of addons here | Just a few T3 vids from live game | Remove IP-blocking at forum!

User avatar
Coryphaus
Posts: 2230

Re: Classes must be mirrored

Post#57 » Tue Nov 24, 2015 6:16 pm

Gobtar wrote:the idiocy that cave-win is.
its a 3s KD with a dot on a 20s cd that requires a 2h

i literally dont understand what the problem is
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Luth
Posts: 2840

Re: Classes must be mirrored

Post#58 » Tue Nov 24, 2015 7:05 pm

SilverWF wrote: We will never know what has been intended here - because Mark Jacobs, MMO-genius, was fired long time ago
He sold mythic to EA and most of the original intention can be derivated by everyone who utilizes common sense and played the game for some time.

Mark Jacobs co-founded Mythic Entertainment and made some kick-ass games like Dark Age of Camelot. Then he traded the company and his soul for a bunch of shiny beads. After winning back the soul in a Dubai poker game, he’s ready to do it all again. And this time, he’s got beads and he’s not afraid to use them.

https://web.archive.org/web/20120107053 ... /the-team/
SilverWF wrote: I doubt there is enough resourses to do balance in ROR - if WAR was failed here. No offence, just fact.
Where did i write it otherwise? This game needs some balance: on some classes and some abilities, but ocf not by taking away complexity/what makes the game special...
SilverWF wrote: SWTOR do not have balance problems - you are talking something you didn't know
I just played it for about two years and occasionally after it was made "free2play" (+ i'm one of the idiots, who bought the 150€ CE), what do i know... :roll:
SilverWF wrote: Balancing 8 pairs of classes between each pair is much more easier than balancing 16 classes separatelly
I already wrote that mirror balancing is way easier and way more boring, obviously no one here wants a "fantasy SWOTR".
SilverWF wrote: No-mirror-balanced WAR died 2 years ago (and started to die literally in 1-2 month after release) - do not forget about it when talking about quiting from mirror balanced ROR
Ofc the death of WAR had nothing to do with the absence of any dev communication for a long time, LotD OP-crap, patch 1.4.0, the 5 year licence from games workshop expired/was sold to Sega, etc. pp. ...

Now please continue on your crusade for a "better RoR experience"; with (atm) 5:81 against it, i'm sure this will happen soonish.

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Gobtar
Posts: 799

Re: Classes must be mirrored

Post#59 » Tue Nov 24, 2015 7:08 pm

Coryphaus wrote:
Gobtar wrote:the idiocy that cave-win is.
its a 3s KD with a dot on a 20s cd that requires a 2h

i literally dont understand what the problem is
Oh I thought it was a 4 second KD for some reason, weird.
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User avatar
zabis
Posts: 1215

Re: Classes must be mirrored

Post#60 » Tue Nov 24, 2015 7:09 pm

Let's mirror all classes in DAoC while we're at it?
Soulcheg wrote:Want mirrored classes - play chess.
Genisaurus wrote:You are not entitled to Best-in-Slot gear just because you log on.
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