WL pet should get some active abilities tied to stances and have different bonuses in each to help. Right now you pretty much have to run the one stance no matter what because it has the 50% AA haste tied to it and the baseline bonuses and abilities are completely negligible because of buff/debuff stacking making them moot.Rebuke wrote:I think the fights of Gankbus vs Kappapride last night pretty much depict the problem with white lions (the fights themselves were really good btw, I suggest you watch them). Killing the lion pet is way to easy and you cull the WL damage by a large margin. This is something the mara does not have to cope with. Funny thing is there is no counter for the WL against 6 peeps hitting his pet.
Giving the pet a detaunt would be a good start, making the stances effect armor/HP/DMG as well. Remove the stance requirement for 50% AA haste and just change it to having an active pet out. Give each stance an active ability that people will actually want to use in any build. For instance trained to threaten could have a warcry/roar that increases the lions armor per X amount of enemy in X radius, trained to kill could have a buff that gives the pet X% lifesteal for X seconds, trained to hunt could have a pounce for the lion on a x sec CD etc... You buff the reliability of the pet from a completely active standpoint instead of giving WL's a free passive buff.
Pets could also use new commands, but I am not sure that is even possible at the moment. For instance being able to send a command to the lion to go to the position of your cursor could be very good in some situations.
There is really no micro or thought required to play the pet class in this game and I think that is a shame, the lion might as well be an engineer turret with legs that **** up your damage when it dies...
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