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Why so tediuos?

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boog
Posts: 343

Re: Why so tediuos?

Post#21 » Thu Mar 03, 2016 4:42 am

It isn't fun but if it is taking u so long to level the next times u get to play don't rely solely on ORvR and SC's to level. Grind some random mobs whereever u can find and farm exp and loot.

The lakes constantly switch between winning and losing and when you are losing its hard to progress so unless u wanna play musical toons x faction just grind mobs. Plus you make SO MUCH money it is silly. Then when your realm starts kicking butt ride the Zerg train. Soon enough you will be max level and just have to worry about renown.
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Euan
Posts: 416

Re: Why so tediuos?

Post#22 » Thu Mar 03, 2016 4:44 am

Because apparantly we feel entittled and we should have to work hard so we can feel proud of our character progression by grinding. People just want to be at max level/gear so they can compete. We have seen where people look for the easiest way to level up ie going after empty keeps. That was changed so only 1 zone was open at a time and then we had people camp the keep. When people would rather farm mobs instead of pvping you know something is wrong. They actually made the game more grindy than on Live and though through bitching sometimes they change things to be on par with live it's not without resistance. Some things are better but progression is worse. Things are ever changing though.
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Scrilian
Posts: 1570

Re: Why so tediuos?

Post#23 » Thu Mar 03, 2016 7:45 am

Clearly live-WAR was a grind just because it was subscription based!
Now with that out of the way we can finally make it an FTP 30min-session based MOBA-like paradise it supposed to be!
We don't need to gear up, commit time/effort into anything silly, like levels, renown or other artefacts of by-gone age, because family and equality!
By the way, what is an RPG anyway, you fat basement-dwellers?
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Bacta
Former Staff
Posts: 422

Re: Why so tediuos?

Post#24 » Thu Mar 03, 2016 7:56 am

Scrilian wrote:Clearly live-WAR was a grind just because it was subscription based!
Now with that out of the way we can finally make it an FTP 30min-session based MOBA-like paradise it supposed to be!
We don't need to gear up, commit time/effort into anything silly, like levels, renown or other artefacts of by-gone age, because family and equality!
By the way, what is an RPG anyway, you fat basement-dwellers?

What you are saying will never happen. This game has always been about gearing up and investing time and will remain that way. Also just because people have more time than you to play doesn't make them basement dwellers. For example i work and have a family and yet i still get in more time then a few hours a week. Sure F2P games can be fun but either your investing time or your investing money.
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Scrilian
Posts: 1570

Re: Why so tediuos?

Post#25 » Thu Mar 03, 2016 7:59 am

Bacta, I might've forgotten the sign again :mrgreen:
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Вальтер Рыжий RU => Gaziraga BW, Valefar WL, Lovejoy
Retired
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Wonderful RvR music videos ;)

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Taller
Posts: 27

Re: Why so tediuos?

Post#26 » Thu Mar 03, 2016 8:09 am

As much as I can relate to issues due to limited online time most of this Thread basically come across like this:

[edit] I assumed sarcasm to be obvious on this one... [/edit]
Scrilian wrote:Clearly live-WAR was a grind just because it was subscription based!
Now with that out of the way we can finally make it an FTP 30min-session based MOBA-like paradise it supposed to be!
We don't need to gear up, commit time/effort into anything silly, like levels, renown or other artefacts of by-gone age, because family and equality!
By the way, what is an RPG anyway, you fat basement-dwellers?

To me, time spent on a game should be fun. If I do not enjoy the time spent then I should do something else.

RoR is a game with great potential. As well as WAR it has its flaws which may be different ones depending on ones point of view but for various reasons most cannot be eliminated. Be it either because the game is the way it is (so we cannot eliminated the whole levelling part) or because what one hates is what makes other play the game in the first place.

Short story:
I remember playing a game a couple of years ago (sadly do not even remember the name though it was great) where you could create higher level characters once you reached a certain level.
The simple fact that shortcut existed killed all motivation I had to play that game from that time on.

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Razid1987
Posts: 1295

Re: Why so tediuos?

Post#27 » Thu Mar 03, 2016 9:04 am

I've said it before, and I'll say it again: MMORPGs are not for casual players.

That might sound harsh, but they never were. Blizzard made the mistake of making their 2nd expansion, Wrath of the Lick King, extremely easy, casual, and gave away wellfare epics (purples) left and right for doing the most basic tasks. It alianated the vast majority of hardcore games that had supported the game for about 5 years. What basically happened was, that all the hardcore players left, but a **** ton of casual players began.

Now, that sounds perfect, and it was, but at the launch of the next expansion, all the casuals had gotten tired of the game, so many of them had left the game again. It got even worse the next expansion, and this pattern has never changed.

Many hardcore players generally don't care for WoW anymore, simply because it's not hardcore enough, and casual gamers jumps from game to game, like they have always done. The irony is that, because hardcore games used to love WoW, they come back, only to remember why they stopped in the first place, and they end their sub in just a few months, ending up following the exact same pattern as the casuals.

MMORPGs prior to 2008 had always been for very hardcore gamers. It was about time-commitment, grinding, effort, min/maxing, theory-crafting, teamwork and all that good stuff. Casuals generally don't want any of that, so they essentially want to take those parts, which is what most players realize are the key-elements of the game, away.

I'm not saying make the game super hardcore, but if you don't like something about the game, and it's a huge/important aspect of that game and it's always been like that, then changing it would without a doubt affect a lot of players. It might make them think less of the game, or even quit. And since the hardcore players are the backbone of any MMORPG, I rather see the hardcore players stick around, than the casuals who are probably gonna leave anyway, at some point.

I know, I know, it's not very nice and I'm an elitist jerk etc. It's important for me to address, that I don't think it's possible to make both kinds of players completely happy with the game. So if I had to choose, I'd pick one over the other. And from this post, I think it's pretty clear which one I'd pick.

TL:DR No

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Idrinth
Addon Developer
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Re: Why so tediuos?

Post#28 » Thu Mar 03, 2016 10:11 am

WoW is obviously focussed on PvP :P
I do agree with Renown Ranks taking a long time, but I would highly disagree with a huge powergap - so handing out purples easily makes sense to me.
The reason for this is simple: don't drive away new chars and keep fights more interesting. I would propose tiny changes only for each new set of items, so that a theoretical RR100 set would only be a bit more powerful (in terms of stats) than a basic RR30 set - maybe 1% more power per set, making RR100 only ~6% more powerful.
Interesting things would be granted abilities per set, that are mostly equal in power, but different in terms of effect.
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Shibirian
Posts: 107

Re: Why so tediuos?

Post#29 » Thu Mar 03, 2016 10:20 am

Razid1987 wrote:I've said it before, and I'll say it again: MMORPGs are not for casual players.
I think a couple of millions of mmorpg players would disagree with you on this.

I could stop playing the game for a week and just continue from where I left off... does that make me casual?

Hardcore players just get the best stuff sooner than me. And they have tons of gold. I can live with that.
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Razid1987
Posts: 1295

Re: Why so tediuos?

Post#30 » Thu Mar 03, 2016 10:21 am

The focus of WoW is completely irrelevant.

Power gap? Yeah, that's what I found so amazing about WAR, as apposed to WoW, was that gear was more just for cosmetics. Items don't mean as much here, compared to other MMOs, such as WoW. And tbh, I kinda liked it that way. Or at least I did before the alternative appearance was introduced. I prioritized looking badass rather than having 100% optimal stats. It was dumb, but the best gear looked absolutely silly, at some points, like DP/Tyrant/Warlord for BOs. I probably wouldn't do it again, though lol.

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