Open RvR

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drmordread
Suspended
Posts: 916

Re: Open RvR

Post#11 » Thu Sep 29, 2016 7:28 pm

Brother.... we are getting medallions if we get CTD'd. What more do you want?

Rewards are fine .... the damage bonuses for being underdog thought... OUCHIE OUCH.... but that's another topic
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Luicetarro
Posts: 193

Re: Open RvR

Post#12 » Thu Sep 29, 2016 7:39 pm

jorgemarco wrote:Well i think players derserve better rewards. If you want more ppl playing and testing this, then you should give them more rewards. And yes, if im playing i deserve a static reward. If enemy dont want that i get this reward, then they must face me and fight me. And yes, there should be a minimum rp obtained, cause its not funny at all getting 1 rp just cause lot of ppl kill 1. As before, if they dont want me getting this rp they must fight me, and they will need more ppl to do that.
Been there, done that. Was (no) fun.
Entire Warbands avoided each other, capping empty BOs all day long. THAT'S why it got changed.
You want some of this? Should've played a few months back.

Oh and btw. Playing a dead game for free and saying you 'deserve' a reward for it is a pretty bad move. But guess Aza won't hold back and give you insight of a share of his mind. He does love such ppl.

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Razielhell
Former Staff
Posts: 1228
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Re: Open RvR

Post#13 » Thu Sep 29, 2016 7:40 pm

Azarael wrote: Contradict. Keep attack loot rolls read zone contribution, but the random element is still the most significant.
Good to know that! Hopefully we'll get a system that it will be for Keep areas only and not zone.And also get rid of the random element :(
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Luicetarro
Posts: 193

Re: Open RvR

Post#14 » Thu Sep 29, 2016 7:44 pm

Razielhell wrote:
Azarael wrote: Contradict. Keep attack loot rolls read zone contribution, but the random element is still the most significant.
Good to know that! Hopefully we'll get a system that it will be for Keep areas only and not zone.And also get rid of the random element :(
As soon you have an idea how to count contribution in a way that will count towards anyone doing his job (keeping ppl healed, build a tankwall/funnel, scout ahead, stay at BOs guarding them, hit the door, defend the keep) in a fair way, we finally can get rid of that random element.
But sadly no one had a working idea so far, so things will stay random and contribution is calculated in (BO taken/defended + be there where ppl are killed). So Scouts and BO-defender will get the short end of the stick, even if they help their realm by doing that (so hardly anyone is willing to do it, since they will end up with less action, less exp/rr, a smaller reward in the end and a lower score on the lootchest-roll for taking/defending a keep).

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Razielhell
Former Staff
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Re: Open RvR

Post#15 » Thu Sep 29, 2016 8:02 pm

Luicetarro wrote:
Razielhell wrote:
Azarael wrote: Contradict. Keep attack loot rolls read zone contribution, but the random element is still the most significant.
Good to know that! Hopefully we'll get a system that it will be for Keep areas only and not zone.And also get rid of the random element :(
As soon you have an idea how to count contribution in a way that will count towards anyone doing his job (keeping ppl healed, build a tankwall/funnel, scout ahead, stay at BOs guarding them, hit the door, defend the keep) in a fair way, we finally can get rid of that random element.
But sadly no one had a working idea so far, so things will stay random and contribution is calculated in (BO taken/defended + be there where ppl are killed). So Scouts and BO-defender will get the short end of the stick, even if they help their realm by doing that (so hardly anyone is willing to do it, since they will end up with less action, less exp/rr, a smaller reward in the end and a lower score on the lootchest-roll for taking/defending a keep).
Agree.Contribution for PQs works fine :) Heal and Damage is counted afaik.Dunno if is possible for Devs to add somehow Guard to contribution system.It would be a really big big step for the game imo! :geek:
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Akalukz
Posts: 1884

Re: Open RvR

Post#16 » Thu Sep 29, 2016 8:15 pm

Isn't pq basically just who tags the mobs first?
-= Agony =-

jorgemarco
Posts: 146

Re: Open RvR

Post#17 » Thu Sep 29, 2016 9:01 pm

Problem is: imagine i like RvR and idont want todo scs... ok, i will get a decent rp lvl in years.

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StormX2
Game Master
Posts: 1080

Re: Open RvR

Post#18 » Thu Sep 29, 2016 10:39 pm

jorgemarco wrote:Problem is: imagine i like RvR and idont want todo scs... ok, i will get a decent rp lvl in years.
All things in due time of course. Keep playing, keep providing feedback in a constructive non abusive and especially non self entitled way, and it can only be a benefit the team and community in the long run. All things considered, Balance will be ironed out in a way that is mutually acceptable but it will take time.

I think this thread has run its course, I see no benefit from leaving this open.

Locked.

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