Brother.... we are getting medallions if we get CTD'd. What more do you want?
Rewards are fine .... the damage bonuses for being underdog thought... OUCHIE OUCH.... but that's another topic
Open RvR
- drmordread
- Suspended
- Posts: 916
Re: Open RvR
Morrdread Ladydread Kickyerbutt Tamorrah Whisperrss SutSut Amniell
Lolyou Tahw Fortuna Sarissa Yiorrrgos
(and eight more to keep you guessing)
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Luicetarro
- Posts: 193
Re: Open RvR
Been there, done that. Was (no) fun.jorgemarco wrote:Well i think players derserve better rewards. If you want more ppl playing and testing this, then you should give them more rewards. And yes, if im playing i deserve a static reward. If enemy dont want that i get this reward, then they must face me and fight me. And yes, there should be a minimum rp obtained, cause its not funny at all getting 1 rp just cause lot of ppl kill 1. As before, if they dont want me getting this rp they must fight me, and they will need more ppl to do that.
Entire Warbands avoided each other, capping empty BOs all day long. THAT'S why it got changed.
You want some of this? Should've played a few months back.
Oh and btw. Playing a dead game for free and saying you 'deserve' a reward for it is a pretty bad move. But guess Aza won't hold back and give you insight of a share of his mind. He does love such ppl.
- Razielhell
- Former Staff
- Posts: 1228
- Contact:
Re: Open RvR
Good to know that! Hopefully we'll get a system that it will be for Keep areas only and not zone.And also get rid of the random elementAzarael wrote: Contradict. Keep attack loot rolls read zone contribution, but the random element is still the most significant.
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Luicetarro
- Posts: 193
Re: Open RvR
As soon you have an idea how to count contribution in a way that will count towards anyone doing his job (keeping ppl healed, build a tankwall/funnel, scout ahead, stay at BOs guarding them, hit the door, defend the keep) in a fair way, we finally can get rid of that random element.Razielhell wrote:Good to know that! Hopefully we'll get a system that it will be for Keep areas only and not zone.And also get rid of the random elementAzarael wrote: Contradict. Keep attack loot rolls read zone contribution, but the random element is still the most significant.
But sadly no one had a working idea so far, so things will stay random and contribution is calculated in (BO taken/defended + be there where ppl are killed). So Scouts and BO-defender will get the short end of the stick, even if they help their realm by doing that (so hardly anyone is willing to do it, since they will end up with less action, less exp/rr, a smaller reward in the end and a lower score on the lootchest-roll for taking/defending a keep).
- Razielhell
- Former Staff
- Posts: 1228
- Contact:
Re: Open RvR
Agree.Contribution for PQs works fineLuicetarro wrote:As soon you have an idea how to count contribution in a way that will count towards anyone doing his job (keeping ppl healed, build a tankwall/funnel, scout ahead, stay at BOs guarding them, hit the door, defend the keep) in a fair way, we finally can get rid of that random element.Razielhell wrote:Good to know that! Hopefully we'll get a system that it will be for Keep areas only and not zone.And also get rid of the random elementAzarael wrote: Contradict. Keep attack loot rolls read zone contribution, but the random element is still the most significant.
But sadly no one had a working idea so far, so things will stay random and contribution is calculated in (BO taken/defended + be there where ppl are killed). So Scouts and BO-defender will get the short end of the stick, even if they help their realm by doing that (so hardly anyone is willing to do it, since they will end up with less action, less exp/rr, a smaller reward in the end and a lower score on the lootchest-roll for taking/defending a keep).
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jorgemarco
- Posts: 146
Re: Open RvR
Problem is: imagine i like RvR and idont want todo scs... ok, i will get a decent rp lvl in years.
Re: Open RvR
All things in due time of course. Keep playing, keep providing feedback in a constructive non abusive and especially non self entitled way, and it can only be a benefit the team and community in the long run. All things considered, Balance will be ironed out in a way that is mutually acceptable but it will take time.jorgemarco wrote:Problem is: imagine i like RvR and idont want todo scs... ok, i will get a decent rp lvl in years.
I think this thread has run its course, I see no benefit from leaving this open.
Locked.
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