KD duration for balance or loss of flavour

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Poll: Should all non-resource related knock-downs duration be 3 seconds?

No
33
58%
Yes
15
26%
Maybe, depends how it was implemented.
9
16%
Total votes: 57

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TenTonHammer
Posts: 3806

Re: KD duration for balance or loss of flavour

Post#11 » Mon Mar 07, 2016 4:13 pm

yeah but staggers are more useful in small sacle that orvr

and in small scale a 5s stagger is more that enough for a coordinated team to dogpile and delete a single target
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Shadowgurke
Posts: 618

Re: KD duration for balance or loss of flavour

Post#12 » Mon Mar 07, 2016 4:17 pm

TenTonHammer wrote:yeah but staggers are more useful in small sacle that orvr

and in small scale a 5s stagger is more that enough for a coordinated team to dogpile and delete a single target
Are we talking about ST stagger from Zel/RP? Because disabling 1 person is not going to delete a single target. Or are you suggesting to include a Magus/Engi?
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Sulorie
Posts: 7461

Re: KD duration for balance or loss of flavour

Post#13 » Mon Mar 07, 2016 4:38 pm

Penril wrote:
Sulorie wrote:I would prefer going back and revert all "balance"-fixes and then make it right for the first time.
You mean Mythic's Balance fixes or RoR's?
The CC balance pass on live (by Mythic, Bioware whoever), the OP is talking about.
Well, it is still the foundation of RoR. Our devs here already made some (good) fixes but it's still isolated without a big picture. It would be better to turn all CC back to status quo and then start to balance it properly.
Dying is no option.

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TenTonHammer
Posts: 3806

Re: KD duration for balance or loss of flavour

Post#14 » Mon Mar 07, 2016 4:41 pm

engie/mag

chosen/kotbs for sure if staggers were to be buffed/reveterted to pre nerf levels
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Tklees
Posts: 675

Re: KD duration for balance or loss of flavour

Post#15 » Mon Mar 07, 2016 4:50 pm

CC should be reverted aside from stagger for chosen/kotbs. That change made sense. Having Mained a WH/WE the 3 second KD is enough to kill someone in t4. Its not an issue now because TTK is still higher than it was but it will become an issue in t4 especially if there isnt to be TB implemented.
Tklees Chatoullier
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User avatar
TenTonHammer
Posts: 3806

Re: KD duration for balance or loss of flavour

Post#16 » Mon Mar 07, 2016 4:57 pm

but i dont think all of them should be reverted

i dont want to see 4s kd on 2h ib and i really dont want slayers to have 3s kd but choppas only 2s
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Shadowgurke
Posts: 618

Re: KD duration for balance or loss of flavour

Post#17 » Mon Mar 07, 2016 5:14 pm

TenTonHammer wrote:but i dont think all of them should be reverted

i dont want to see 4s kd on 2h ib and i really dont want slayers to have 3s kd but choppas only 2s
Don't you always want 2H tanks to be buffed? A 4s KD might be a decent enough change to warrant taking a 2H IB
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bloodi
Suspended
Posts: 1725

Re: KD duration for balance or loss of flavour

Post#18 » Mon Mar 07, 2016 5:20 pm

Shadowgurke wrote:Don't you always want 2H tanks to be buffed? A 4s KD might be a decent enough change to warrant taking a 2H IB
2H IB is already a viable tank.

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Ninepaces
Posts: 313

Re: KD duration for balance or loss of flavour

Post#19 » Mon Mar 07, 2016 5:22 pm

Compared to all of the mmos I've played I feel the current system is excellent.

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TenTonHammer
Posts: 3806

Re: KD duration for balance or loss of flavour

Post#20 » Mon Mar 07, 2016 5:26 pm

Shadowgurke wrote: Don't you always want 2H tanks to be buffed? A 4s KD might be a decent enough change to warrant taking a 2H IB

2h ib is already strong and the best 2h tank in the game because they have a very good combination of utility, surviveabilty and damage
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