yeah but staggers are more useful in small sacle that orvr
and in small scale a 5s stagger is more that enough for a coordinated team to dogpile and delete a single target
KD duration for balance or loss of flavour
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- Shadowgurke
- Posts: 618
Re: KD duration for balance or loss of flavour
Are we talking about ST stagger from Zel/RP? Because disabling 1 person is not going to delete a single target. Or are you suggesting to include a Magus/Engi?TenTonHammer wrote:yeah but staggers are more useful in small sacle that orvr
and in small scale a 5s stagger is more that enough for a coordinated team to dogpile and delete a single target

Re: KD duration for balance or loss of flavour
The CC balance pass on live (by Mythic, Bioware whoever), the OP is talking about.Penril wrote:You mean Mythic's Balance fixes or RoR's?Sulorie wrote:I would prefer going back and revert all "balance"-fixes and then make it right for the first time.
Well, it is still the foundation of RoR. Our devs here already made some (good) fixes but it's still isolated without a big picture. It would be better to turn all CC back to status quo and then start to balance it properly.
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- TenTonHammer
- Posts: 3806
Re: KD duration for balance or loss of flavour
engie/mag
chosen/kotbs for sure if staggers were to be buffed/reveterted to pre nerf levels
chosen/kotbs for sure if staggers were to be buffed/reveterted to pre nerf levels

Re: KD duration for balance or loss of flavour
CC should be reverted aside from stagger for chosen/kotbs. That change made sense. Having Mained a WH/WE the 3 second KD is enough to kill someone in t4. Its not an issue now because TTK is still higher than it was but it will become an issue in t4 especially if there isnt to be TB implemented.
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- TenTonHammer
- Posts: 3806
Re: KD duration for balance or loss of flavour
but i dont think all of them should be reverted
i dont want to see 4s kd on 2h ib and i really dont want slayers to have 3s kd but choppas only 2s
i dont want to see 4s kd on 2h ib and i really dont want slayers to have 3s kd but choppas only 2s

- Shadowgurke
- Posts: 618
Re: KD duration for balance or loss of flavour
Don't you always want 2H tanks to be buffed? A 4s KD might be a decent enough change to warrant taking a 2H IBTenTonHammer wrote:but i dont think all of them should be reverted
i dont want to see 4s kd on 2h ib and i really dont want slayers to have 3s kd but choppas only 2s

Re: KD duration for balance or loss of flavour
2H IB is already a viable tank.Shadowgurke wrote:Don't you always want 2H tanks to be buffed? A 4s KD might be a decent enough change to warrant taking a 2H IB
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Re: KD duration for balance or loss of flavour
Compared to all of the mmos I've played I feel the current system is excellent.
- TenTonHammer
- Posts: 3806
Re: KD duration for balance or loss of flavour
Shadowgurke wrote: Don't you always want 2H tanks to be buffed? A 4s KD might be a decent enough change to warrant taking a 2H IB
2h ib is already strong and the best 2h tank in the game because they have a very good combination of utility, surviveabilty and damage

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