Group queue balance

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RyanMakara
Posts: 1563

Group queue balance

Post#1 » Sun Aug 16, 2015 2:37 pm

It seems that using group queue is now putting at risk of having to face 12 Order with only ONE premade party... Even when the SC queue says it'll be a 12v12 match, only one half of Destruction manages to get in. Also, no other players are able to join since the queue as assumed as full, although the second party is nowhere to be found.

I understand that being a premade group makes us better organised but we still can't do much against 12 level 20 order with only 2 level 20's ourselves :P
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Azarael
Posts: 5332

Re: Group queue balance

Post#2 » Sun Aug 16, 2015 2:41 pm

Sincerely, thanks for the report. Useful information like this is what I need.

I've seen in the logs, since I added more debug info, that players who either have a scenario pending or are in a scenario already are still receiving pops, and they never actually seem to be removed from the queue, so their presence wrecks future scenarios as they always have priority, but can never join. I'm working on verifying that this is the case.

Right now there's a 6-man on Destro (Pippo, Eretyra, Vald, Sygma, Kaeltar and Morathi) which is bugged, and is causing a 6-man hole in every scenario. Unfortunately for them, I think the flaw in the code means that they can't fix their group even if they want to.

Tiggo
Former Staff
Posts: 1948

Re: Group queue balance

Post#3 » Sun Aug 16, 2015 2:43 pm

when this happening, try to recheck in advice if a 6man group queued but didnt join. unfortunatly mythic didnt think about this or something lol
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)

Tiggo
Former Staff
Posts: 1948

Re: Group queue balance

Post#4 » Sun Aug 16, 2015 2:45 pm

observation:

sc acutally IS filling up. but i takes quite long.
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)

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RyanMakara
Posts: 1563

Re: Group queue balance

Post#5 » Sun Aug 16, 2015 3:02 pm

Tiggo wrote:observation:

sc acutally IS filling up. but i takes quite long.
It takes quite long because whenever 12 people are queued it causes 6 people to never truly join... because the SC queue thinks there's a ghost group 6 man joining each time. Once the game realises this isn't the case (after 2 minutes of every queue pop expiring), solo queue'd people might join in.
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Mizrim
Posts: 72

Re: Group queue balance

Post#6 » Sun Aug 16, 2015 3:05 pm

the SC management seems broken at the moment - had 4 sc's back to back where order have started as a group long before destro and then destro joins in 1's and 2's, so destro ends up camped at spawn
Steelclaw - nub Chosen Twangafing - annoying squig fing Daemonica - disk babe

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Azarael
Posts: 5332

Re: Group queue balance

Post#7 » Sun Aug 16, 2015 3:06 pm

As aforementioned, a Destruction group is currently bugged. This is causing major delays in Destruction players being able to join the scenario.

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Grolar
Posts: 511

Re: Group queue balance

Post#8 » Sun Aug 23, 2015 7:48 am

RyanMakara wrote:It seems that using group queue is now putting at risk of having to face 12 Order with only ONE premade party... Even when the SC queue says it'll be a 12v12 match, only one half of Destruction manages to get in. Also, no other players are able to join since the queue as assumed as full, although the second party is nowhere to be found.

I understand that being a premade group makes us better organised but we still can't do much against 12 level 20 order with only 2 level 20's ourselves :P
Wait what?....So only 20's versus other 20's? Then what? only players with Woe or Rune gear? Doesn't that seem a little selfish to you? To want only 20's to participate in the scenarios you are in? Sounds like the elites only want to share the good loot with other elites. All my characters are level 20 and I still want to play with other levels. Their levels don't make them bad players.

I definitely agree that balancing is needed in the scenarios, but I think it has more to do with how many class types can be in one scenarios ( aka 5 healers, 4 BW's, and 3 tanks on a team is extremely wrong ) versus a level cap. After all, that is why bolster is in place. Premades are cool as long as they help the other 6 people who are in the same scenario with them and don't just help themselves.
THUMP - "MEDIOCRE!!" ...Who's laughing now?

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