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Patch Notes 02/10/2024

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Everdin
Posts: 742

Re: Patch Notes 02/10/2024

Post#41 » Mon Oct 07, 2024 9:12 am

Akalukz wrote: Fri Oct 04, 2024 12:21 pm
gebajger wrote: Thu Oct 03, 2024 7:51 pm
Nelly74 wrote: Thu Oct 03, 2024 7:05 pm

"Explain to me where you read that? When did I say that melee DPS were getting massacred by ranged classes because of a lack of parry? So far, I have not seen a single melee DPS class successfully block a spell with their parry... It just shows that when you want to read only what suits you... However, what is certain is the increase in ranged classes since this patch. In my guild alone, many have given in to the call of ease by switching to AMs or SWs."
Chill....just trying to understand your logic.
This whole train of thought started with the WS nerf/fix, so don't get all all worked up if i mention it.
If its a SOLO rdps killing a melee dps, what's the difference between now and x years ago?
Did they buff all rdps? Or the nerfing of rampage made them weaker vs solo rpds?
Please explain
I think it is mostly the recent buffs to the SW class that has gotten a bit out of control, while seeing nerfs to the SH class. AMs have always been what they are, don't think any changes there except maybe harder to catch due to nerfs to pulls (gtdc / TE). SW just have too many tools and damage combined.

FYI, I play an SW, so i know a bit of what I say.
Are these SW buffs you can see in a room with us now?
#AllClassesMatter

“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”

― John Burroughs

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Akalukz
Posts: 1811

Re: Patch Notes 02/10/2024

Post#42 » Mon Oct 07, 2024 1:49 pm

Everdin wrote: Mon Oct 07, 2024 9:12 am
Akalukz wrote: Fri Oct 04, 2024 12:21 pm
gebajger wrote: Thu Oct 03, 2024 7:51 pm

Chill....just trying to understand your logic.
This whole train of thought started with the WS nerf/fix, so don't get all all worked up if i mention it.
If its a SOLO rdps killing a melee dps, what's the difference between now and x years ago?
Did they buff all rdps? Or the nerfing of rampage made them weaker vs solo rpds?
Please explain
I think it is mostly the recent buffs to the SW class that has gotten a bit out of control, while seeing nerfs to the SH class. AMs have always been what they are, don't think any changes there except maybe harder to catch due to nerfs to pulls (gtdc / TE). SW just have too many tools and damage combined.

FYI, I play an SW, so i know a bit of what I say.
Are these SW buffs you can see in a room with us now?
Well i haven't played mine in a couple of weeks, but yeah, I believe they are still mostly there. Combining of offensive crit, no cast time on assault stance for a significant defensive (see Squig Armor) There are more, we all know it. It goes back quite a way, look at the patch before the nerfing of Split Arrows.
-= Agony =-

Everdin
Posts: 742

Re: Patch Notes 02/10/2024

Post#43 » Mon Oct 07, 2024 2:10 pm

Akalukz wrote: Mon Oct 07, 2024 1:49 pm
Everdin wrote: Mon Oct 07, 2024 9:12 am
Akalukz wrote: Fri Oct 04, 2024 12:21 pm

I think it is mostly the recent buffs to the SW class that has gotten a bit out of control, while seeing nerfs to the SH class. AMs have always been what they are, don't think any changes there except maybe harder to catch due to nerfs to pulls (gtdc / TE). SW just have too many tools and damage combined.

FYI, I play an SW, so i know a bit of what I say.
Are these SW buffs you can see in a room with us now?
Well i haven't played mine in a couple of weeks, but yeah, I believe they are still mostly there. Combining of offensive crit, no cast time on assault stance for a significant defensive (see Squig Armor) There are more, we all know it. It goes back quite a way, look at the patch before the nerfing of Split Arrows.
you needed to go far afield to find something that can count as buff, a offensiv crit combining that affects all classes and the stance that never was on a cast time (but on a cooldown other then squig armor) and "there are more" I can help:

From 9/12/23 patchnotes
Bug Fixes

- Counterstrike - Tooltip corrected to match damage.

- Rapid Fire - Stat scaling multiplier corrected to match tick interval (from 0.70 to 0.50)

- Acid Arrow - Damage matches tooltip. Higher than before.

- Rain of Steel - Ticks 12 times instead of 11 times, so damage now matches tooltip.

Balance Changes

- Throat Shot - Base damage reverted back to live version 1.4.8, lower damage.

- Flame Arrow - Dot damage reverted back to live version 1.4.8, lower damage.

- Assault Stance - Removed Auto Attack damage and proc. Replaced with permanent 35% Auto Attack speed buff.

- Acid Arrow - Can now be also used in Skirmish Stance.

- Brutal Assault - No longer usable in Skirmish Stance.

- Eye Shot - Knockdown effect reduced to 2 seconds.

- Festering Arrow - No longer undefendable when Vengeful.

- Fell the Weak - No longer deals spirit damage when Vengeful.

- Sweeping Slash - No longer usable in Skirmish Stance.

- Exploit Weakness - Cooldown is no longer reduced when Vengeful.

- Shadow Sting - No longer undefendable when Vengeful.

- Powerful Draw - Reworked from 25% multiplicative to 15% additive armor penetration for Skirmish abilities.

- Flanking Shot - No longer has additional critical hit rate based on target health. Shadow Warrior already has a ranged finisher ability in Fell the Weak. This is now a higher damage positional ability, but doesn’t attempt to be a finisher at the same time.

- Opportunistic Strike - This effect can no longer be cleansed.

- Exploit Weakness - This effect can no longer be cleansed.

From 10/01/2024 Patchnotes
Balance Changes

- Whirling Pin - This ability can now be defended against. Snare duration reduced to 5s and snare potency reduced to 30%

- Ambush - Snare duration reduced to 3s. Range reduced to 65 ft and no longer benefits from range increases. Radius reduced to 20 ft. Now does 900 damage over 3 seconds.

- Throat Shot - Immunity timer lowered to 30s.

- Opportunistic Strike - Immunity timer lowered to 30s.

- Hunter's Fervor - Duration increased from 9s to 15s.
This had 15s duration in the old system, even though tooltip stated 9s. But at 9s it was essentially a net loss of AP for the SW themself as casting it prevented you from regenerating AP for 1.5s in addition to consuming 25 AP.

- Eye Shot - This ability will no longer knock down the target. Debuff duration reduced from 20s to 10s, ability cooldown reduced from 20s to 10s.

- Takedown - Snare duration reduced from 10s to 8s. While under the effect of Vengeance of Nagarythe this ability will knock down target for 2s. This ability will continue to build up even if you move.

- Split Arrows - The damage on Spiral-Fletched Arrow and Broadhead Arrow are now reduced by 20%.

----
This is what I can find in patch notes from the last year, very recent stuff and over all a big buff
#AllClassesMatter

“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”

― John Burroughs

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Adelmar
Posts: 163

Re: Patch Notes 02/10/2024

Post#44 » Mon Oct 07, 2024 3:39 pm

Akalukz wrote: Fri Oct 04, 2024 12:21 pm
gebajger wrote: Thu Oct 03, 2024 7:51 pm
Nelly74 wrote: Thu Oct 03, 2024 7:05 pm

"Explain to me where you read that? When did I say that melee DPS were getting massacred by ranged classes because of a lack of parry? So far, I have not seen a single melee DPS class successfully block a spell with their parry... It just shows that when you want to read only what suits you... However, what is certain is the increase in ranged classes since this patch. In my guild alone, many have given in to the call of ease by switching to AMs or SWs."
Chill....just trying to understand your logic.
This whole train of thought started with the WS nerf/fix, so don't get all all worked up if i mention it.
If its a SOLO rdps killing a melee dps, what's the difference between now and x years ago?
Did they buff all rdps? Or the nerfing of rampage made them weaker vs solo rpds?
Please explain
I think it is mostly the recent buffs to the SW class that has gotten a bit out of control, while seeing nerfs to the SH class. AMs have always been what they are, don't think any changes there except maybe harder to catch due to nerfs to pulls (gtdc / TE). SW just have too many tools and damage combined.

FYI, I play an SW, so i know a bit of what I say.
Recent buffs to SW? Which ones exactly?

From what I see, is that rdps in general feels better due to the shift in meta, that's it. SW has gotten nerfs, if anything, in recent times, not buffs as you say. Please correct me if I'm wrong though.
Adelmar (WH) - RR8X
Audari (WE) - RR7X
Contract (SW) - RR8X

Sulorie
Posts: 7459

Re: Patch Notes 02/10/2024

Post#45 » Mon Oct 07, 2024 4:48 pm

Adelmar wrote: Mon Oct 07, 2024 3:39 pm ...
SW has gotten nerfs, if anything, in recent times, not buffs as you say. Please correct me if I'm wrong though.
This is a forum, the concept of right and wrong has no meaning here. :P It is sufficient to feel something.
Dying is no option.

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Akalukz
Posts: 1811

Re: Patch Notes 02/10/2024

Post#46 » Mon Oct 07, 2024 5:08 pm

Look, i am not gonna argue with you. It's easy to pick and choose Here are two for example

- Wrist Slash - Debuff and buff increased from 80 to 120 Initiative.

- Eye Shot - Debuff increased from 80 to 120 Initiative.


There have been changes that either directly affected the SW or as a result of a nerf to other classes made the SW perform better. Take your pick.

EDIT: I 100% enjoy playing my SW, i liked it better before the put a 20% nerf on the skirmish line, but hey, it still quite fun. and if they had a class with the same overall effectiveness on destro, the whine would be flowing freely. I mean can you imagine a Fester on Destro? Or a mid range AoE DPS with great defenese.
-= Agony =-

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forsa
Posts: 154

Re: Patch Notes 02/10/2024

Post#47 » Mon Oct 07, 2024 10:25 pm

Akalukz wrote: Mon Oct 07, 2024 5:08 pm Look, i am not gonna argue with you. It's easy to pick and choose Here are two for example

- Wrist Slash - Debuff and buff increased from 80 to 120 Initiative.

- Eye Shot - Debuff increased from 80 to 120 Initiative.


There have been changes that either directly affected the SW or as a result of a nerf to other classes made the SW perform better. Take your pick.

EDIT: I 100% enjoy playing my SW, i liked it better before the put a 20% nerf on the skirmish line, but hey, it still quite fun. and if they had a class with the same overall effectiveness on destro, the whine would be flowing freely. I mean can you imagine a Fester on Destro? Or a mid range AoE DPS with great defenese.
You know that there is a destro class called SH, right?

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Akalukz
Posts: 1811

Re: Patch Notes 02/10/2024

Post#48 » Mon Oct 07, 2024 10:30 pm

forsa wrote: Mon Oct 07, 2024 10:25 pm
Akalukz wrote: Mon Oct 07, 2024 5:08 pm Look, i am not gonna argue with you. It's easy to pick and choose Here are two for example

- Wrist Slash - Debuff and buff increased from 80 to 120 Initiative.

- Eye Shot - Debuff increased from 80 to 120 Initiative.


There have been changes that either directly affected the SW or as a result of a nerf to other classes made the SW perform better. Take your pick.

EDIT: I 100% enjoy playing my SW, i liked it better before the put a 20% nerf on the skirmish line, but hey, it still quite fun. and if they had a class with the same overall effectiveness on destro, the whine would be flowing freely. I mean can you imagine a Fester on Destro? Or a mid range AoE DPS with great defenese.
You know that there is a destro class called SH, right?
No Fester, and not mid-range AoE, and has a pet. Don't think it has a ranged AoE Dot spreading -block / - parry stats either?
-= Agony =-

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forsa
Posts: 154

Re: Patch Notes 02/10/2024

Post#49 » Mon Oct 07, 2024 10:49 pm

Akalukz wrote: Mon Oct 07, 2024 10:30 pm
No Fester, and not mid-range AoE, and has a pet. Don't think it has a ranged AoE Dot spreading -block / - parry stats either?
Posion arraer has lower damage cause pet deals like +50% damage and no need to StanceDance coupled with best mobility bar none; mid aoe ranged damage is meh filler damage to ks, requires SM to be at least usable and gets SW pulled by GTDC/mara constantly, while SH has monstrous aoe damage in melee form and is a welcome in wb to the point of full goblin wbs.
Don't think it has a ranged AoE Dot spreading -block / - parry stats either
Are you talking about tactics pierce defence? SH can spread it in melee, also not sure if pet can spread it or no.

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Akalukz
Posts: 1811

Re: Patch Notes 02/10/2024

Post#50 » Mon Oct 07, 2024 10:57 pm

Poison Arraer, not AoE and is a spec point, BHA is core and can be made AoE.

SW has great mobility as well. Stance dance is much more dependable than pet mechanice

AoE mele or AoE Range... AoE range wins

Pierce defense is super critical in RvR a free -10 parry / -5 block spammable on 2 Range AoE classes on Order vs 1 mele aoe on destro?

As I said, SW is fun, but don't defend the fact it is over tuned in several situations. It's painfully obvious.
-= Agony =-

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