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[Witch Hunter/Witch Elf]Beastlord Utility Proc

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GodlessCrom
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Re: [Witch Hunter/Witch Elf]Beastlord Utility Proc

Post#11 » Wed Dec 13, 2017 8:39 pm

Krima wrote:
GodlessCrom wrote:At least you can maybe parry the final tick now lol
Are you joking ? :? its impossible to parry BAL ticks..
I keep seeing people say this and now I am confused: didnt the dot changes make all dots defendable on tic? So BaL is a dot and is defendable on tic, yes? Or is it undefendable on tic, like all dots were before? I am probably out of the loop here as I dont play WH or WE.
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Hastykrasty
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Re: [Witch Hunter/Witch Elf]Beastlord Utility Proc

Post#12 » Wed Dec 13, 2017 10:11 pm

Geez, nowadays people take the exeption for normality...If someone once critted you with 2k of abso it means that he had str capped, with 5 accusations, you were armor and tough debuffed (or crappy equip in general).

To OP proposal, keep the figures as it is but instead of "on defense" make it "on attack". You will still need to stay in melee with your opponent and use it as aggressive tool, whereas as it is now it's useless on defense.
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tionblack
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Re: [Witch Hunter/Witch Elf]Beastlord Utility Proc

Post#13 » Thu Dec 14, 2017 12:51 am

Krima wrote:Its a good idea for WHs... but I dont see myself or any other WE spaming anything else besides AW

currently:
HRT = low dmg
RA = low dmg
puncture = low dmg
SS = low dmg

WEs uses OYK + Witchbrew.. both on 10 secs cooldown which is more than enough to fill 5 points of bloodlust.

all WE finishers besides OYK + WB are really bad we dont have anything close to absolution which does avrg 1,5 - 2k dmg crits + 400 dmg guarante proc from bullets..

Could buff that direct proc rate to 50%, I would still not use it..

IMO lets imagine
WHs with flowing accusations.. + % 10 proc work with DoT attacks + absolution = you have a new RDPS class :)

I would suggest a completly rework of that set bonus...

sorry to say but 1.5-2k abso dmg is a dream unless your hitting 100 armor lvl 25 , i can say it isnt correct.It may be something like he has % 35 vindication damage buff active and you got demolishing strike+WL armor debuff then maybe but MAYBE and i am saying it as 72 wh there is no 2k ABSO crits so please :D


Also maybe your finishers aint so viable as you say but SS has % 10 haste bonus per combo spend and also snares the target and heals you the amount of the damage.

And man the % 3 crit chance per combo point tactic is totally sick. If you got bad finisher why not stay at 5 combo points to get 15 crit chance.... you can have 42 crit chance EASILY and that is sick just Agonizing spam gg...
Last edited by tionblack on Thu Dec 14, 2017 1:00 am, edited 1 time in total.
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tionblack
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Re: [Witch Hunter/Witch Elf]Beastlord Utility Proc

Post#14 » Thu Dec 14, 2017 12:54 am

Hastykrasty wrote:Geez, nowadays people take the exeption for normality...If someone once critted you with 2k of abso it means that he had str capped, with 5 accusations, you were armor and tough debuffed (or crappy equip in general).

To OP proposal, keep the figures as it is but instead of "on defense" make it "on attack". You will still need to stay in melee with your opponent and use it as aggressive tool, whereas as it is now it's useless on defense.
About first party i totally agree but about it being proccingon offense will make it OP not on defence. WH and WE has combo point double builder tactic already with it ull get insta 5 . So offense would be lame.

I still honestly think it should proc % 10 with dots.Because now dots are counting as individual damage so why not change it that way?
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Miszczu5647
Posts: 447

Re: [Witch Hunter/Witch Elf]Beastlord Utility Proc

Post#15 » Thu Dec 14, 2017 9:06 am

tionblack wrote: And man the % 3 crit chance per combo point tactic is totally sick. If you got bad finisher why not stay at 5 combo points to get 15 crit chance.... you can have 42 crit chance EASILY and that is sick just Agonizing spam gg...
Coz it is sad, very very sad that best what WE can do is slot a tactic and spam AW. There should be a reasons to use class mechanic not avoiding it. Sacrificial Stab changes are small step in this direction.
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tionblack
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Re: [Witch Hunter/Witch Elf]Beastlord Utility Proc

Post#16 » Thu Dec 14, 2017 11:18 am

Miszczu5647 wrote:
tionblack wrote: And man the % 3 crit chance per combo point tactic is totally sick. If you got bad finisher why not stay at 5 combo points to get 15 crit chance.... you can have 42 crit chance EASILY and that is sick just Agonizing spam gg...
Coz it is sad, very very sad that best what WE can do is slot a tactic and spam AW. There should be a reasons to use class mechanic not avoiding it. Sacrificial Stab changes are small step in this direction.
I am leveling a witch elf currently and i liked the changes with the sacrifical stab.% 50 attack speed is lovely and in the end other than cc we all spam torment,agonizing wounds :D but seriously 15 crit ? thats insane :D
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Miszczu5647
Posts: 447

Re: [Witch Hunter/Witch Elf]Beastlord Utility Proc

Post#17 » Thu Dec 14, 2017 11:47 am

tionblack wrote:
Miszczu5647 wrote:
tionblack wrote: And man the % 3 crit chance per combo point tactic is totally sick. If you got bad finisher why not stay at 5 combo points to get 15 crit chance.... you can have 42 crit chance EASILY and that is sick just Agonizing spam gg...
Coz it is sad, very very sad that best what WE can do is slot a tactic and spam AW. There should be a reasons to use class mechanic not avoiding it. Sacrificial Stab changes are small step in this direction.
I am leveling a witch elf currently and i liked the changes with the sacrifical stab.% 50 attack speed is lovely and in the end other than cc we all spam torment,agonizing wounds :D but seriously 15 crit ? thats insane :D
Ah the young Witch Elf. All the same... So eager to kill... So bloodthirsty :D

It is great tactic, yes. But it is possible to pass it. I don't use it. Don't like to be AW spam bot.
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Atropik
Posts: 708

Re: [Witch Hunter/Witch Elf]Beastlord Utility Proc

Post#18 » Thu Dec 14, 2017 2:23 pm

tionblack wrote: And man the % 3 crit chance per combo point tactic is totally sick. If you got bad finisher why not stay at 5 combo points to get 15 crit chance.... you can have 42 crit chance EASILY and that is sick just Agonizing spam gg...
Cause +400 corp dmg from WB in addition to every hit once a second + free tactic slot for SR/ToB/MT/riposte - sounds better to overall +15 crit on 3d gcd after entering combat. FM used to be a scarecrow for others, but on practice every experiensed WE comes to conclusion - it doesnt deserve the slot.

Talking about current proposal, i believe noone realy carres about how often wh/we can use abso/puncture being heavily focused/multiply doted, that may also help wh to deal with some goblins, but the proposal itself is absolutely not gamebreaking and wont bring a lot of changes. Some people will equip Bl more often, there will be from lets say 3 to i guess 5 of them.
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