Tesq wrote:-sc contribution was a bad designed choice; scenary are not part of the open rvr, if one faction would like to avoid fight, he will send his best premades in sc and problbly block the lock for the entire other faction. And there are no conutermisure to this exept send 1 other better premade and kill them, then at that point they can simply stop play by craft, pve and totaly stop the whole thing.
It would be better add a dominion timer lock after 20-30 min so this would encourage small skirm to steal flags.
But that's "PvE" and the devs don't like that. Hence why we don't have a multi-zone system atm. Although I do agree with you on the scenarios. I remember it was a pain.
Tesq wrote:As aza said any solution that do not fix the zerg problem should not take in consideration and the whole things do not solve this problem.
I'm afraid there is only one solution. Thought pretty carefully about it, and I'm unable to find another one at least.
Tesq wrote:-of course ppl out of rvr zone should not be taken in account O.o ppl that do not move in rvr zone should get un-log by default after 2 min, there are no resource carrier so ppl do not have interest in avoid the log out system.check
I agree, but 2 mins is a little harsh though. Maybe 5 mins instead?